Hmmm, so I am up next with potential alien base assault. No pressure. 
Let me take a look at the save before deciding on anything. Be back shortly.
Edit: OK, looks like we can either wait for the next month -- finishing Heavy Plasma research and a bit later the Ammo Conservation project, plus getting a ton of cash -- or go for the alien base now.
I promote Spellman (Heavy - Rocket) and Pindicator (Assault - Run and gun) to their squaddie perks. Other outstanding promotions include xenin (Assault, either Flush or Rapid Fire) and Gustaran (Support, Savior or Sentinel). I would go with Rapid Fire (way more awesome than Flush) and Savior (since we already have a sentinel support).
Other choices if we do go for the alien base is what squad to take. A couple supports with medkits and field medic, plus deep pockets (add a scope each?) seem mandatory for healing. A couple heavies for damage dealing and anti-cyberdisk action also seem like a good idea. One each sniper and assault? Or maybe a pair of snipers? Hmmmm. Also, given the difficulty of the alien base I would probably take mostly our top vets. If we truly plan to replace them all with Iron Will promoted rookies then this will be their last real hurrah, so might as well.
I also start a power generator on the far right of level 3 -- with the bulldozing of the early generators we have zero spare power and thus can not build anything else until we have more power. We never want to have zero spare power, we can't even begin a lift to open level four.
We should also probably start some sats -- we will need some next month and it never hurts to have a spare or two on hand in case some get shot down. And with heavier UFOs due to appear once we clear the alien base we might lose some. I start 2 (we can order more at the beginning of the month once we have more cash on hand).
I also go ahead and send the nav computers to the council request, grabbing the cash just in case. Might as well have it, and we can always get more from UFOs. We lack enough weapons fragments to research the advanced fighter yet anyway, so the only near term demand will be the nexus for next month.
Thoughts? I plan to fix something to eat, and then I guess I will go ahead and raid the alien base (unless the team thinks we should wait). I hate doing it with ammo conservation underway but not finished, but oh well. Let me know if you object to anything.

Let me take a look at the save before deciding on anything. Be back shortly.
Edit: OK, looks like we can either wait for the next month -- finishing Heavy Plasma research and a bit later the Ammo Conservation project, plus getting a ton of cash -- or go for the alien base now.
I promote Spellman (Heavy - Rocket) and Pindicator (Assault - Run and gun) to their squaddie perks. Other outstanding promotions include xenin (Assault, either Flush or Rapid Fire) and Gustaran (Support, Savior or Sentinel). I would go with Rapid Fire (way more awesome than Flush) and Savior (since we already have a sentinel support).
Other choices if we do go for the alien base is what squad to take. A couple supports with medkits and field medic, plus deep pockets (add a scope each?) seem mandatory for healing. A couple heavies for damage dealing and anti-cyberdisk action also seem like a good idea. One each sniper and assault? Or maybe a pair of snipers? Hmmmm. Also, given the difficulty of the alien base I would probably take mostly our top vets. If we truly plan to replace them all with Iron Will promoted rookies then this will be their last real hurrah, so might as well.
I also start a power generator on the far right of level 3 -- with the bulldozing of the early generators we have zero spare power and thus can not build anything else until we have more power. We never want to have zero spare power, we can't even begin a lift to open level four.

We should also probably start some sats -- we will need some next month and it never hurts to have a spare or two on hand in case some get shot down. And with heavier UFOs due to appear once we clear the alien base we might lose some. I start 2 (we can order more at the beginning of the month once we have more cash on hand).
I also go ahead and send the nav computers to the council request, grabbing the cash just in case. Might as well have it, and we can always get more from UFOs. We lack enough weapons fragments to research the advanced fighter yet anyway, so the only near term demand will be the nexus for next month.
Thoughts? I plan to fix something to eat, and then I guess I will go ahead and raid the alien base (unless the team thinks we should wait). I hate doing it with ammo conservation underway but not finished, but oh well. Let me know if you object to anything.


Competition for the zero sniper slots on my missions is intense
Turned out to be pretty easy, actually.![[Image: 2012-12-01_00001.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00001.jpg)
![[Image: 2012-12-01_00002.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00002.jpg)
![[Image: 2012-12-01_00004.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00004.jpg)
![[Image: 2012-12-01_00005.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00005.jpg)
![[Image: 2012-12-01_00006.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00006.jpg)
![[Image: 2012-12-01_00007.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00007.jpg)
![[Image: 2012-12-01_00008.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00008.jpg)
![[Image: 2012-12-01_00009.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00009.jpg)
![[Image: 2012-12-01_00010.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00010.jpg)


![[Image: 2012-12-01_00011.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00011.jpg)
Sareln then fries the last floater using rapid fire. The rest of the squad moves up, and Gustaran spots a trio of mutons on the other side of the chamber. For some reason they do not activate, maybe because he moved into sight and then out of sight without stopping.![[Image: 2012-12-01_00012.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00012.jpg)
![[Image: 2012-12-01_00013.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00013.jpg)
Haphazard hits one for 6 damage on a reaction shot, and Gustaran finishes it off with his own overwatch shot. The remaining muton pulls back for better cover.![[Image: 2012-12-01_00014.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00014.jpg)
This breaks contact again as we lose Gustaran's vision.![[Image: 2012-12-01_00015.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00015.jpg)
![[Image: 2012-12-01_00016.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00016.jpg)
![[Image: 2012-12-01_00017.jpg]](http://i196.photobucket.com/albums/aa104/haphazard1/RB%20XCOM2012%20SG1/2012-12-01_00017.jpg)