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Should we ask SD to change his color?
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(July 30th, 2022, 08:10)Charriu Wrote: Should we ask SD to change his color?
I mean maybe? You can see, but you have to be looking for it and I wasn't.
Probably up to his direct neighbors. I don't have to deal with lol.
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T57
Didn't have time to report last night.
Ended up with the spot to grab silk long term. I also just love plain hill plants. Obviously city is only possible thanks to creative. Long term it will be a nice commerce city and steal capitals river tiles. Short term it gets good tile sharing and provides a road to my only happy......
I resurrected my sim just for my capital. I figured food wise it would work to not really grow while finishing granary, but I'll also get exactly 24 production into a settler after, which as a reminder this capital produced 16 food hammers at size 4. Love when math works out.
I'm timing whip of Come Roll me Over with capital needing food again. I debated a long time about a worker vs settler here, but I've been skimping on workers and would like to get some actual tile improvements down instead of just chopping everything.
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Thanks for the overviews, it's interesting to compare the different development paths adopted by the players.
In the aftermath of the war with CF, what's your attitude towards his settle there? Do you find it unfortunate but sustainable long term, or are you looking to "fix" it in the near-mid future? Also, what are your mid-game tech goals shaping up to look like?
Finding a way to peace
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I mean I wanted / want stone for HG, but I don't see that city falling before cats, which means HG is off the table (although I have some thoughts on org religion and grabbing Judaism). Mind I would forgive everything for a gift of stone, which is super unlikely. Its also kind of a thorn in my side. But, for now plan is to expand pretty much as fast as possible. While I cancelled 1 planned settler I still have 2 more planned in the somewhat short term. I think I can just fall back on impi UB along with actually getting cottages online. A big development question is if StarCountyDown will be 1 pop whipping a worker or going to S4 for a granary. Granary is obviously better long term, but I may still* need the worker, but I think I'm going to try avoiding needing.
Lack of happy is going to be a big deal mind, but I figure that is just an excuse to keep expanding! (ie in order to not grow into unhappy you can idle on worker / settler builds).
August 7th, 2022, 21:32
(This post was last modified: August 7th, 2022, 21:54 by Mjmd.)
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T59
I'm pretty* sure this is just some axes finishing leftover from builds during our war / MP combined with pop growth. I haven't done exact turn math but I think* I'm on pace for my* min acceptable 8 cities by T75. Decided to still do worker up north but then double chop into a settler. Not sure I'll report until my next settle assuming power below is nothing.
August 13th, 2022, 23:48
(This post was last modified: August 14th, 2022, 00:15 by Mjmd.)
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T64
For those who, for some reason, have paid attention to me posting songs know I almost NEVER post a live performance song. I'm going to regret this in like 2 pitbosses when I'm looking for a capital song..
So this is going to be my fish horse city. And don't get me wrong city will be GREAT, which is why its ok it got a good song. Not really much more to say, but did want to do some border geopolitics analysis. Doing the east in this post.
First off yes I'm building a settler at size 3. Listen I forgot about whip unhappy in my planning....... That settler is probably* headed NE. Probably the spot that gives SaC a crab but my city gains some sharable cottagable tiles / some for its own. IE $$$ reasons, which is starting to become forefront in my mind. Round of workers next I SWEAR. It also gives me a stable border that way. Now I might* put a filler city over there as well, but I plan on opening borders with and putting like 1 archer there. It shouldn't cause issues.
SaC put an interesting... city on a banana near Cornflakes. In addition to reasons I noted on map, the actual reason MAY* be he wants to control that second ring plains hill in the pass. Placing on banana makes it 2nd ring vs 4th ring which is winnable even against a most likely pyramids in that city. SaC is pretty essential in my long term meta game, which is frustrating considering new player, lack of communication, and infrequent turn time. On the bright side his expansion pace has been pretty reasonable. Being behind me and imp Pin isn't shabby. Should* also be accelerating soon with those cheap granaries. All 3 settlers you see of mine are in cities with granaries, so naturally I assume he should also be expanding soon? His GNP is very low though so who knows. If people want graphs let me know. I have everyone but SD atm. Long story short, I'm doing Mjmd things and leading food while being medium or down in other categories.
So why is SaC essential to my game? Why will i probably open borders asap to help his GNP when I can? Why am I giving him a crab (other than $$$ considerations on my end) / giving up a sweet GP factory.
A) He borders Cornflakes and specifically open areas where Cornflakes may want to expand. IE he will either limit Cornflakes expansion or be in contest for those areas or at least be a counterweight to invasion or maybe vulture cities if I invade (there isn't a great attack vector though per se)
B) He borders SD. I'm in a position I can't do a whole bunch about fin/org Byzantines. That job falls to Pin / SaC.
C) If Pin does well I need SaC to be a counterweight. Edit: in a scenario where Pin stops SD from getting too powerful.
D) New player so even though has shown good expanding skills, I assume* I can win against in the long game.
For those curious, yes I have two axes waiting to be completed in case Cornflakes power is actually something. While Cornflakes production has been high I think he switched to commerce tiles recently. Also, food is going up not down (ie not whipping).
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T68
I had thoughts on this city spot. I NEED the ivory as my only pre iron / pre calendar happy resource. My cities just can't grow otherwise.
Basically there was the obvious spot I had marked forever ago. But the more I looked at it, the more I hated settling a filler down by Pin. Not least because there wasn't anything stopping him from settling said filler. Pin and I have exchanged diplo basically indicating some possible cooperation on killing Bing and then he takes on SD and I get Cornflakes..... sigh. I'll get to that in a sec. Anyways, I still want a great border with him as it is likely to be very long, so trying to get 3rd ring border safety net across most of it. So there were two spots. One had to full time steal the wheat but got 4 river tiles. The other got 1st ring ivory, a new strong food, but only 1 river tile. Between immediate need for happy and hating not settling for new food I choose current location. Fun fact the 3rd ring tiles can help with irrigation way down the line.
Cornflakes declared on SaC and got the new city over there for peace. SaC had actually beaten me to 7 cities, but evidently didn't defend. Now you may look at my lower power and wonder if his stack turns my way if I'm in trouble. Well yes, but mostly because I don't want to pay maintenance on more units  . I was going to maybe let an axe decay over there by 1h at least, but probably not now. Will finish it I suppose. I can have 3 axes done and as many impi over there as I need to hold, but I can't imagine he has 5 axes there* His power keeps rising, but some of that is probably in MP. I don't remember if I mentioned but in addition to killing an axe I killed a warrior and then obvious the warrior he used for the exploit, so he has to keep some of his power in MP.
So ya my gpt looks bad. And it is. But three things: next round of whips is for workers and I have an actual happy resource coming online. I do wish I had gotten like a non jungled hill plains gem or something. While I was still making the PB66 map I theorized on a good way of doing the mineral resources, but ya jungled yuck. Oh the 3rd thing? Zulu UB!
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(August 18th, 2022, 22:34)Mjmd Wrote: So ya my gpt looks bad. And it is. But three things: next round of whips is for workers and I have an actual happy resource coming online. I do wish I had gotten like a non jungled hill plains gem or something. While I was still making the PB66 map I theorized on a good way of doing the mineral resources, but ya jungled yuck. Oh the 3rd thing? Zulu UB!
I stil think that CtH should normalize the metal yields.
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This would also be fine with me. I can't remember my exact solution (and I can't go look anymore), but I think* it was basically put gems on river plains hill. Gold on non-river plains hill and then silver on grassland non river hills? Basically I was counting the food value of the silver pretty high and the other two end up with same yields.
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