Is that character a variant? (I just love getting asked that in channel.) - Charis

Create an account  

 
The Thread Where We Insult The Other Teams

Can also be called the general thread or the planning thread, but insulting other people is fun too and shouldn't be overlooked.


Reply

So, I was in a group chat with Commodore, Pindicator, and Scooter last night, and while I was a fly on the wall and didn't participate much in discussion, I read up and have the chat logs for at least most of the conversation, so here they are put together and color coded for our reference:

Commodore:Point about teamer techs meaning our civ options are more open.
Byz/HRE/Aztecs, normally crippled by tech, are all much better.
Scooter: definitely
Commodore: If it's Deity, I'll have a hard time not screaming HRE nonstop
Heck, ikhandas are major with deity maintence.
So I think Ellimist has enjoyed Carthage before.
Scooter: :D
Commodore: I love them, and I know Scooter's a fan too.
Scooter: i <3 carthage
Commodore: Just sayin'
Pindicator: catamids!
Scooter: numids forever
Pindicator: washington of carthage?
or am i too enamored with synnergy
Scooter: i do agree that HRE is pretty awesome if we end up on deity here
Pindicator: true
Commodore: Exp Cothons are nice
Scooter: kinda meh if we're looking at AW though
Commodore: Trouble with this setup, all non-Pro traits are nice.
Scooter: trade route income not likely to be a big deal
Commodore: Right
If it's Deity, traits are probably Org, Fin, Phi, Exp, Cre, Imp.
Scooter: Imp?
Commodore: If one can make settlers for both
Especially with the "settle and gift" rule.
Scooter: I kind doubt that comes into play much. we're likely to be spread out a bit, so early on you'll need to produce your own
Commodore: Yeah, agreed.
Scooter: and it's not the medieval start where settler costs are increased
Commodore: Just think it's above Chm/Agg/Pro
Scooter: so I'm skeptical of Imp's value
ok i see that
Commodore: Oh, Spi, forgot Spi.
Meh, so many good traits.
Pindicator: yeah, with diety setting IMP is going to be a nerfed nerfed
Scooter: orgorgorg
they're talking lakes with enough water that it's barely no circumnav
which probably means a fair amount of coastal cities
plus org is pretty great on deity
Pindicator: i'm a fan
Scooter: i think it's going to have to be in one of the 4 traits we end up choosing
i have a hard time thinking of 4 better anyways
Commodore: Right, I had it first.
Scooter: ah that was meant to be roughly ranked, i see
Commodore: Even over Fin, frankly.
Scooter: yeah i think so too
Pindicator: agreed here
BRick: Yup
Commodore: If doing a techer/funder duo, Fin might be a better funder, weirdly enough
Deity is expensive
Scooter: we definitely have to do techer/funder
IMO anyways
Commodore: Ah, right, agreed.
Unless 'mids affect both? Rep SE can run at 0%
Pindicator: midsmidsmidsmids
Scooter: I'm hesitant to bank our game strategy around a wonder, especially in a game where seven exists
but mids would be awesome
Pindicator: yeah, i don't think we should pick leaders based on getting a wonder
Scooter: i don't think it affects both though. but thats worth testing
henge though definitely affects both
and would be amazing to get
Commodore: Right
But it's very winner-take-all in that race too.
Scooter: yeah
I don't think chm is a crazy choice
Commodore: Still, if Bismark felt confident about landing it, that would be a big boon.
Scooter: though certainly not a given
Commodore: Cre is buffed by techer/funder, as the techer wants Libraries ASAP.
Scooter: yeah
and like you said, nothing says FIN can't be funder
pericles and early academy could be useful
Commodore: I would never ignore Agg, either.
AW in slow teching conditions.
Commodore: Agg is a big boost, Agg Zulu are a great synergy in particular.
BRick: Agg Vikings are fun to
Hehehe
Commodore: :D
Scooter: i don't think this is a game where ancient UUs will factor in
for whoever wins anyways
Pindicator: if it's a big map, that's true
Commodore: Well, Agg is about winning at tech parity.
Pindicator: you'd need a 2-mover UU to have a shot
Commodore: Impi or nothing on the Agg front then
Scooter: true. but chm is better for a 2-moving team
Commodore: Like I said, nothing is settled.
Scooter: chm mongolia in particular is nice. mainly for the UB which gives you uber cavs pretty easily
oh for sure. just thinking out loud
Commodore: But never forget Agg's musket/gren/rifle/infantry boost either.
Pindicator: france?
Scooter: yeah agg france is awesome
Commodore: Heh, ah France.
Pindicator: and that UB isn't so bad in AW
Commodore: If Davy is around...
Scooter: SURELY he's tired of france by now
lol
Commodore: Shoot plays Pacal/Ottomen all the time.
Dave plays Gandhi.
Some people have a think
*thing
Pindicator: commodore plays PRO all the time tongue
Scooter: when its random
Commodore: Mali's mints are a decent plus to the funder.
Scooter: when its a duel he makes me play pro
Commodore: He, and RBmod. wink
Scooter: :P

After that, descent into random conversation not pertaining to the game.
Reply

Also, we can't let oledavy already start beating us in post count, that's sacrilege. nono

[Image: MsWaz4N.jpg]
Reply

I don't think this was mentioned last night but CHM is pretty nice for dealing with early Diety happy caps.
Suffer Game Sicko
Dodo Tier Player
Reply

Deity happy caps are settler happy caps, right?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

I love Pearls Before Swine!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Do we think that naval battles are going to be important? Could Viking's UB give us an edge? Especially if the Vikings are the org civ.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

(February 22nd, 2013, 20:01)Lewwyn Wrote: Do we think that naval battles are going to be important? Could Viking's UB give us an edge? Especially if the Vikings are the org civ.

Vikings would definitely dominate the bodies of water they were built in. I'm trying to remember pb6 since that was mentioned as a model for the map for this game, and apart from the oledavey vs sullla lake, i can't think of where boats made a difference. But that game had so many natural chokes with lakes... Changed my mind, amphibious and +1 could make an interesting advantage. Good enough to pick over other combinations? Dunno. But it'd be fun if the map is like pb6.
Suffer Game Sicko
Dodo Tier Player
Reply

Okay, started up a deity game quick and dirty to remind myself of its brutality:
Units and inflation and cities mean ORG IS KING. Frankly, Org and anything that makes courthouses cheaper is going to be critical. So...
-HOLY ROMAN EMPIRE
-Sumeria
-Aztec (SA are happy-helpful *and* cheaper)
-Zulu (best with Agg)

Also, Pindicator's deity happy cap reminder is well taken. It's not about the cap, it's that when every city breaks the bank going vertical is the way to go (Imp, yeah, is crap, and I think Exp is nerfed).
-MAYA (Ball Courts and Cre, hmmmm, plus good complimentary techs)
-Greece (Odeons, non-punative techs)
-Spi mildly buffed for happy
-Chm is nicer

HC or Mansa of Sumer/Zara of Maya would be an amazing pairing, actually, doubt that's going to happen though.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

so I guess I'm gonna ded-lurk/root here (until I get bored enough to start global lurking). HX3 is too green for me, smackdown is too good (7, mackoti, and krill, jeez), and I'm too worried oledavy will disappear a month into the game to lurk them. But this team is just right wink.
so googogogoogogogoggogogo win! smile
Please don't go. The drones need you. They look up to you.
Reply



Forum Jump: