January 23rd, 2011, 20:42
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Grabbed the turn quickly before bed, started our settler, explored, fortified the new warrior in town (which may have been a mistake in retrospect).
Not much good revealed, except the fish up by the dyes (off the screenshot, 2 N, 1 E from the wheat. It shouldn't take us long to finish mapping this corner, then we can move on to re-revealing stuff GES has already found.
Also sent GES this screenshot, cropped of tech data.
January 24th, 2011, 13:53
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Hello, I am newcomer to this site and is still not sure how these things work, but wanted to tell you after stumbling onto this thread that I decided to become a dedicated lurker (quite lucky that this was the first thread I checked upon visiting PBEM11 forum, considering that I hadn't even noticed the post count  ).
I'm Noble level player so I am really not sure what I can do besides making occasional one-liners, but since I am follower of Korean SC1 ESPORTS maybe I can give some input on that if you guys persist on that theme... or possibly remark on the current diplomatic situations, because obviously talking with other people have nothing to do with skill- right?
January 24th, 2011, 14:46
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Hesmyrr, welcome! At the very least, it's always nice to have an audience, since I feel I don't really understand things until I explain them, but I suspect you'll be more valuable than that. Plus, it's always fun to talk, and we've already earned a couple puzzled questions of what we're doing over here to make so many posts
Diplo, is of course, a universal, and who knows, maybe you'll catch us doing something thoughtless and point it out. But regardless, it'll be good to have you around.
I see in your introduction post that you've a lot of experience in FFH; maybe I can tempt you to stop by my thread in PBEM 3 as well?
January 24th, 2011, 15:44
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Hesmyrr Wrote:Hello, I am newcomer to this site and is still not sure how these things work, but wanted to tell you after stumbling onto this thread that I decided to become a dedicated lurker (quite lucky that this was the first thread I checked upon visiting PBEM11 forum, considering that I hadn't even noticed the post count ).
I'm Noble level player so I am really not sure what I can do besides making occasional one-liners, but since I am follower of Korean SC1 ESPORTS maybe I can give some input on that if you guys persist on that theme... or possibly remark on the current diplomatic situations, because obviously talking with other people have nothing to do with skill- right? 
Awesome, glad to have you! If you have questions, just ask.
P.S. Since you like FFH, I highly recommend reading Pocketbeetle's FFHPBEMI thread. (Actually, that whole game has been a blast to read, but that's the most popular thread there.)
(Just don't talk about that game here, or vice versa, since anyone in that game can read this.)
January 26th, 2011, 00:35
(This post was last modified: January 26th, 2011, 01:29 by SevenSpirits.)
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T22:
Whipped the Settler, switched research to Pottery. Moved warriors in a mildly stupid manner. Scout will uncover the remaining jungle next turn. (No resources yet...)
Sent a quick note to GES about the lack of new jungle info.
C&D:
On t21, Adlain and Plako grew along with us, and Luddite/Amelia/Tatan got a tech.
On t22, everyone got 9 land points, and Adlain and GES got a tech.
We got 23 beakers into Pottery, that seems to indicate that exactly one opponent knows it. That small number surprises me. Also, I think we know it's GES, right?
Our micro plan basically just ran out btw, we should talk about this again very soon.
Edit: In fact, I think we got Pottery a turn too late to start a granary immediately after the worker finishes after the settler. Oops!
January 26th, 2011, 03:09
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Turns out the Pottery thing is not a big deal. We can just put a turn into a warrior. It ends up working out the same because the turn we can whip the granary is the same in either case: the turn after our second worker finishes his 13h chop. And the build after granary needs to allow growth, so, a warrior.
So here is my suggested plan:
(I accidentally cropped off some red text at the bottom; it's pointing out that that forest has been chopped as of this turn.)
Our worker moves 1W, and builds a road while waiting for the settler to catch up. (Note: a road on the ice silver would take 3 turns; that is bad and unnecessary.) The settler then passes him and founds a city, after which the worker can move NW-NW and put one turn into a cottage (then cancel). Turn after, we get Hinduism and the borders have popped, so he can make a farm on the wheat. Later he mines the deer and builds two cottages.
Meanwhile in the capital, we finish the second worker after two turns, and he moves 1W to chop that forest. We put the overflow into a warrior, then switch to a granary the next turn when we get pottery. On the turn after the chop finishes, the granary is whippable (for 1 pop, 3 down to 2). We whip it. Then we build two warriors while growing madly. The worker builds two roads to connect our cities.
Back at size 4, we probably 2-whip another settler before growing back up to 5 or 6 while adding cottages with the worker and building a library. Second city also grows to size 5 while building a granary then library, then whips a worker.
A couple points:
1) Granaries are really good. Our cities have about 5 surplus food, and granaries effectively almost double that. This means growing takes only about 2 turns a pop, and whips are very efficient. (1 food ~> 2 hammers.) Hence the above plan's prioritization of them.
2) After finishing granaries, we need projects to work on while growing. Barracks are silly, and at some point you have enough warriors. Therefore, the above plan prioritizes writing so we can work on some early libraries, since they at least do something. This probably means skipping hunting, hence the mining of the deer rather than camping it. (2h vs 2f in that city is not terrible.)
All that said, I don't know if what I suggested is the best plan. Maybe getting a third settler quickly, and plopping it on the stone, should take priority over a granary. After all, that settler is worth 7h per turn even before worker labor. (But it may incur a significant amount of maintenance.) Thoughts?
January 26th, 2011, 03:18
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Looks good to me - I think early granaries is fine. I would consider sending the second settler to the corn. Grab the high food locations first, worry less about the shape of the empire.
Or wait, the stone location has pigs? Will we have Animal Husbandry in time?
I have to run.
January 26th, 2011, 09:04
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SevenSpirits Wrote:Thoughts?
Overall, it looks good to me. As Imperialists, we want to emphasize settlers, but I think you're right that going by way of granary is the more efficient way to do that. Of course, that will mean a whipped settler converts 1 food to 3 hammers, for us
And libraries make sense to me as our in-between whips building; the real limit on our city spam will be technology, after all, so the faster we scoot up the tree, the better. As long as we don't have any sign of War Chariots, I'm ok with delaying Hunting indefinitely. And, for that matter, as long as we don't have copper, Hunting is irrelevant. Writing would also allow us to Open Borders with people; it shouldn't take too long for us to build a road to the rails, and foreign trade ought to help us afford to REX.
I also agree, with what we know now, the copper-stone-pigs site should be 3rd, and fairly early. I'm not quite sure why we need to plant on the stone, however, if we're not going for Stonehenge (and at this point, we're probably too late on Stonehenge regardless, plus we're planning on Hindu for our culture). It seems to me that going 1N of the pigs gives us a stronger site in the long run, without giving up much in the short term (and if we put Maoi there, that site could be a production monster!)
A mechanics question - what does it take to connect a trade route from ocean to land? Does it have to be a city? Specifically, if we put a city on the coast, with a coastal trade route down to the railroad, is that a connection, or do we need a port to make it connect? I know you can build roads to rivers, but I'm not sure about coasts.
January 27th, 2011, 21:49
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Followed the micro plan, not much to report (except that I bet we've got another 2-day turn coming up, when the save arrived here at my bedtime, it's probably after GES has tuned out for the evening.
Scout found some more bananas, but this corner is definitely not high priority for us. He'll head north with the rest of them, I suppose.
And some demos, in case you've got time for C&D
January 28th, 2011, 19:19
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Everything's on course; should have our city in two turns, and Hinduism immediately thereafter.
So, we need to decide on the new city's name, of course! Any thoughts on the most appropriate bridge term for silver, wheat, deer, plains hill site and a bunch of other nice territory? I'm thinking Small Slam.
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