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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

(May 14th, 2013, 20:14)BaII Wrote: We might actually want to delay Hunting some more, as we probably want Animal Husbandry to spot any horse resources. So the revised tech path could be Wheel --> Pottery --> AH --> Hunting. Does that sound good with you?

Yeah, that sounds about right.
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Remember that hunting gives a pre-req discount to AH.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(May 14th, 2013, 21:41)Merovech Wrote: Remember that hunting gives a pre-req discount to AH.

Yeah, but if we hook up an AH resource quicker by going to it first(Or are able to better choose our settling due to knowing the location of horse) then it is worth AH first.
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(May 14th, 2013, 21:50)Kuro Wrote:
(May 14th, 2013, 21:41)Merovech Wrote: Remember that hunting gives a pre-req discount to AH.

Yeah, but if we hook up an AH resource quicker by going to it first(Or are able to better choose our settling due to knowing the location of horse) then it is worth AH first.

Yes...but you have a hunting resource (and it's your second-best tile) and no AH resources. Your choice, of course.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(May 15th, 2013, 00:07)Merovech Wrote:
(May 14th, 2013, 21:50)Kuro Wrote:
(May 14th, 2013, 21:41)Merovech Wrote: Remember that hunting gives a pre-req discount to AH.

Yeah, but if we hook up an AH resource quicker by going to it first(Or are able to better choose our settling due to knowing the location of horse) then it is worth AH first.

Yes...but you have a hunting resource (and it's your second-best tile) and no AH resources. Your choice, of course.

It'll probably be something that depends on the landscape, really. If we don't have quick AH sources, Hunting would probably move up.

(The Deer is not our second best tile, however: The Fish and Corn are both superior)
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the fish requires you to build a workboat, the deer doesnt. Do you start with fishing and ag? not paying that much attention tongue
Please don't go. The drones need you. They look up to you.
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(May 15th, 2013, 01:49)Bigger Wrote: the fish requires you to build a workboat, the deer doesnt. Do you start with fishing and ag? not paying that much attention tongue

Fishing/Mining.
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Our team is up! First, I move the scout...

[Image: Civ4ScreenShot0250_zps592ee005.jpg]

Nothing interesting. At least there is a lake near an ocean. Fairly fine.

[Image: Civ4ScreenShot0252_zps94672b8e.jpg]

The only other thing I can think to screen snapshot. Here's T1 demographs.
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No one has floodplains at the start for now. Health would have gone down otherwise(average health) Some one else has irrigated corn since they have 19 GNP as well as having 5 crop yield. Also look for score increases then check top cities to see if anyone grew to size 2.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Will do. Which way do you think we should scout? I think we should try to scout out our surrounding lands over going out to find people.
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