Profane Wrote:At which city site do you intend to build the Moai Statues, by the way?
I personally really like Pink Dot for that:
Moai is often a trade-off of speed in getting it set-up properly, and the maximum power one can get out of it. Except that Pink Dot is at about a perfect balance of those two characteristics:
14 water tiles is top-tier.
+9fpt on the wheat and fish is fantastic.
And the hammers aren't bad: +7hpt on a grass mine, wheat, city center, and ivory, which are 17hpt into Moai with Ind/Stone, or a 10t Moai build.
Plant the city, knock out the Terrace and lighthouse while improving the relevant tiles, ship over a WB from Zak, and BAM! Moai finishes in about 10t, depends on whip overflow (whip a forge for extra speed: 19hpt base, and the extra overflow goodness)
Frankly, it's strong enough that it should be like city #6 or 7 if we don't have to rush off-island locations.
My PBEM10 Crabby City was about as good (12 water tiles, other tiles were all grass, lots of resources: stone, cows, gems, crabs, fish, for the same 7hpt base, but max of +11fpt instead of +8/+9 here); it was by far my best city on that map, but part of that was the ICS build I ran just about everywhere. Still, getting Moai up early was a very, very, very good idea. (And that game looks to be over, and besides Crabby City is in ruins thanks to Mackoti's counter-attack to my ill-advised suicidal charge). Also, a city with that kind of hammer production can easily build 1t knights under HE without even thinking. While producing 30-50 commerce, at least.
Other future city (non-Moai) option:
Put Black Dot 1SW of the cows. We can then fill in a city 2N1E of the cows at our leisure. I'd rather build that city closer to Math coming in; there's no reason not to build the copper/stone/FP city next because that city's just as good now as later, and should get up and running pretty quickly. It may make sense to irrigate an FP while growing up to size, and then considering converting it to a cottage later if/when we have the worker turns.

