T54 is nice round turn number for state of the world
Actually, more like I'm probably not getting another save for a couple days, so let's do a big update. Now that I say this, I see Pindicator did get the save away for one more turn before leaving, but TOO LATE. I already took a ton of pictures so they're going up regardless. Let's see. First, the news you've heard about:
This is purely for the culture of course. I'll own this region rather quickly:
As you see I'm well on my way to getting another border pop. The only unfortunate thing is it took this long to get it up, so it'll be AD years before I get my culture doubler. Still though, not bad. Some good news:
Ah. The event log said "captured" which made me think he kept it, but apparently not. Or maybe he kept it and then emptied it so a warrior could raze it

. I should have known though when there was no city center on the tile as I'm pretty sure you can still see that in the fog if you've uncovered the tile. Anyways, EoT situation near Britta:
Couple things here. First, yay for border popping. That peak he owns is really unfortunate though as he gets some unnecessary vision. The one major problem with this location is the hills. There are two hills that a slow-moving stack could move across and be difficult to dislodge. I'm planning to get more defenders into the city so that I can afford to put some guerilla archers on the hills and hopefully prevent that from happening. We shall see.
Second, I really need to hurry and settle the "c" location before Pindicator replaces it or something.
Finally, I'm really having trouble with happiness right now because my cities (especially my capital) produces things so quickly that I can never double-whip. I'm hoping I can accomplish that with libraries, but unhappiness is really becoming obnoxious here. My only immediate option is the ivories. Quick glance at top cities for something notable:
AT already shrined Hinduism. Interesting. Why not settle the prophet? Or bulb early Code of Laws or something or whatever is typical for an early Prophet bulb. Well, in fairness, this is a better move than in the previous PBEM34 because there's no 3 city limit, so at least here you can get more than 3gpt for it. The demos:
Lagging behind a touch in soldiers, but in fairness, other teams have inflated soldier counts because their UUs score as higher. Fast Workers have a particularly low soldier count for a UU

. I'll go through the graphs now too because I can, even though they're not super useful at the moment because of how they lag behind the demo screen:
AT and I clearly ahead in terms of pure expansion. I think this is because we've made better city plant choices and got our settlers our quicker. The perks of having played the scenario once before I guess. The one I look bad at:
The bad news is I do think it's accurate to say I'm teching slower than the others. That needs to be remedied with time. The good news:
I'm getting in noticeably less cpt than the CRE guys, so the actual teching gap isn't nearly as bad as GNP makes it look. Yet.
So that's where I am. I'd like to tech towards Code of Laws so I can get into Caste. That'll allow me to tech better to some short-term goals and let me get out some great people to get a few (hopefully) nicely timed bulbs. I have not yet decided which techs I'm actually aiming for though, but that's the rough plan. I'm thinking about aiming for a bit of a monk economy, aiming for the religious wonders. Well, not strictly a monk economy, but on this kind of map/settings I need a bit of a hybrid here. There'll be cottages, specialists, monk-type things. Gotta do whatever works really.