Yes, of course. Nothing I wrote was meant to imply that they have overlooked obvious things or are bad players in general. Quite the opposite, they are very good players.
(April 11th, 2013, 13:18)dazedroyalty Wrote: OOPS! WRONG THREAD! DIDN'T READ THIS ONE AT ALL!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I checked out Novice's save. Things look pretty good for him. (Admittedly, his demos are competing against some fairly war-torn opponents.) One thing I would do differently than his current plan, though, is to tech Calendar right now instead of Currency. He only has +1 happiness empire-wide on t63, and Calendar would provide 2 more just from resources in his borders (Silk and Incense), plus Spices is easily available and I would expect it to be settled by the time Calendar arrives. (And later, IW will unlock Dyes, too, in addition to Gems.) I think the happiness would be a bigger boost to his economy than even another dozen trade routes in conjunction with a second island city, and it provides some tiles with nice yields, too.
Ever since pbem48, I'm convinced that on many of these RB maps, early calendar > early currendy. Especially considering you have no foreign trade routes.