Is that character a variant? (I just love getting asked that in channel.) - Charis

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[spoilers] novice & moon shoot the world

There's a theoretical possibility that he has a chariot 1E of the sugar and enough workers in place that he can kill the warrior with that chariot, and take the city (and worker) with the chariot we can see. But I'd say that's a risk we're willing to take...
I have to run.
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Worldbuilder test confirms:

[Image: Civ4ScreenShot0338.JPG]
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Wait, are you using the worker as a shield? You can capture a worker and then a city.

If only you and me and dead people know hex, then only deaf people know hex.

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But you can't attack a warrior and then capture a worker.
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(January 24th, 2013, 11:19)Shoot the Moon Wrote: But you can't attack a warrior and then capture a worker.

I thought you couldn't kill a warrior and capture an empty city. I remember using that trick to save a city from barbarian HA once long ago
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(January 24th, 2013, 11:55)pindicator Wrote:
(January 24th, 2013, 11:19)Shoot the Moon Wrote: But you can't attack a warrior and then capture a worker.

I thought you couldn't kill a warrior and capture an empty city. I remember using that trick to save a city from barbarian HA once long ago

I think you can capture an empty city although that's just off the top of my head. Either way we can't send the workers to the cows or rice anyhow.
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(January 24th, 2013, 11:55)pindicator Wrote:
(January 24th, 2013, 11:19)Shoot the Moon Wrote: But you can't attack a warrior and then capture a worker.

I thought you couldn't kill a warrior and capture an empty city. I remember using that trick to save a city from barbarian HA once long ago

That's not correct:

[Image: Civ4ScreenShot0339.JPG]

Shoot, here are my suggestions for the turn:
1. Worker A puts one turn of road into the tile NW of LL.
2. Worker B moves into LL.
3. Warrior north of LL moves to tile 1N of LL.
4. LL builds granary
5. Cupid whips WC, works pfh, plains cottage and cows for 14 hammers overflow. (It can't get enough food to regrow to size 4 this turn, and besides, that would mean WT can't grow.) Next turn Cupid can 1-turn a WC, 1-turn an obelisk, or grow. I think 1-turn something, and then grow on t42, whipping the worker on t43.
6. Workers on ivory road the tile NW of the ivory.
7. Settler moves to pfh where our warrior is.
8. WT starts WC, works sheep+rice, grows to size 3.
9. RH starts a settler, since it's at its happy cap atm.
10. WC in RH moves into WT (to guard our northwestern city next turn) or to the tile 2E of WT (to reinforce LL next turn).
11. Warrior in LL moves 1SE.

Questions:
a) Obviously adopting buddhism this turn is out. But do we adopt it next turn? If so, we might want to grow RH.
b) Where do we move the WC in RH? Into WT or 2E of that? I favour into WT, since we can finish another WC in Cupid next turn.

Mackoti had a 17 points score increase this turn and also an 8k-ish power increase. I'm not going to start doing C&D, so let's hope that's Iron Working and not two more chariots.
I have to run.
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I moved our southern warrior while waiting for Shoot's input.

[Image: Civ4ScreenShot0341.JPG]
I have to run.
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Why road NW of LL? Is there not somewhere on the road network we can improve instead?

I'd say WC into WT unless we want go attack mackoti. With that next 1t WC we could have three together very quickly.

I'd say tentatively plan to revolt assuming we win the combat and don't need another immediate WC. So grow it.
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Also my last commen assumes not attacking mackoti obviously.
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