TBC's Quick Summary
I started by colonizing Kailis, maxing pop on Altair then spreading out -- Bootis and north, then the south. I did grab the poor planet in the SE along with the rest of the worlds down there. By this time, I had contact with the Silicoids and the Meklar. I sent cardboard cutouts (laser fighters) to the border worlds, guarded my non-agression-pacts carefully and started standing up bases, it was not enough.
Both the Silicoids and the Meklar started their cold-war efforts and the Meklar quickly escalated that to hot-war. I lost the poor planet to the Meklar and the Artifacts world to the Silicoids before the first election. At election time, I was in second place and only my abstaining saved the vote. The wars continued. I was building ships and bases as fast as I could, incluidng large and small missile boats. A lot of harassing was done with these but I was unable to make much headway.
I did manage to reclaim the Artifacts world only to have the Klackon show up with a stack-of-doom (they were allied with the Silicoids) and take the planet away. Contact with the Mrrshan happened shortly thereafter and I was at the short end of the dogpile. With all this fighting, my tech was suffering so I turned to spying and gained a few techs to keep me in the game.
The second election was similar to the first results, so the band played on. I was holding my own and maintaining my borders, and was finally able to end hostilities with the Meklar (they kept the poor world). This left me time to focus on the Silicoids/Klackon/Mrrshans. This is also where I let emotion affect judgement a little -- I just HAD to go after the cursed kitties. Never mind that they were the furthest away, and not the weakest, I played the Birdie/Kitty blood-feud for all its worth!
I built planet-busting swarms (i.e. Sirian's glass fleet), and went after the Kitties. Well I started to see results when the third election came up, and I didn't see the obvious -- the Silicoid/Klackon/Mrrshan alliance was strong and my actions didn't make things any better for MY popularity. So they all voted for the Silicoids and that was all she wrote --- grrrr!
Looking at the game, I made a number of errors -- expanding too much and thinking I could retain border worlds such as the SE poor planet, not coming up with ship designs to counter the ships being thrown at me (placing my hopes in "standard" designs and numbers), not doing enough spying when hot-war was joined, and overextending supply lines in a trumped-up vendetta.
However, I did enjoy this game and if I have the time, I'd probably replay it and pay more attention to details. This did NOT play like the three previous (yawner) Average solo games I played prior, and I did NOT expect to be dogpiled -- since I did not expect the dogpile (and hadn't seen it), I didn't acquit myself well. Looking forward to future Imperiums, nonetheless.
So, rocks and kitties -- will it be best two of three?
Be seeing you...
---> TBC (Those Bothersome Cats)
I started by colonizing Kailis, maxing pop on Altair then spreading out -- Bootis and north, then the south. I did grab the poor planet in the SE along with the rest of the worlds down there. By this time, I had contact with the Silicoids and the Meklar. I sent cardboard cutouts (laser fighters) to the border worlds, guarded my non-agression-pacts carefully and started standing up bases, it was not enough.
Both the Silicoids and the Meklar started their cold-war efforts and the Meklar quickly escalated that to hot-war. I lost the poor planet to the Meklar and the Artifacts world to the Silicoids before the first election. At election time, I was in second place and only my abstaining saved the vote. The wars continued. I was building ships and bases as fast as I could, incluidng large and small missile boats. A lot of harassing was done with these but I was unable to make much headway.
I did manage to reclaim the Artifacts world only to have the Klackon show up with a stack-of-doom (they were allied with the Silicoids) and take the planet away. Contact with the Mrrshan happened shortly thereafter and I was at the short end of the dogpile. With all this fighting, my tech was suffering so I turned to spying and gained a few techs to keep me in the game.
The second election was similar to the first results, so the band played on. I was holding my own and maintaining my borders, and was finally able to end hostilities with the Meklar (they kept the poor world). This left me time to focus on the Silicoids/Klackon/Mrrshans. This is also where I let emotion affect judgement a little -- I just HAD to go after the cursed kitties. Never mind that they were the furthest away, and not the weakest, I played the Birdie/Kitty blood-feud for all its worth!
I built planet-busting swarms (i.e. Sirian's glass fleet), and went after the Kitties. Well I started to see results when the third election came up, and I didn't see the obvious -- the Silicoid/Klackon/Mrrshan alliance was strong and my actions didn't make things any better for MY popularity. So they all voted for the Silicoids and that was all she wrote --- grrrr!
Looking at the game, I made a number of errors -- expanding too much and thinking I could retain border worlds such as the SE poor planet, not coming up with ship designs to counter the ships being thrown at me (placing my hopes in "standard" designs and numbers), not doing enough spying when hot-war was joined, and overextending supply lines in a trumped-up vendetta.
However, I did enjoy this game and if I have the time, I'd probably replay it and pay more attention to details. This did NOT play like the three previous (yawner) Average solo games I played prior, and I did NOT expect to be dogpiled -- since I did not expect the dogpile (and hadn't seen it), I didn't acquit myself well. Looking forward to future Imperiums, nonetheless.
So, rocks and kitties -- will it be best two of three?
Be seeing you...
---> TBC (Those Bothersome Cats)

If there's ever a time to go without bases, playing the Alkari is the time to try it. That could get rough on higher difficulty, but perhaps we'll visit that concept officially, down the road.
Your unique choice to play a variant here deserves more commentary than I have juice to give to it. I really enjoyed the report, though. I'm sure a lot of players will find the comparison to standard play insightful.
.