----------------------
REPORT: XCOM RESOURCES
----------------------
We are in pretty good shape. We have a number of unnecessary corpses, so I go ahead and sell of the stuff we're guarenteed to not need, or the stuff we have a lot of extras of, for $220. For reference, with our medikit research started we no longer have a use for thin-men corpses. Likewise, with Mutons, we only need to keep 4 corpses on hand for the Ammo Conservation project. The rest are just cash. Additionally, since we've already completed their autopsies, I go ahead and reduce our Sectoid and Floater corpse count down to multiples of 3 for the interceptor boosts later on. I've never used an interceptor boost to great effect, so if I've screwed us over, I swear it was necessary to get the armors and weapons we want, honest!

I also sold 2 navcomputers for $80 since my math told me I could squeeze in a workshop along with all our other stuff if I did so. I wanted the other workshop so that we don't need to take engineers on the abduction missions this month in order to get the engineers necessary for the Satellite Nexus next month. We currently have 38 engineers on staff, and gain 5/month from our satellite coverage. Naturally, the Nexus requires 45 engineers. So there we go.
Of course, immediately after I make that sale, the Japanese government requests alien nav comptuters offering $53, or about 125% market value for 3 nav computers. I'm sorely tempted, but figured that our monthly income is such that we probably don't need the money unless we're trying to do something fancy this month. Having analyzed our Alloy requirements, I don't think we can squeeze any more armor or weapons beyond what we're already planning: 1 Plasma Sniper Rifle, and 4 sets of Titan Armor.

We then detect and shoot down a small scout UFO over Canada. Given that the fight will be fairly straightforward and shouldn't be too dangerous, I decided to take the less experienced members of XCOM, anchored by Dazed Royalty for command. I basically equip for 85 AIM on everyone if possible. Since Tasunke is still a rookie, he gets the most aim help.


----------------------------
OPERATION: FALLING VENGEANCE
----------------------------

The team advances towards the fallen UFOs. During alien turns, we hear what sound like Mutons.



A Berzerker! Hopefully we have enough firepower to bring it down. With no heavies on the squad for this walk-about, we're missing our rockets.
Catwalk does yeoman service with that Laser Sniper Rifle. Catwalk's performance this mission was quite good, laying down quite a bit of damage and dropping 1 Muton personally.

Unfortunately, Dazed misses his reaction shot as the Berzerker charges and he's stuck in a pretty bad spot.

But the Bezerker doesn't attack him on its turn. If it charges a bunch of time due to shooting, does it run out of AP On its turn to attack? Regardless, we're in a decent place now, and with Tasunke nearby, I tap him to take the Berzerker, since the Mutons are still at large.


Congratulations on your first kill Tasunke.

Xenin and Amelia advance on a Muton that Catwalk has softened up from range.

Amelia lands her shot to clear the area around the UFO.

The team then advances to the UFO proper and downs the outsider (Dazed picks up this kill, since 35% is pretty bad).

That ends the mission and Tasunke is promoted to Sniper. Which means he'll probably never see combat again. Congratulations Tasunke!

We gain a number of alloys and I need to return to my math to see if we've got enough to make something truly spectacular happen this month.
NOTE: with such a small mission, I want to do another, so this is a halfway point report. Thanks for the patience!
REPORT: XCOM RESOURCES
----------------------
We are in pretty good shape. We have a number of unnecessary corpses, so I go ahead and sell of the stuff we're guarenteed to not need, or the stuff we have a lot of extras of, for $220. For reference, with our medikit research started we no longer have a use for thin-men corpses. Likewise, with Mutons, we only need to keep 4 corpses on hand for the Ammo Conservation project. The rest are just cash. Additionally, since we've already completed their autopsies, I go ahead and reduce our Sectoid and Floater corpse count down to multiples of 3 for the interceptor boosts later on. I've never used an interceptor boost to great effect, so if I've screwed us over, I swear it was necessary to get the armors and weapons we want, honest!

I also sold 2 navcomputers for $80 since my math told me I could squeeze in a workshop along with all our other stuff if I did so. I wanted the other workshop so that we don't need to take engineers on the abduction missions this month in order to get the engineers necessary for the Satellite Nexus next month. We currently have 38 engineers on staff, and gain 5/month from our satellite coverage. Naturally, the Nexus requires 45 engineers. So there we go.
Of course, immediately after I make that sale, the Japanese government requests alien nav comptuters offering $53, or about 125% market value for 3 nav computers. I'm sorely tempted, but figured that our monthly income is such that we probably don't need the money unless we're trying to do something fancy this month. Having analyzed our Alloy requirements, I don't think we can squeeze any more armor or weapons beyond what we're already planning: 1 Plasma Sniper Rifle, and 4 sets of Titan Armor.

We then detect and shoot down a small scout UFO over Canada. Given that the fight will be fairly straightforward and shouldn't be too dangerous, I decided to take the less experienced members of XCOM, anchored by Dazed Royalty for command. I basically equip for 85 AIM on everyone if possible. Since Tasunke is still a rookie, he gets the most aim help.


----------------------------
OPERATION: FALLING VENGEANCE
----------------------------

The team advances towards the fallen UFOs. During alien turns, we hear what sound like Mutons.



A Berzerker! Hopefully we have enough firepower to bring it down. With no heavies on the squad for this walk-about, we're missing our rockets.
Catwalk does yeoman service with that Laser Sniper Rifle. Catwalk's performance this mission was quite good, laying down quite a bit of damage and dropping 1 Muton personally.

Unfortunately, Dazed misses his reaction shot as the Berzerker charges and he's stuck in a pretty bad spot.

But the Bezerker doesn't attack him on its turn. If it charges a bunch of time due to shooting, does it run out of AP On its turn to attack? Regardless, we're in a decent place now, and with Tasunke nearby, I tap him to take the Berzerker, since the Mutons are still at large.


Congratulations on your first kill Tasunke.

Xenin and Amelia advance on a Muton that Catwalk has softened up from range.

Amelia lands her shot to clear the area around the UFO.

The team then advances to the UFO proper and downs the outsider (Dazed picks up this kill, since 35% is pretty bad).

That ends the mission and Tasunke is promoted to Sniper. Which means he'll probably never see combat again. Congratulations Tasunke!

We gain a number of alloys and I need to return to my math to see if we've got enough to make something truly spectacular happen this month.
NOTE: with such a small mission, I want to do another, so this is a halfway point report. Thanks for the patience!

. Don't worry, nothing bad will happen to you, honest!
