Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS - PBEM17] regoarrarr - Bismarck of Inca

Profane Wrote:At which city site do you intend to build the Moai Statues, by the way?

I personally really like Pink Dot for that:
Moai is often a trade-off of speed in getting it set-up properly, and the maximum power one can get out of it. Except that Pink Dot is at about a perfect balance of those two characteristics:
14 water tiles is top-tier.
+9fpt on the wheat and fish is fantastic.
And the hammers aren't bad: +7hpt on a grass mine, wheat, city center, and ivory, which are 17hpt into Moai with Ind/Stone, or a 10t Moai build.

Plant the city, knock out the Terrace and lighthouse while improving the relevant tiles, ship over a WB from Zak, and BAM! Moai finishes in about 10t, depends on whip overflow (whip a forge for extra speed: 19hpt base, and the extra overflow goodness)

Frankly, it's strong enough that it should be like city #6 or 7 if we don't have to rush off-island locations.

My PBEM10 Crabby City was about as good (12 water tiles, other tiles were all grass, lots of resources: stone, cows, gems, crabs, fish, for the same 7hpt base, but max of +11fpt instead of +8/+9 here); it was by far my best city on that map, but part of that was the ICS build I ran just about everywhere. Still, getting Moai up early was a very, very, very good idea. (And that game looks to be over, and besides Crabby City is in ruins thanks to Mackoti's counter-attack to my ill-advised suicidal charge). Also, a city with that kind of hammer production can easily build 1t knights under HE without even thinking. While producing 30-50 commerce, at least.



Other future city (non-Moai) option:

Put Black Dot 1SW of the cows. We can then fill in a city 2N1E of the cows at our leisure. I'd rather build that city closer to Math coming in; there's no reason not to build the copper/stone/FP city next because that city's just as good now as later, and should get up and running pretty quickly. It may make sense to irrigate an FP while growing up to size, and then considering converting it to a cottage later if/when we have the worker turns.
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A few screenshots

[Image: Civ4ScreenShot0237.JPG]

[Image: Civ4ScreenShot0238.JPG]
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We've completed forges in Plako and Zakalwe and are on to settlers.

Note the little icon at Zakalwe - we got Judaism! thumbsup

Next is Sailing and we'll probably put the settler from Zakalwe on the island to the north
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Very nice! Putting Ind Forges to good work already, and grabbing a lovely religion so soon. When do we want to revolt to OR? When the settler + Galley finish?
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Nicely done thus far, it looks like. Quick question; what's your plan with Sciz? I'm always at a loss with those no-food-but-floodplains cities. I could see monster cottage yields on the once hand, but on the other hand with an Ind leader and stone my own gut would scream "''mids and specialists". Or do you just farm one or two of them and hybridize?
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Commodore Wrote:Nicely done thus far, it looks like. Quick question; what's your plan with Sciz? I'm always at a loss with those no-food-but-floodplains cities. I could see monster cottage yields on the once hand, but on the other hand with an Ind leader and stone my own gut would scream "''mids and specialists". Or do you just farm one or two of them and hybridize?

My plan would be to just cottage them. Stone is nice for wonders, but that's a 0/3/0 tile. So I'd just work the copper and the 3 FP cottages and then all the grass cottages. That's a nice +5 surplus
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[Image: Civ4ScreenShot0247.JPG]

Played the turn and.... scoreboard baby!

band

2 settlers in production, both due in 2 turns and we'll need a galley next. I wish the plains hill 1E of the wheat was on the river but it's not. Maybe 1W or 1SE of the wheat to share the fish?
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And as I was telling Cyneheard, another reason that Inca is so awesome is that we can still build cheap MP quechuas even after we hook up copper / research Hunting (because they also upgrade to maces)
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Yes Ianca has the best thing in game, a granary wich expands borders, with a barack you can get a medic quechea, and quechea is quechea for a long time.
So you realy dont consider Mids? with al that food and stone?
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mackoti Wrote:Yes Ianca has the best thing in game, a granary wich expands borders, with a barack you can get a medic quechea, and quechea is quechea for a long time.
So you realy dont consider Mids? with al that food and stone?

We'll see. It's not an urgent wonder, because of how expensive it is: no one else is going to be building it any time soon. Mids are still 112 base hammers with Forge and OR and everything else: we can get 3x hammers, which is better than anyone else by a long shot, who will be lucky to get to 2.25.

I have no feel for a specialist economy.
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