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[SPOILERS] Dazedroyalty starts a thread

(March 24th, 2013, 19:44)pindicator Wrote: What do you think about changing the title to "DazedRoyalty questions everything"?

Would that be better than "Dazedroyalty poses a question" or "Dazedroyalty explores the interrogative"?
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Would those be as open to interpretation?
Suffer Game Sicko
Dodo Tier Player
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Would you want them to be?
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Do you want to ostracize your lurkers by insisting that you put your own spin on their suggestions?

Do you still think this is your thread anymore? smile
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how about:
Dazed starts a thread?
Please don't go. The drones need you. They look up to you.
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(March 24th, 2013, 19:45)dazedroyalty Wrote: T29 (26:43)

Only question is, will Boldly prioritize it?

Did you realize that your statement of this question is not a question?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(March 24th, 2013, 19:45)dazedroyalty Wrote: T29 (26:43)

[Image: Civ4ScreenShot0120.JPG]

Only question is, will Boldly prioritize it?

Is that really the *only* question?

Wouldnt you think we're proving otherwise?

Do you realise that we can't answer that while questioning it?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(March 24th, 2013, 19:51)BRickAstley Wrote: Do you still think this is your thread anymore? smile

You want it?

(March 24th, 2013, 20:05)Bigger Wrote: how about:
Dazed starts a thread?

How about "Been there, done that?"

(March 24th, 2013, 20:30)Merovech Wrote: Did you realize that your statement of this question is not a question?

Did you realize no one likes grammar nazis? :neenernee:

(March 24th, 2013, 21:12)Qgqqqqq Wrote: Is that really the *only* question?

Wouldnt you think we're proving otherwise?

Do you realise that we can't answer that while questioning it?

So what's your point?
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T30 (40:49)

[Image: Civ4ScreenShot0121.JPG]

Can you blame me for running away?
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Will he be okay?
Suffer Game Sicko
Dodo Tier Player
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