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Return of the Horde: Temujin of Rome

WarriorKnight Wrote:Sunrise has fortified a sentry archer to scout for attacks, not a bad move.
Archers can get sentry? This says Recon, Mounted, Helicopter, Naval can get sentry. Is it actually a scout or explorer?
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This is why I capitalize game things. For me, a Sentry Archer is one with the Sentry promotion, while a sentry Archer is one that is performing sentry duty smile.

Darrell
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WarriorKnight Wrote:(BTW Shoot, I've left a reminder in-game, but since I'm settling 2 cities next turn, let me play first so I can get the HG boost in them.)

Will do. If by chance timezones conspire against this, I'll simply play everything for both India and France up to but not hitting enter to end turn and just let you log in and hit enter as needed (note: France should play after India since it has no new cities and would thus like the pop on t113).
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T-hawk Wrote:Archers can get sentry? This says Recon, Mounted, Helicopter, Naval can get sentry. Is it actually a scout or explorer?

Not sentry promo (can't get that), just sentry duty. wink
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The explorer died due to sunrise building a mace. Unfortunate but not unexpected.

Anyway, domestically I plan to settle one more backline city that will give me a trade connection to Shoot/dave. After that, the best thing to do is to start settling the land between me and sunrise while it's still available.
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Since dave is clearly wanting competition for his latest turn report, I'll go ahead and report everything this turn:

Firstly spot the difference:

[Image: T119%20Before.jpg]

[Image: T119%20After.jpg]

hammer Next target, that Leewyn explorer to the NE if he continues to scout my territory.


Also dave has clearly wasted no time putting signs up:

[Image: T119%20Sign%20overload.jpg]

I don't think there's enough roads there. wink


Anyway, back to the serious stuff:

[Image: T119%20I.jpg]

Ah my capital. In the short term it will be building wonders, settlers or military. Current build is a HA to chase down the sunrise archer down S.

Regarding wonders, I have penciled in Shwedagon Paya to be built once Shoot can send his gold to me (which should be in 2-3 turns). I still haven't heard Shoot's opinion on this, which is why I haven't inked it yet. Shoot what do you think?

Long term will be the same as short term, which is wonders, settlers or military. Possible IW and/or HE location, although there are plenty of other candidates for those too.


[Image: T119%20II.jpg]

What was once a helpful city to get up and running is kinda sad right now. Currently building a worker waiting to whip the forge lined up.

Short term I'm building workers or HR police, as that's pretty much all it can do right now. In the long term it's potential is hampered by having 5 peak tiles. However in a flash of inspiration (shamelessly stolen from dave), the crabs, fish, one farm (signed, although it should be 2W since that cottage hasn't been worked yet) and 2 cottages give +10 food at size 5, which is enough to grow once every turn, making it perfect for a Globe draft camp. Drafted AGG gunpowder units will be very nice (it almost makes me not fear redcoats) and I think it's the best use of this city.


[Image: T119%20III.jpg]

My commerce center, and eventual likely location of Wall Street. Currently building a preat for defending front city (VIII) then getting to work on the commerce buildings. Not too much to report here.


[Image: T119%20IV.jpg]

Now this is a sad city. Unless someone has any brilliant ideas, it will probably remain as a fishing village building HR police and workers. At least the sheep makes it better than useless.


[Image: T119%20V.jpg]

Will one day likely be an even better production location than the capital. Probably will end up farming all the grass tiles to work all the hills. Possible IW location.


[Image: T119%20VI.jpg]

Another city with a lot of hills, if only it had the food to work them all. It looks like I will be able to work fish, sheep, copper and 4 hills in total. Possible HE location.


City 7:

[Image: T119%20Future%20VII.jpg]

Crappy location, but necessary to connect me to Shoot/dave. I should be able to settle it in 2 turns and connect it in 3. I don't see it becoming anything more than a fishing village that will whip everything.


City 8:

[Image: T119%20Future%20VIII.jpg]

Ideal frontline location (III is a commerce city, don't want that to be frontline). Not a great city location but frontline cities rarely are. Not sure when I plan to settle it either, I may build a settler out of 1 (slip it in before Shwedagon) for this spot.

BTW, one evil plan I'm thinking of is building a fort SE of the city so my galley can move to sunrise's lake to terrorize his cities with the threat of preats/knights/whatever over there (or at least force him to build a Trireme). While his culture will mean he'll see it a mile away, it means he isn't building in peace. Thoughts?


[Image: T119.jpg]

Still 1st in food/MFG. GNP freaked me out for a minute until dave told me he's giving 39gpt to Shoot. lol GNP will never be a strong point of mine, but given I have no culture aside from the palace I'm happy with my ranking. My only problem seems to be approval rate/life expectancy, the closer to 50% you are means the more you've reached your caps, but I'm running out of vertical room to expand.

Random comments:

Religion - I still have none. cry Shoot, any chance you can send me a missionary at some point? If not then I may have to hope that the trade connection gives me a free spread.

Happiness - I'm starting to push up against the cap in most cities. Not sure if India or France have and spare happy resources available, but I would appreciate any.

Resources - I will have a spare fish, crabs and sheep available for both of you eventually (if you need it). I will have a spare incense soon after connecting and can have a 3rd sheep on demand (I think I'll have 5 sheep total, wont bother connecting them all). I also have all 3 strat resources and, of course, marble (will eventually have a 2nd marble FWIW).
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WarriorKnight Wrote:Regarding wonders, I have penciled in Shwedagon Paya to be built once Shoot can send his gold to me (which should be in 2-3 turns). I still haven't heard Shoot's opinion on this, which is why I haven't inked it yet. Shoot what do you think?

I may need a couple turns to pull it off. The gold is already hooked up, but I had been banking on using the gold for happiness, so I would need a couple turns to get out some warriors for MP. Guess you would need your new city first anyway though. Give me a more concrete turn number and I can check it out in terms of happiness (have both gems and spices available to be hooked up which could make up for gold).

The bigger issue I have is whether Shwedagon Paya is really worth it even at half cost. It just seems like the only three religious civics I could even see using (OR, Theo, Pacifism) we should have somewhat soonish. Not sure if it is worth the hammers investment.

I can get you a missionary...will do.

Want to know the scary part about GNP? Despite the 39gpt gift, I'm still second yikes I am second in both MFG and crop yield, so that's the good news.

Any plans to use that galley to transport a settler to that floodplains land?
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Shoot the Moon Wrote:The bigger issue I have is whether Shwedagon Paya is really worth it even at half cost. It just seems like the only three religious civics I could even see using (OR, Theo, Pacifism) we should have somewhat soonish. Not sure if it is worth the hammers investment.

How soon are we going to get Philosophy or Theology for Pacifism and Theocracy (already have OR and FR is worthless)? I can definitely see at least Guilds, Banking and Engineering before then and possibly Gunpowder, Paper, Education and/or Economics. That's quite a bit. With bureau, forge and gold, it'll only cost roughly 80 hammers, compared to the 2000 beaker cost of Theology and Philosophy (true, I'm not including tech discounts, but it won't affect the cost that much). Only reason that it may not be worth it is that the benefit won't be worth the cost, but dave has expressed interested in getting a pair of GS's out for academies which Pacifism would make a lot easier, and early Theocracy would definitely help the two of us in our military campaigns.

I'm happy to send any happy resource I have to help counteract the unhappiness from losing gold (I have wines, silk and incense). I will definitely have the city connected in 3 turns, so how about on T122?

Shoot the Moon Wrote:Any plans to use that galley to transport a settler to that floodplains land?

Not sure TBH. I'm running 60% breakeven which will go down once the 2 new cities are planted. Despite not wanting to care (I'm Temujin of Rome, I want to bash heads and build an economy on pillaging devil), I may have to halt settling cities for a bit. Other problem is that it's front line without being very defensible, if sunrise puts a city on the chokepoint to the W it'll be very vulnerable. I will likely need to redo a dotmap of that area, but since I'll be connected to the two of you and have enough military to defend it it will be my next settling area, once I can afford it.
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WarriorKnight Wrote:How soon are we going to get Philosophy or Theology for Pacifism and Theocracy (already have OR and FR is worthless)? I can definitely see at least Guilds, Banking and Engineering before then and possibly Gunpowder, Paper, Education and/or Economics. That's quite a bit. With bureau, forge and gold, it'll only cost roughly 80 hammers, compared to the 2000 beaker cost of Theology and Philosophy (true, I'm not including tech discounts, but it won't affect the cost that much). Only reason that it may not be worth it is that the benefit won't be worth the cost, but dave has expressed interested in getting a pair of GS's out for academies which Pacifism would make a lot easier, and early Theocracy would definitely help the two of us in our military campaigns.

I'm happy to send any happy resource I have to help counteract the unhappiness from losing gold (I have wines, silk and incense). I will definitely have the city connected in 3 turns, so how about on T122?



Not sure TBH. I'm running 60% breakeven which will go down once the 2 new cities are planted. Despite not wanting to care (I'm Temujin of Rome, I want to bash heads and build an economy on pillaging devil), I may have to halt settling cities for a bit. Other problem is that it's front line without being very defensible, if sunrise puts a city on the chokepoint to the W it'll be very vulnerable. I will likely need to redo a dotmap of that area, but since I'll be connected to the two of you and have enough military to defend it it will be my next settling area, once I can afford it.

If you think the SP is worth, I'll trust your opinion. Do remember of course that the forge and bureau bonus would also apply to whatever else you build though, so that's a wash. I should be able to get happiness sorted out by t122, so that should work.

I wouldn't worry too much about the economy at this point; I don't think being at 60% breakeven is all that worrisome. I think the bigger thing is also that the maintenance costs on this map just aren't that high regardless (non-toroidal certainly helps with that), so you may not find the new cities hurt you as bad as you will think. But I do agree you need that chokepoint city before settling it regardless.
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WarriorKnight Wrote:Since dave is clearly wanting competition for his latest turn report, I'll go ahead and report everything this turn

:neenernee

WarriorKnight Wrote:Long term will be the same as short term, which is wonders, settlers or military. Possible IW and/or HE location, although there are plenty of other candidates for those too.

Kararorum definitely lends itself to a heroic epic because of its proximity to the front lines. As I said in our chat, that is one sexy city thumbsup

WarriorKnight Wrote:Now this is a sad city. Unless someone has any brilliant ideas, it will probably remain as a fishing village building HR police and workers. At least the sheep makes it better than useless.

You could farm those grasslands to get a +7 food bonus, and make this your globe drafting city instead of Kararorum II. It wouldn't regrow every turn, so you would have to forego drafting it every couple turns. It's not very good for a globe drafting city, but it's the only thing I could really think of to use the city for other than a fishing village on a constant whip cycle.

Kararorum II is definitely the best spot for the globe, just wish it didn't have to come at the expense of a couple grassland cottages.

III & V are extremely strong city sites. I can't wait to see them grown up and working towns. jive

WarriorKnight Wrote:Resources - I will have a spare fish, crabs and sheep available for both of you eventually (if you need it). I will have a spare incense soon after connecting and can have a 3rd sheep on demand (I think I'll have 5 sheep total, wont bother connecting them all). I also have all 3 strat resources and, of course, marble (will eventually have a 2nd marble FWIW).

I need marble for t127 to start work on the National Epic if you can provide it.

Me and Shoot both have our own sheep (I'm currently using Shoot's, mine will be hooked up when I found my next city in the south), so I'm afraid your Romgolians will have to keep eating mutton alright
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