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You Just Lost Thug Aim

(March 27th, 2013, 19:58)Lewwyn Wrote:
(March 27th, 2013, 18:38)Commodore Wrote: C on copper is right out, for one. Hum. We need more thought.

1 NE of that gives copper and corn first ring. We have to keep in mind the fact we don't have culture poppers early. Though 1E also gets us corn second ring. But I agree this is going to be tricky dotmapping. Do we want to use that corn for a horse city? If not how do we plant a horse city?

2N of the that copper gets copper & horse both 2nd ring, but corn 1st ring. We could whip a quick monument there
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(March 27th, 2013, 20:03)pindicator Wrote:
(March 27th, 2013, 19:58)Lewwyn Wrote:
(March 27th, 2013, 18:38)Commodore Wrote: C on copper is right out, for one. Hum. We need more thought.

1 NE of that gives copper and corn first ring. We have to keep in mind the fact we don't have culture poppers early. Though 1E also gets us corn second ring. But I agree this is going to be tricky dotmapping. Do we want to use that corn for a horse city? If not how do we plant a horse city?

2N of the that copper gets copper & horse both 2nd ring, but corn 1st ring. We could whip a quick monument there

Actually that give horse and corn first ring copper second, which is quite good. Though it does lose a forest by settling on it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Okay, that was the last "easy" turn before we need some decisions. Joao, okay, he's easy; insanely fast settler for Violet, then question is growth vs. worker vs. settler. He can settle in a line for the horse/corn/copper spot, by the way.
[Image: Civ4ScreenShot0775.JPG]

Bristlecone and Darius have more options. Pretty timing first of all; we're now size three with three improved tiles, and can 6(5) turn a settler (chopping to speed, most likely). OR, this is neat; we can grow to size 4 in three turns, the fourth citizen then able to work the rice farm on the turn he's alive...one pop gained, at the loss of two turns on the settler. But that can snowball into a "free" whip, as we revolt when the settler is enroute, and can then whip away the fish just as the new city picks it up.
[Image: Civ4ScreenShot0774.JPG]

Please note; this is stronger only if we have something we need to whip; otherwise, it's strictly worse.
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I'm going to log in after class today and give it a good think.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Wait we don't have agr yet so we can't get the rice farmed for the 4th pop, so that option is out the window right?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(March 28th, 2013, 00:49)Lewwyn Wrote: Wait we don't have agr yet so we can't get the rice farmed for the 4th pop, so that option is out the window right?

[Image: images?q=tbn:ANd9GcQ8CXwiq8kBukH_w7VvAC7...crFFKSuixg]





...I feel dumb for not saying this to Commodore in our chat earlier
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(March 28th, 2013, 00:49)Lewwyn Wrote: Wait we don't have agr yet so we can't get the rice farmed for the 4th pop, so that option is out the window right?
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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So easy decision, start a settler and chop a tree into it, slavery swap when settler moves and farm the rice after the tree chop since we'll have agr then. Yeah?

Wait why is there a worker on the hill S of the wheat for Joao? Mine? then farm? Would we have gotten better yield from chopping into a second settler right away? or mining the gems instead? In any case now that the worker is on the hill it should mine anyway and then farm the wheat, I'm just curious how soon you think we'll be using that mine since we'll be working the gems more likely and growing Joao slowly. Though I suppose Violet might work that mine when it grows to 2 after working the wheat.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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For dotmaping:
[Image: Civ4ScreenShot0777.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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The PH north of the wheat that also shares the gems with the cap looks tasty for joao. Has a good amount of forests and a few hills with wet wheat in the first ring. I really like that for a Joao 3rd city maybe. Depends on if we want to have Joao's second settler go to darius first.

How long does it take to grow Joao's cap to 3? I think its possible we may want to hold off growing the cap until the wheat is online so we can grow it to 3 quickly and then churn out 3t workers (which can do now if we get 1H overflow form anything) and 4t settlers. And maybe that city never grows past 3 for a while... no point in stopping the flow of workers and settlers from it since it will feed two nations. Yes?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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