Is that character a variant? (I just love getting asked that in channel.) - Charis

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So....Gandhi of France Anyone? (Leader/Civ Picking Thread)

Yeah put me down as wanting to ban all of the exploit possibilities seven brought up. That was the essence of my banning gpt suggestion but since that didn't happen yeah put me down as no on strikes and the canceling trade issue.
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(February 26th, 2013, 04:06)Shoot the Moon Wrote: Yeah put me down as wanting to ban all of the exploit possibilities seven brought up. That was the essence of my banning gpt suggestion but since that didn't happen yeah put me down as no on strikes and the canceling trade issue.

I agree with you on those two, so I've posted our vote changes in the main thread.
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What time should we put down as our ideal timeslot? I'd assume around midnight - 2am GMT, as that makes my turn playable in the morning and you guys sometime in the evening, is that fine with you guys?

Also you guys fine with these settings? If so someone sign it off plz.

(February 26th, 2013, 20:54)SevenSpirits Wrote: Settings to sign off on:

GENERAL
Always War
Immortal
Quick
No banned wonders
Banned Other: War Elephants, Spy missions, and Nukes
No barbs

MAP
Lakes-like map. (Maybe with some islands?)
No circumnav available
Cylindrical wrap
Natural landforms
No mirroring, but fair

TEAM GAME MINUTIA
Can't gift cities after their first turn of founding
Can't accept or cancel trades if one partner has ended turn and the other hasn't
No ban on giving GPT
Can't be giving net GPT to partner while striking

LEADER/CIV ASSIGNMENT
Snake pick
See starts before pick
Your two leaders may share a trait
Given turn order 1234, snake pick order is: 4321123443211234
Banned civs/leaders: India, Inca, Willem, Pacal

PITBOSS STUFF
General policy is no reloads
24h timer
No "New random seed on reload"

LATE ADDITIONS
All players start with scout + settler only
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That time slot works well for me, I can generally play any time from GMT 0000-0600.

Signing off on settings, they look good overall I think. I'm glad we got all the business regarding GPT gifting and striking sorted. Hope none of the wonders break the game.

Should we ban culture victories? neenerneener

Anyway, back to leader picking. Do we want our 'expander' to have Financial or an expansion trait? (Since Pacal and Willem are banned). I think we probably want FIN but it's worth considering. On the one hand, the expander is going to ideally end up with significantly more cottage-able land that could be improved by FIN. On the other hand, it would help if that civ had a trait that got the snowball rolling faster. Then again, if we want the 'techer' to go tall initially and support the other guy's expansion, FIN would be very useful there. Food for thought.

Agree with Seven, hope we get the '4' slot.

Also, Mansa > Huyana? Agree or disagree?
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(February 26th, 2013, 21:17)oledavy Wrote: Should we ban culture victories? neenerneener

lol Don't think it's quite as bad with 2 civs, as 1 teammate needs to get 2 cities up to legendary.

(February 26th, 2013, 21:17)oledavy Wrote: Anyway, back to leader picking. Do we want our 'expander' to have Financial or an expansion trait? (Since Pacal and Willem are banned). I think we probably want FIN but it's worth considering. On the one hand, the expander is going to ideally end up with significantly more cottage-able land that could be improved by FIN. On the other hand, it would help if that civ had a trait that got the snowball rolling faster. Then again, if we want the 'techer' to go tall initially and support the other guy's expansion, FIN would be very useful there. Food for thought.

Actually, I think we should change the roles from techer/expander to powerhouse/supporter, sorta like what Spullarise did in PB6, due to the fact that leads increase exponentially we need one civ to get started as fast as possible, with the teammate supporting. Powerhouse leader should definitely be FIN, and the other trait will probably rely on where we are in the snakepick, and a civ with preferably a good economic UB (Otto's and Maya best IMO, although other economic UB's such as Zulu/HRE would be good for backup). Supporter should play around powerhouse's strengths, best traits would be EXP, IMP, PHI and maybe IND and civ will need to be based on the powerhouse's civ for starting techs, although we shouldn't pass a good civ.

(February 26th, 2013, 21:17)oledavy Wrote: Also, Mansa > Huyana? Agree or disagree?

Disagree. With only 4 teams IND is quite valuable. Top 4 traits to pair with FIN are probably IND, SPI, PHI and probably either IMP or ORG in some order. How we rate those traits is key IMO.
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(February 26th, 2013, 22:21)WarriorKnight Wrote: Actually, I think we should change the roles from techer/expander to powerhouse/supporter, sorta like what Spullarise did in PB6, due to the fact that leads increase exponentially we need one civ to get started as fast as possible, with the teammate supporting. Powerhouse leader should definitely be FIN, and the other trait will probably rely on where we are in the snakepick, and a civ with preferably a good economic UB (Otto's and Maya best IMO, although other economic UB's such as Zulu/HRE would be good for backup). Supporter should play around powerhouse's strengths, best traits would be EXP, IMP, PHI and maybe IND and civ will need to be based on the powerhouse's civ for starting techs, although we shouldn't pass a good civ.

Good points, that's probably the better way to approach this game - though we may have to see how close the starts are before firmly committing to it. I do really like the idea of having Joao around though.

I seem to recall Krill posting something recently about the Hamman and Ball Court being pretty useless - that it is cheaper and better to just slap in two extra HR garrison units.

(February 26th, 2013, 22:21)WarriorKnight Wrote: Disagree. With only 4 teams IND is quite valuable. Top 4 traits to pair with FIN are probably IND, SPI, PHI and probably either IMP or ORG in some order. How we rate those traits is key IMO.

I would order them: SPI, IND, ORG, IMP, PHI. I like PHI, but I feel it really needs to be paired with SPI to utilize it to its max potential. We did pretty well on Wonders in PB6 without IND I think. I would prefer SPI and the flexibility it provides to IND. If there's any sort of natural marble/stone distribution on this map, it won't be too difficult to bat wonders.
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(February 26th, 2013, 22:40)oledavy Wrote: Good points, that's probably the better way to approach this game - though we may have to see how close the starts are before firmly committing to it. I do really like the idea of having Joao around though.

I seem to recall Krill posting something recently about the Hamman and Ball Court being pretty useless - that it is cheaper and better to just slap in two extra HR garrison units.

Eventually yes, but HR requires Monarchy, which doesn't really give much else so you'd like to delay it as long as you can. The happy buildings are on the maths path, so you delay Monarchy a bit for them (may not apply to Ball Courts, as Construction is the only math tech you won't want to research ASAP unless warring, but then again this is AW...).

If you wouldn't take Maya/Ottoman what would you take?

(February 26th, 2013, 22:40)oledavy Wrote: I would order them: SPI, IND, ORG, IMP, PHI. I like PHI, but I feel it really needs to be paired with SPI to utilize it to its max potential. We did pretty well on Wonders in PB6 without IND I think. I would prefer SPI and the flexibility it provides to IND. If there's any sort of natural marble/stone distribution on this map, it won't be too difficult to bat wonders.

Your right PHI may not be so good with FIN, would probably prefer PHI on our supporter. I'll admit I generally underrate SPI, as I don't usually have the patience to revolt every 5 turns. Would definitely be happy with it, but also would be fairly happy with IND too, so huh

In PB6, the only wonder I think we might have had competition for was HG, which it turns out no-one else went for. But in this format there are a number of better wonders out there than in PB6.
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(February 26th, 2013, 22:58)WarriorKnight Wrote: If you wouldn't take Maya/Ottoman what would you take?

I wasn't really advocating not taking them. When I read Krill's post it just gave me pause for thought, so I decided to share. I haven't really given extensive thought to what civs to take yet.

(February 26th, 2013, 22:58)WarriorKnight Wrote: But in this format there are a number of better wonders out there than in PB6.

Will definitely concede that. I guess I just think IND would be better on our second civ, rather than our primary one. Then again, idk...IND forges everywhere would be nice.... The snake pick might end up making our decision for us here. Shoot, have a preference? Or should we be considering something else entirely?
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I'll chime in more on the leader stuff shortly (posting this from my phone) but just wanted to give a heads up that that timeslot wouldn't work for me. I'm living in Ireland for the next four months so I'm just straight GMT.
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(February 27th, 2013, 04:12)Shoot the Moon Wrote: I'll chime in more on the leader stuff shortly (posting this from my phone) but just wanted to give a heads up that that timeslot wouldn't work for me. I'm living in Ireland for the next four months so I'm just straight GMT.

Well then, we have 1 US, GMT and AUS player. Not exactly ideal for co-ordination. banghead

dave is technically the ded lurker, but your Ireland visit presumably isn't permanent, so I have no idea what we should put as our timezone.
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