Is that character a variant? (I just love getting asked that in channel.) - Charis

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Ministry of Silly Walks 2: Walk Sillier/Harder

Shoot, are you available to chat sometime today/tomorrow? Deciding 2nd city locations is something we probably need to hash out in chat, although perhaps deciding Gandhi's 2nd city can wait until AH.

HAK did something completely unexpected, and built Stonehenge. mischief Needless to say, Bismark is still at size 1 without a settler and has presumably used both forests. He's crippled himself to get that wonder for the team, have to wait and see if Vicky of Korea with free monuments can carry the team. I'm tempted to send some WC's down there and see if we can do something to ensure he remains crippled, especially since we have no idea where the other two teams are. hammer
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(March 28th, 2013, 08:53)WarriorKnight Wrote: Shoot, are you available to chat sometime today/tomorrow? Deciding 2nd city locations is something we probably need to hash out in chat, although perhaps deciding Gandhi's 2nd city can wait until AH.

HAK did something completely unexpected, and built Stonehenge. mischief Needless to say, Bismark is still at size 1 without a settler and has presumably used both forests. He's crippled himself to get that wonder for the team, have to wait and see if Vicky of Korea with free monuments can carry the team. I'm tempted to send some WC's down there and see if we can do something to ensure he remains crippled, especially since we have no idea where the other two teams are. hammer

Yeah, I should be available most of today. I'll leave my gchat open. Even if it goes to that orange status that probably means I just haven't clicked on the tab in a while feel free to send me a message.

Glad we didn't pursue Henge.
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Here's the chat log from last night discussing second city spots and oracle plans:

warrior knight: hey
shoot the moon: hey
warrior knight: man, i dont even know where to put your 2nd city
shoot the moon: yeah same
warrior knight: lots of options available
first thing to discuss though is strategy
are we still pursuing oracle? and if so where do we build it?
shoot the moon: hmm
problem is the only spot I have to chop out the oracle at the moment would be the capital
nowhere else for the second city has anywhere near enough forests
warrior knight: pigs spot?
shoot the moon: yeah but only with a border pop
so I'd either have to chop a monument first
warrior knight: do we need a border pop though?
shoot the moon: or we have to time it so a religion gets founded there (which might not be terrible)
I assume it'd need all four forests
warrior knight: you can still chop outside borders, just gives less
shoot the moon: yeah
hmm
warrior knight: oracle is 100 hammers, effectively 67 with IND
forests give 13 hammers i think?
shoot the moon: yeah pre math
warrior knight: 13 x 4 = 52
13 x 3 = 39
shoot the moon: whip overflow off a granary maybe for the rest
warrior knight: yeah, what i was thinking too
shoot the moon: pasture pigs, probably cottage FP then chop chop chop
warrior knight: but to do that, either we whip at size 4 or have to almost complete the granary manually for max overflow
shoot the moon: yeah
warrior knight: it might be easier to do at your cap
shoot the moon: with pigs and FP I'd say probably size 4
warrior knight: in fact, we can 2 pop whip max overflow a granary or worker and then chop 3 forests for it i think
shoot the moon: question is is it worth it?
warrior knight: 67 - 39 = 28 overflow hammers needed for 1t
shoot the moon: this map looks so rich REX might be the better play, especially for a fin civ
warrior knight: hmmm
we are IND, and not going for a early wonder is kinda a waste of a trait esp. with only 4 teams and bismarck crippled for stonehenge
shoot the moon: yeah
warrior knight: if we leverage it into free mids then i think it is worth it
shoot the moon: actually the one saving grace is I can likely be at 3 cities by the time we even get to priesthood assuming we go for pottery first
warrior knight: really? havent thought too much about expansion timeframe yet
shoot the moon: assuming our tech path is AH->pottery->whichever religion is still there-->priesthood
maybe only one though not sure
instead of a granary could do overflow from a settler or worker too although whipping without a granary is painful
I suspect I could get to 3 cities but be short on workers though...which doesn't help for having to chop a bunch so maybe just two cities and more workers then
warrior knight: maybe, but i think we should do that only if you have a granary already, you dont have many high food tiles in your cap
shoot the moon: yeah that's true
doing that if we do it at pigs city could be an idea though
warrior knight: ive done sandboxes on both starts and both settlers should be due around t23ish
shoot the moon: I could see pasture pigs, farm FP and do two 4 to 2 worker whips say
warrior knight: wouldnt be suprised if we were finishing up pottery by then
shoot the moon: although maybe the first is a gran instead
warrior knight: could be a good worker factory, 2 high food tiles, decent amount of hills and forests
shoot the moon: and not entirely sure farming the FP is worth the worker labor over a sooner chop
eh, over six riverside cottages though?
that screams commerce site to me
warrior knight: what other high production sites do you have?
shoot the moon: NW
copper, deer, wheat
with either 4 to 3 or 5 to 3 whips
warrior knight: maybe if you put moai there, but otherwise not great long term
shoot the moon: no not long term
but for the initial worker and settler pump it'd do decently
warrior knight: pigs could do that too
shoot the moon: true
actually with enough hapiness pigs could realistically be a decent mixed city
cottage the riversides, then still have enough food to work all but one plainshill mine
warrior knight: i was thinking you do most of your early research in your cap, since I'm PHI i could probably get a scientist to you decently early after the engineer
not a lot of river, but you do have gems
shoot the moon: yeah
gems and four rivers is enough early on
long term though not the best bureau capital
warrior knight: true, but i should have rep scientists to help out
shoot the moon: yeah although those are better early on obviously
warrior knight: its best in classical and renaissance apparently, medieval its alright and starts to fall behind in industrial
anyway, not that important right now
pigs site may be good for some cottages eventually, but i do think early on we should keep it on production
to try and make up the fact we have no expansion traits
shoot the moon: probably smart
at the very least do frequent whip cycles off that pig
and work a grass hill mine
cottages and whipping probably comes out ahead of working plains hills mines though I'd think
warrior knight: since your FIN probably
shoot the moon: then again a pigs tile alone is a ton of hammers just from whipping
probably whip a settler or worker every six turns there
and set it up to finish a worker afterward with the overflow
warrior knight: hmmm, if we do get oracle, a forge there would do wonders
might be a tad early to build it though?
shoot the moon: definitely not since I'm IND
with IND bonus it's only a two pop whip
I expect I'll go pretty heavy on the forges just because with IND they pay off so fast
warrior knight: true
so, i think we decided on the pig then? i wouldnt mind the NW but we dont have enough map intel or hunting yet
shoot the moon: yeah
I think pigs it is
I assume your second city is to your N
warrior knight: alright, now what do you think of my area?
that was my first thought yes, but im thinking of the area just to my W now
shoot the moon: 1E of the copper?
warrior knight: well, if you go 1S of pigs, i think thats the only place it can go
shoot the moon: 1N of the corn would have more overlap but it wouldn't be awful
warrior knight: although it is a pretty weak site... i was thinking of corn + copper + 2 scientists but after mids we'll blow the happy cap away
shoot the moon: turns two of those lake tiles into 3f tiles they wouldn't otherwise be
warrior knight: also, if we do found a religion, it would be much better in the northern site...
shoot the moon: yeah
not that either place is great for a religion
warrior knight: depends on where horses are i guess, if they are also north then its no contest
huh? north is a great place for religion
shoot the moon: you mean north of your capital or north of the corn?
north of the capital definitely is I thought you were refering to 1N of the corn
warrior knight: oh, when i said north i meant north of capital
shoot the moon: oh ok yeah that definitely is good for a religion
warrior knight: i wasnt really considering north of corn as an option, but you do make some good points
shoot the moon: I'd say it's better in the mid to longish term
but definitely starts slower without copper in first ring
warrior knight: i dont think a city 3 tiles away from yours, especially without the ability to share tiles is worth it
shoot the moon: yeah probably true
warrior knight: meh, worst case scenario it could work some colussus coast
shoot the moon: yeah but so could 1E of copper
I'd say maybe go with 1E of copper
warrior knight: that time i meant 1E of copper
shoot the moon: close by so the worker labor is easier
oh ok
warrior knight: still dont know if that site should be 2nd city or not, probably not
shoot the moon: only problem with it though is your second city is probably where you go forge-->engineer right?
warrior knight: maybe im being greedy, but religion would be a lot better in north of cap
shoot the moon: no it would be
warrior knight: i was thinking of cap actually
shoot the moon: oh
warrior knight: unlike normal oracle mids MC gambits, im not on a timer since your not PHI and I am
shoot the moon: that's true
warrior knight: although without any more forests i dont see how to complete it in any reasonable timeframe
perhaps a 3/4 pop whip?
certainly doable with all the food in my cap
shoot the moon: eh
it'd still be painful
for a four pop whip you'd have to grow to size 8
and we definitely don't have the happiness for that
you might need to mine at least one of those hills to get it done in the cap
although still probably the best spot to do it now that I look at it
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Big news from this turn was meeting Seven's scout:

[Image: Civ4ScreenShot1073_zpsd682185c.jpg]

I moved the warrior NW, because if seven moves toward me I can kill his scout wherever it moves. Mackoti has a size 4 capital already. If I had to guess I'd suspect he did a novice in 41 strategy of a really early granary, possibly even with the avoid growth trick.

Demogs for WK:

[Image: Civ4ScreenShot1074_zpsee5bae4e.jpg]
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Also, Dave, did you ever get your civ stuff figured out? Remember I'm going to need you to sub for me for most of April (starting around April 6th).
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And here's another chat we had. Last chat focused on domestic stuff, while this one is more strategic/opponent analysis (well, one opponent in particular...):

Shoot: Hey
me: hi
Shoot: not sure if you've seen, but 7's scout just showed up to my NW
me: no i havent
7 huh? guess that means they share the north with us

Shoot: yeah
me: guess thats good news, better then commodore
Shoot: yeah probably
and can keep tabs on our most likely mids competition

me: true, but what does contact do that C&D cant?
Shoot: probably true
visibility on cities if we get it in time maybe
the other question I had before finishing my turn though was your opinion on building a settler at size 2 or should I wait three turns to grow to size 3 first

me: first thought is at size 2, you wont make up for the 3 turns it takes to grow with a unimproved tile
Shoot: yeah that's probably my thoughts
workers hook up cow then road toward the new city probably
then while settler is en route chop out another worker at the capital I'd say

me: that might work, but we do need to prepare for oracle at some point
Shoot: yeah
I figure we need a third worker before oracle anyhow

me: probably
hmm could we 1t it with 2 chops?
67- 23 = 44
whip overflow is max 19
so you'd need 13 hammers per turn for 2 turn at size 2, not happening

Shoot: yeah
me: hope you dont mind me renaming everything wink
Shoot: no I don't at all
I am apparently not as up on my memes as you and dave is all so I have no idea what to name them without you guys telling me/doing it smile
speaking of dave that reminds me to check if he has civ access yet considering I'm going to be unavailable most of april as I said in the signup thread

me: im usually like that too, but i came up with this naming theme and it is too good not to use
hmmm, have you actually heard anything from dave recently?

Shoot: not recently but I'll post on the forums
oh also interesting C&D note: mackoti's capital is size 4

me: yep, i noticed that
Shoot: also you need to end turn before me next turn
me: even more interesting, he went from 3 > 4 in 1t
granary at work there?

Shoot: I'd guess
novice pbem 49 strategy probably
wouldn't even be terribly surprised if he used the exact same avoid growth trick

me: i ded lurked gasper there, care to bring me up to speed?
Shoot: let me go check the forum quickly to get the details accurate
me: k
Shoot: oh also I lied on the number
it wasn't 49

me: 47
Shoot: yeah
me: hmmm, i think i can guess what it is
Shoot: it was basically a ridiculously early granary
me: with avoid growth, you dont use the food to grow, but it might still count as filling up the food box
Shoot: eot 13
for the granary finishing
basically the avoid growth trick is that if you're say only going to grow by 1 food on the turn you complete a granary, it's sometimes better to hit avoid growth
you'll lose that one food (or say if you were hitting the next size exactly no food) but the next time your food surplus will go toward filling up the granary box as well as full overflow
examples on this page by the way http://realmsbeyond.net/forums/showthrea...670&page=7

me: hmmm, sounds like something i should look into
which post is it?
i think we have different amounts of posts per page

Shoot: post 67
it's really only relevant in a very limited amount of cases (specifically only when completing the granary in a city which is past half full in the food box already)

me: wish i could see the size of the food box
but the results are clear, mehmed is the clear early leader with early granary

Shoot: yeah
me: honestly wouldnt be suprised if they whipped the settler as soon as they finish BW
Shoot: size 4 city on t15 (2t before what mackoti has right now) with a completed granary and full food box
oh yeah also they look to be in a strong position assuming they did the same thing
downside for them of course is the strategy requires super early pottery

me: how is that a downside? i guess later BW is a bit of a downside but there are enough starting techs for it not to really matter
Shoot: later AH as well likely
me: nope, they went AH first
Shoot: oh ok
then yeah just later BW

me: AH -> pottery -> BW (presumably, havent finished it yet)
Shoot: probably slows down the lake start a bit
not able to chop the WBs

me: they went wb first, hence how they got to size 2 on t6
then presumably a worker then granary
mackoti is on 16 food right now at size 4, im on 14 food with gandhi at size 3 so they probably have the 2nd wb connected as well

Shoot: you think they put mehmed on the lakes instead of their PHI civ?
me: definately
mehmed, darius and bismarck do not have warriors, everyone else does
a warrior is a natural build for the inland starts, while i had to build one as a consequence of not starting with fishing

Shoot: interesting
to be honest I'm rather glad it's seven that's near us then and not mackoti

me: this is all guesswork from C&D of course, but i dont see anything that should conflict with it so far
heh, you might be closer to seven but im closer to mackoti

Shoot: true
but that lake might mean it's not a huge settling race in his direction

me: maybe, too early to tell
Shoot: yeah
at least that'd be my hope
certainly to your NW doesn't look like you'd be racing him

me: if we land oracle, i have a feeling that the giant lake to my east connects to mackoti
in which case, triremes would give an edge

Shoot: yeah I suspect it does connect and yeah that'd be useful
especially because if there are any islands on the lake we'll want them
ICTR for all our cities and all

me: it does of course assume we land oracle, which is my biggest fear right now
yeah

Shoot: at least we haven't seen marble
which sort of takes seven and mackoti out of the equation with no IND
and obviously the henge build would seem to take out 4H from that race

me: actually, mackseven are the biggest competition imo
4H is out with stonehenge
LAM have bad techs to catch up from
they have good reason to get priesthood early with ziggurats
although they do have to tech myst instead of fishing, they currently have the best start
although perhaps im paranoid since we dont really have a plan B in case we miss oracle

Shoot: yeah
plan b I'd say is just expand like mad men

me: although I do agree having IND over them is an advantage
isnt that what we were planning on doing after getting oracle?

Shoot: yeah
but if we fail oracle I simply don't see a huge early game target besides from expanding
me: true

Shoot: maybe GLH if there look to be sufficient island sites
that is enough intercontinental sites

me: GLH is underrated in AW
Shoot: and probably on this map as well
me: the other thing we could do is super fast academy
Shoot: if we had four island sites actually wouldn't be awful considering it is boosted in a team game
but yeah probably academy

me: hmmm, i think ive just convinced myself on GLH as plan b
Shoot: oh actually it'd be more mid game, but if we fail oracle I'd definitely target MoM
just remembered that's not banned

me: very true, we should consider a play for it even if we do land oracle
Shoot: yeah
that and HG are both very good mid game wonders for this team setup
GLH really depends on how many island sites we can get I'd say though
so need more map info before we could plan it
I don't think it's worth it for non intercontinental routes

me: actually, thats a problem, your only coastal city would be to the NW, and who knows how built up that would be
Shoot: yeah
me: maybe not worth beelining for, but its something we shouldnt forget about if its available for a while
Shoot: yeah that sounds about like my thoughts
see how the map plays out and keep it in the back of our heads for a while

me: no marble or stone on the map would be great for us
Shoot: agreed
me: if its anywhere though, its probably in the tundra somewhere
for map balance

Shoot: yeah
wouldn't surprise me at all
tundra in the dead middle between teams probably
make you race for the tundra if you want it

me: need moar scouting
im sending my scout to try and find seven now that ive found vicky and scout your SW along the way
man i wish i knew where horses were, getting some WC's out would be awesome

Shoot: yeah
should know next turn at least

I've been paranoid for a while about Smackdown racing us for Oracle but I forgot they still need to tech Mysticism as well. Since that's a additional speed bump to cross, along with having to compete with a IND civ for it, they will probably not bother with it and instead go for Writing to aim for early Academy. This map is pretty commerce rich/production poor from what I've seen so far though, that may not be the best thing to do (although heck, what do I know?). I dunno what they should do, guess I'll find out when they eventually get to that point.

One other thing I want to find out, how common are luxuries on this map?

[Image: T17%20Luxuries.jpg]

Not a lot. There's easy access to Gems for Maya and Gold for Egypt. There's also furs in the northern tundra, in a very backfill location (ie bad for settling races). There's some gems at IW available but otherwise it's spices, dyes and a stray incense at Calendar (yes, I realise the starts aren't mirrored, but they should be balanced presumably).

Why do I care? Because with Rep + early forges + Ball Courts, Happiness is going to be a complete non-issue for Maya and a small problem at worst for Gandhi. Everyone else though doesn't get free early happiness from anything, and will have to tech either Monarchy or Calendar + IW. Free happy from Mids only matters when the map is happy resource poor.
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(March 29th, 2013, 08:05)Shoot the Moon Wrote: Also, Dave, did you ever get your civ stuff figured out? Remember I'm going to need you to sub for me for most of April (starting around April 6th).

Yes, I'm good to take over for you.

I've been reading along even if I haven't been posting - I have a funding deadline on Monday that's keeping me insanely busy, but after that, I'll have plenty of time to devote to this game.
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AH is in, so where are horses?

[Image: T18%20Horses.jpg]

Not great positioning, sadly that's the only source we can see right now, aside from one right next to 4H.

Meanwhile, Mehmed grew to size 5 and Smackdown got BW. So, we both researched BW and AH in the same amount of time, however they got Pottery while we got fishing, so effectively managed to get a 70 beaker advantage on us, and can probably head straight onto writing next while the rest of us tech pottery (even worse for the other 2 teams, who still need at least wheel). Do they have their Gems mine up already? That's pretty much the only way I think they can be that far ahead in tech at this point. Kinda depressing, and we haven't even reached t20 yet. frown

Also power numbers are starting to be uncooperative. Rival best suggests that Mehmed built a warrior (and he probably did IMO) but rival average doesn't. Could someone have lost a warrior already? That would make the numbers right but that's pretty hard to do, unless it's being unlucky vs a scout. Not sure what to do here.
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Joao from LAM settles the first city last turn, on t19. Not unexpected at all.

Meanwhile Mehmed from Smackdown switches into slavery, no points for guessing what he does next turn.

Also found a horse to HC's SW.
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Well, I found the top of the map:

[Image: Civ4ScreenShot1077_zps5f007aba.jpg]
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