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Mod for Caster of Magic for Windows: More Stuff

(May 29th, 2024, 15:31)Slingers Wrote:
(May 29th, 2024, 04:41)Zypher Wrote: I found a strange bug. In this game I play with the vikings all of a sudden a ... hero appeared in one of my towns. 

... based on the xp of the hero it's been there for ... turns ....

It's a mystery to me too. Was it a spy or what? The autosaves 14 turns ago could give a clue as to what exactly happened - the turn before and after the hero's appearance. If you find them, please post them too. I'll definitely take a look. I met neutral Settlers once early in the game , but I've never seen this before...

Edit: I was able to crash the game by removing the units from the city and declaring war on Purple, who attacked the unmodded Amazon hero while still hanging out in Trier. The hero belonged to a banished Myrran wizard and towers are still not open! I haven't fiddled with any Plane Shifting or overland teleportation in this MOD. Do you have? So I have absolutely no explanation as to what else could be causing this.

It was possible to continue the game and the hero from Myrror left the town eventually. Razing Trier was another way to solve the problem.

Yes, I found them and added here. Turn78 is before it happens and Turn79 is when the hero have appeared. I also replayed the Turn78 and another hero appeared this time. 

I have not made any modifications on my own on the MOD so nothing done with plane shift or overland teleport. It feels like perhaps Tlaloc got banished but still was offered a hero (as it wasn't the same hero that appeared the second time I replayed it) or he had summon hero on its way to be casted and since he didn't have his capitol it ended up in my town instead of one of his other towns or something. 

Otherwise I have no idea really.


Attached Files
.zip   TURN78.zip (Size: 169.42 KB / Downloads: 3)
.zip   TURN79.zip (Size: 171.9 KB / Downloads: 3)
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(May 30th, 2024, 13:52)Zypher Wrote:
(May 29th, 2024, 15:31)Slingers Wrote:
(May 29th, 2024, 04:41)Zypher Wrote: I found a strange bug. In this game I play with the vikings all of a sudden a ... hero appeared in one of my towns. 

... based on the xp of the hero it's been there for ... turns ....

It's a mystery to me too. Was it a spy or what? The autosaves 14 turns ago could give a clue as to what exactly happened - the turn before and after the hero's appearance. If you find them, please post them too. I'll definitely take a look. I met neutral Settlers once early in the game , but I've never seen this before...

Edit: I was able to crash the game by removing the units from the city and declaring war on Purple, who attacked the unmodded Amazon hero while still hanging out in Trier. The hero belonged to a banished Myrran wizard and towers are still not open! I haven't fiddled with any Plane Shifting or overland teleportation in this MOD. Do you have? So I have absolutely no explanation as to what else could be causing this.

It was possible to continue the game and the hero from Myrror left the town eventually. Razing Trier was another way to solve the problem.

Yes, I found them and added here. Turn78 is before it happens and Turn79 is when the hero have appeared. I also replayed the Turn78 and another hero appeared this time. 

I have not made any modifications on my own on the MOD so nothing done with plane shift or overland teleport. It feels like perhaps Tlaloc got banished but still was offered a hero (as it wasn't the same hero that appeared the second time I replayed it) or he had summon hero on its way to be casted and since he didn't have his capitol it ended up in my town instead of one of his other towns or something. 

Otherwise I have no idea really.

Aha. For me, the foreign hero from Myrror did not always appear within the city of Trier. One time he was inside a nearby stack. Like this it was not possible to read the hero stats. I checked and Tlaloc was already banished Turn 78, but he had no heroes and I could not find his Summoning Circle. It would not be visible when sitting in an Outpost, but maybe he just didn't have one. Next turn, Tlalocs Circle appears in the Hamlet of Cemetery. Did he get banished Turn77? If so, maybe there's something wrong with the order in which things are done in the base game? What else could it be?


Attached Files
.zip   5.zip (Size: 169.72 KB / Downloads: 0)
Reply

(May 30th, 2024, 16:23)Slingers Wrote:
(May 30th, 2024, 13:52)Zypher Wrote:
(May 29th, 2024, 15:31)Slingers Wrote:
(May 29th, 2024, 04:41)Zypher Wrote: I found a strange bug. In this game I play with the vikings all of a sudden a ... hero appeared in one of my towns. 

... based on the xp of the hero it's been there for ... turns ....

It's a mystery to me too. Was it a spy or what? The autosaves 14 turns ago could give a clue as to what exactly happened - the turn before and after the hero's appearance. If you find them, please post them too. I'll definitely take a look. I met neutral Settlers once early in the game , but I've never seen this before...

Edit: I was able to crash the game by removing the units from the city and declaring war on Purple, who attacked the unmodded Amazon hero while still hanging out in Trier. The hero belonged to a banished Myrran wizard and towers are still not open! I haven't fiddled with any Plane Shifting or overland teleportation in this MOD. Do you have? So I have absolutely no explanation as to what else could be causing this.

It was possible to continue the game and the hero from Myrror left the town eventually. Razing Trier was another way to solve the problem.

Yes, I found them and added here. Turn78 is before it happens and Turn79 is when the hero have appeared. I also replayed the Turn78 and another hero appeared this time. 

I have not made any modifications on my own on the MOD so nothing done with plane shift or overland teleport. It feels like perhaps Tlaloc got banished but still was offered a hero (as it wasn't the same hero that appeared the second time I replayed it) or he had summon hero on its way to be casted and since he didn't have his capitol it ended up in my town instead of one of his other towns or something. 

Otherwise I have no idea really.

Aha. For me, the foreign hero from Myrror did not always appear within the city of Trier. One time he was inside a nearby stack. Like this it was not possible to read the hero stats. I checked and Tlaloc was already banished Turn 78, but he had no heroes and I could not find his Summoning Circle. It would not be visible when sitting in an Outpost, but maybe he just didn't have one. Next turn, Tlalocs Circle appears in the Hamlet of Cemetery. Did he get banished Turn77? If so, maybe there's something wrong with the order in which things are done in the base game? What else could it be?

No idea when he got banished as I had not been meeting with him yet and then you don't get to know about it. I know he get back again around turn 95-96 or somthing like that. Not to sure how long he was banished for though. 

I have no idea really what it could be to be fair. Hard to say if it's connected to the mod or the base game itself. I don't have the skill myself to be of any help in finding that out sadly hehe.
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(May 30th, 2024, 16:57)Zypher Wrote: [quote pid="850016" dateline="1717104199"]
No idea when he got banished as I had not been meeting with him yet and then you don't get to know about it...

[/quote]

Ook. If you still have TURN77.SAV, please post it as well.  popcorn
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(May 31st, 2024, 00:55)Slingers Wrote:
(May 30th, 2024, 16:57)Zypher Wrote: [quote pid="850016" dateline="1717104199"]
No idea when he got banished as I had not been meeting with him yet and then you don't get to know about it...

Ook. If you still have TURN77.SAV, please post it as well.  popcorn
[/quote]

76 and 77 posted.


Attached Files
.zip   TURN76.zip (Size: 163.01 KB / Downloads: 2)
.zip   TURN77.zip (Size: 166.77 KB / Downloads: 2)
Reply

(May 31st, 2024, 02:05)Zypher Wrote:
(May 31st, 2024, 00:55)Slingers Wrote:
(May 30th, 2024, 16:57)Zypher Wrote: [quote pid="850016" dateline="1717104199"]
No idea when he got banished as I had not been meeting with him yet and then you don't get to know about it...

Ook. If you still have TURN77.SAV, please post it as well.  popcorn

76 and 77 posted.
[/quote]

I looked at it. Tlaloc was still around on Turn 77 and was casting the Spell "Summon Champion". Turn 78 he was already banished and the displaced hero appeared at Turn 79.
It looks like a rare bug in the base game to me.
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Latest version of More Stuff, Hadriex's banishing other wizard UI is using wrong shade of pink (249 0 249 while it should be 255 0 255). This cause pink square on banishing opponent scene.
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(June 4th, 2024, 21:20)Suppanut Wrote: Latest version of More Stuff, Hadriex's banishing other wizard UI is using wrong shade of pink (249 0 249 while it should be 255 0 255). This cause pink square on banishing opponent scene.

Thanks for looking at it! It's already fixed.
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(June 6th, 2024, 03:50)Slingers Wrote:
(June 4th, 2024, 21:20)Suppanut Wrote: Latest version of More Stuff, Hadriex's banishing other wizard UI is using wrong shade of pink (249 0 249 while it should be 255 0 255). This cause pink square on banishing opponent scene.

Thanks for looking at it! It's already fixed.

Sorry that took so long Slingers. Been very busy IRL, so yesterday was the first free day in about 2 weeks. Got those bombadier beetle sprites finished. Hopefully they are too your liking. I've done an update to the Klackon and Hadriex mod that adds them to it, so you can grab 'em there once ModDB authenticates the files or whatever they do: https://www.moddb.com/games/master-of-ma...adriex-v11

I've also done some other stuff that you can find in the changelog at the bottom of the readme files if you want any of that. Tell me what you think of the Klackon wizards music and whether or not you feel like tossing it in your mod!
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The download link in the first post of this thread has been updated to the current MOD version with a few small fixes after Hadriex´s streams.
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