Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
RBP12 IT and Tech Issues Thread

While Bacchus was logged in, he made a misclick which resulted in a double-move which can be potentially game-breaking. Frankly speaking, I have absolutely no idea, how to proceed: as I understand, we don't reload misclicks but we do reload accidental double-moves. Also, is it possible for Sunrise to make reloads during weekend?
Anyway, I want to hear opinions of other players. I will do what majority will decide.
Reply

Misclick being an actual manual dexterity fuck up, we were out of turn order and I had no intention of taking any actions at all.
DL: PB12 | Playing: PB13
Reply

I think, I would retract my request for a reload. This accidental double-move really was harmful only for us, so it would be fair to play on, I think. Also, people are playing their turns, ignoring my request. Also, I really want to go to sleep.
For all concerned, Bacchus is banned from logging into this game for an indefinite time period.
Reply

(July 26th, 2013, 19:26)Gavagai Wrote: I think, I would retract my request for a reload. This accidental double-move really was harmful only for us, so it would be fair to play on, I think. Also, people are playing their turns, ignoring my request. Also, I really want to go to sleep.
For all concerned, Bacchus is banned from logging into this game for an indefinite time period.

Honestly, I'm fine with you reloading because I would feel like an asshole to have gotten lucky and not knowing the rules and not allowing you to reload, but I have a feeling that the other players would disagree.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

I guess my stance is known, as long as whoever you double-moved doesn't feel negatively impacted by the double-move I would say play on.

(The double-move rule is meant to prevent someone from getting double-moved for example in a settling race, but if you only believe you are in one while the other could not prevent you from settling in any case it doesn't matter that it was double-moved. That's why normally double-moves only need to be reloaded if the one on the receiving end is negatively impacted, not if it is a misclick that makes no difference for whoever was double-moved.)
Reply

(July 27th, 2013, 02:34)Serdoa Wrote: I guess my stance is known, as long as whoever you double-moved doesn't feel negatively impacted by the double-move I would say play on.

(The double-move rule is meant to prevent someone from getting double-moved for example in a settling race, but if you only believe you are in one while the other could not prevent you from settling in any case it doesn't matter that it was double-moved. That's why normally double-moves only need to be reloaded if the one on the receiving end is negatively impacted, not if it is a misclick that makes no difference for whoever was double-moved.)

You'll have to ask Jester.
Reply

(July 27th, 2013, 02:34)Serdoa Wrote: I guess my stance is known, as long as whoever you double-moved doesn't feel negatively impacted by the double-move I would say play on.

+1
Reply

(July 26th, 2013, 18:10)Gavagai Wrote: Also, is it possible for Sunrise to make reloads during weekend?

Through probably the first weekend of September I will usually not be able to reload from Friday evening through Sunday evening. Anyone who wishes for larger reload windows is free to buy my house in its current condition smile
Reply

Paused the game with 1:18 on timer
Reply

(July 30th, 2013, 00:06)Gavagai Wrote: Paused the game with 1:18 on timer

I see it is Maiar(me) not doing the turn... Sorry guys, I have no control over how well he behaves with the turns. Hopefully he should do it in a hour or two, if not I will shoot him a message on the phone.
Yeah, I'm not happy about my past behaviour either. shakehead
Reply



Forum Jump: