Is that character a variant? (I just love getting asked that in channel.) - Charis

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Oddly Peaceful Game

WARNING: This is long post, the author apologizes for being a long winded idiot.

Well, I just got done winning my first game on Hard Difficulty (yeah I am quite a newbie, get over it). I had several observations.

The first is that Klackons are way overpowered in a human player's hands (I am sure you guys already knew this).

The second though was a bit more unexpected. I had the most peaceful start to any game I have ever played on any difficulty. The galaxy was large which accounts for some of this, but this went on well after the first several votes. I only encountered one brush war near the end of my expansion phase, in which the Psilons (nearly runaway Psilons) stole a newly founded colony before I had a chance to stand it up/defend it. This was the only conflict I saw or experienced until very late in the game. In retrospect, the colony was just a bit too far to try and strech, but I wanted to do my best to deny the Psilons as many systems as I could to avoid the Psilon Psteamroller. As it was they well exceeded the 1 Psilon planet to every 2 of yours rule.

Also in this game was a near runaway Meklar, yes I said Meklar. They actually ended up holding roughly 1/5 of the planets on the map (including a Rich and an Ultra Rich). Both the Meklar and the Psilons held just about all the northern hemisphere together, and the Psilons held a few planets just south of the equator in the far west. So I was up against a Ruthless Expansionist Meklar, an Honorable Diplomat Psilon (thank goodness for a good draw there), an Erratic Expansionist Silicoid, an Agressive Expansionist Mrrshan, and Xenophobic Ecologist Alkari stuck with 2 planets.

After the brush war, I consolidated my empire, secured a few choice systems to colonize after getting the appropriate tech, and wait for the inevitable war to break out to allow me to exploit pointy stick diplomacy for an election victory. And so I waited, votes came and went, and yet no wars broke out, anywhere. Even the Mrrshans and Alkari refused to start a war despite being cornered having 3 and 2 planets respectively. I held non-agression pacts with all races, and all upheld them even the Erratic Expansionist Silicoids which were locked in a corner for an obscenely long time.

I started looking for ways to diplomacy a war, however I started noticing several disturbing facts. The first was there was some major alliance action going on. The Meklars held alliances with most other races throughout the game. They were nearly always in a persistant alliance with the other major AI power, the Psilons. At one point the Psilons had an alliance with every other AI race. Since the Psilons and the Meklars together held a little under 1/2 the map, and both had a tech lead, I could not afford to get in a war with both of them at once. As such, I could not afford to start a war with anyone, as that would likely put me into war with all of the AI's. And so I waited and invested heavily in tech.

Eventually, and by this I mean somewhere around 2430, the Mrrshans finally decided it was time to break out of their 3 planet corner, and decided the best way was through me. On the Exact same turn, the Alkari decide it is time to do the same through the Meklars. This was the break I was looking for, I use some diplomacy to get the Psilons at war with the Mrrshans (the Meklar were not in contact). This in turn triggered the alliance with the Meklars to declare war on the Mrrshans (whom they still did not have contact), and coincidentally the Silicoids are drawn into the war against both through their alliances (See why I didn't want to fight). I used this opportunity to sieze all the good worlds from the Mrrshan, and knab the Artifacts world from the Alkari. This war took all of 10 turns to complete. Altair potatoed for a while after this, but though I hoped it would start a war, the AI refused to let a few million colonists start another war. Fortunately, this did allow my Alliance to the Meklar (which I started to avoid the Meklar joining with the Psilons in a war against me, that and the Psilons were my most frequent opponent for the vote). It also drove a small rift between the Meklar and the Psilons, causing their alliance to break and never reform.

To cut a very long story down to ... well a not quite as long story, Erratic hit on the Silicoids finally and drew up a war with the Psilons and Silicoids against the Meklar and Klackons. I had achieved tech, production, and population dominance, and so was able to win easily from that point.

Ok, so that was long, and ended up being more like a battle report, but I was wondering if any of you had similar experiences with such a long stretch without anyone being at war. I suspect all the alliances were what kept the cornered AI's quiet as it allowed them opportunities to expand to colonies otherwise out of reach. I also could have tried ot get an extra world or two during expansion, but was already streched pretty thin. At one point I was expanding almost beyond my ability to feed new colonies with population to get them up and running. Perhaps my not pressing the AI too hard for land also helped to keep the peace longer.

Just curious,
StuporMan
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Sounds like you had fun and that is all that matters.
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Yes, it was fun, but I was just curious if there was something I did to make the AI's turn peaceloving. Manipulating peace (or war) can give the player a significant advantage and I was hoping to learn more from the experts on how to keep the AI peaceful while I want to build up my empire, and also on how to break the peace without devolving into an everybody hates me situation.

I have a feeling that some of the other races will need some of these techniques to keep from getting pounded early on the higher difficulty levels.

I also thought it was funny (and I think I forgot to mention this in my last post) that I was 1 vote away from achieving an election victory before any war broke out.

StuporMan
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I'm kind of curious as to what you actually wanted. Were you waiting for the AI to declare war on each other, or you? I'm assuming the former, as you could have obviously gone in against any of the AI at any time. Alliances between the AI's are kind of flimsy in MOO. If you ask, and have enough on hand for a bribe if demanded, you can usually make the more aggressive personalities declare war on an ally. Actually, I think this is a little too strong, as it's pretty easy to set up wars right near elections that guarantee the votes needed to win. Especially since it's easier, from what I've experienced, to get an AI to declare war with an ally than it is simply to have them break the alliance.

dathon
"A fanatic is one who can't change his mind and won't change the subject."
"It is not the fall that kills you. it's the sudden stop at the end." -- D. Adams
"Don't you hate it when your boogers freeze?" -- Calvin
"Very funny, Scotty, now beam back my clothes!!"
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Actually I was looking for both ways to make the AI more peaceful (other than the obvious up the trade agreement), and for ways to start wars to win elections when there appears to be one big AI alliance.

As to getting a war declaration on allied AI's, I was unaware you could get them to actually declare war without first breaking the alliance. I got so used to that rule in Civ2 that I assumed you had to do the same here.

I basically was trying to get a few more weapons in my arsenal before making the leap up to impossible. I believe I could probably win using the Klackon now, but some of the more difficult races seem to require some better tactics than the "Expand like mad early and then crush opponents using your large production base" strategy I normally employ.

Am I just over-thinking things here?

StuporMan
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Quote:some of the more difficult races seem to require some better tactics than the "Expand like mad early and then crush opponents using your large production base" strategy I normally employ.

Well, the first part of that is the same no matter what race you use. However, not everybody is suited to brute force. As I said before, the diplomatic situation is a little too easy to manipulate once you get the hang of it. I usually eschew asking for a war declaration from another race unless I'm planning on attacking myself, or if I'm getting dogpiled or about to lose an election. Winning with the weaker races on the higher difficulties often involves looking for an early chance to take a gamble with a bold move to bottle the AI and/or significantly expand your own territory. If you sit back and play peaceful too long, YOU will be the one who is outproduced. And BTW, the only way to prepare for Impossible is to try it nod

dathon
"A fanatic is one who can't change his mind and won't change the subject."
"It is not the fall that kills you. it's the sudden stop at the end." -- D. Adams
"Don't you hate it when your boogers freeze?" -- Calvin
"Very funny, Scotty, now beam back my clothes!!"
Reply



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