I played this before the last couple bits of discussion so I didn't build a power generator. Instead, I built a workshop to get the engineers up in order to work towards more efficient builds (engineers lower build costs) and eventually more satellites. I didn't see the need to build a power generator until we need a power generator. Also, I built two scopes. Then it was off to do some scanning:
Three days later:
Abductions! This is good because I didn't really want to do a council misison. I'm not a fan of the council missions, to be honest. So... what should we do? Our three options were:
I was debating between the scientists or the money. I generally would have taken the money hands down, but we're currently sitting at 24 days to finish Beam Weapons which is just TOO long. Also, that brings up a question I had. Does increasing scientists affect the tech time on in progress research or only new research. I hope it's both but I've never paid close attention.
Since I was out injured, I renamed our other Assault to Sareln. It's a chick but I wanted to get the turn players in first. I tentatively selected crazy hair color. By the way, do we all have the Elite Soldier customization pack? If not, I wonder how the game will handle sharing saves. I gave a scope to the Sniper (DUH) but also to the Support. I'd rather hit more shots than use a 1-off grenade, personally. I'm a big fan of avoiding explosives unless necessary. Later on, I use them a lot to destroy cover but on classic they also kill sectoids which destroys my coveted fragments. So, I'm usually pretty okay with not bringing many. I usually only equip my heavy with grenades. I would have built a medikit if this was a council mission (THINMEN!) but it wasn't so I didn't see it being that important.
Ugh. I've played the game enough to have gotten to know most of hte maps, but I know this one REALLY well. I know all the spawn points which makes it significantly less challenging. (The lack of random maps hurts, but what hurts even more is the whole promised "random spawn points" that turns out to be pathetically not true). That's gonna make this mission a lot easier.
The first move is to just move up into cover and overwatch. I know nothing will attack but I also know I can't get into good position to reveal anythign without dashing.
Surprise! Uberfish finds some sectoids behind the shed. I would NEVER have seen that coming!

I take a look at my options:
This turns out to be the best shot I can get. So, I take it.
Success!
Sareln ends up missing his (her?) 41% shot though so I have Haphazard provide extra cover:
Everyone else goes into overwatch and the silly sectoid decides to move instead of shoot:
Which is too bad for him since Ug the Barbarian Sniper is on overwatch. The overwatch penalty means nothing to Ug, and he connects!
Immediately after that, two sectoids patrol into sight. The pictures tell the story:
Nice! Squaddies hitting on their Overwatch shots is a pretty darn good thing! In fact, Sareln comes through again:
Two more Sectoids in the distance on patrol:
but Ug misses his 68% shot:
Fortunately, I've got all the troops in high cover so the sectoids don't get anyone on their turn:
This turn, Ug's 68% shot get's different results:
And Haphazard's scope powered shot brings us home:
Before we go on, I have to say we got EXTREMELY luck once again. I've rarely had so many overwatch shots hit and so many coinflip regular shots hit. Now, this mission was extra easy because there's plenty of good high cover and I knew where the aliens would appear. Also, this feels easier to me because I've been working my way through my first game on Impossible where Sectoids have higher health (4 vs 3) which makes them MUCH harder to kill. That said, I do wonder if we should step up to Impossible....
Good news: this mission unlocked the OTS:
Based on this:
"Prototype" huh? I'm not sure how we should do nicknames. We gotta come up with some cool way to pick nicknames. Suggestions?
I'll post the save in a moment. I'm also working on resizing the pictures, so if it's bothering you, they should be made more manageable soon. I prefer reports with lots of pictures but if this was too many, let me know.