Is that character a variant? (I just love getting asked that in channel.) - Charis

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WW27 Game Thread: Once there were 12

Well, I can know for certain that both scum did vote MJW, for whatever reason. You say it was an unnecessary bus so you wouldn't have done it, so that makes you more likely town. I have a hard time giving anyone town cred for the MJW lynch since both scum were on him. If Jkaen and Q were on early enough that it would expose them by moving, why have both scum vote park on the third to begin with? It seems more likely that he was intentionally bussed.
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(September 7th, 2013, 10:33)Jkaen Wrote: Yes you did, it gets you village cred which you have tried milking since while putting accusation on other MJW voters.

Well I already explained how different MJW votes carry different amounts of town cred. And if I'm accused of being scum, of course I'll point out my town cred. That line of reasoning is just as nonsensical as Jowy accusing me of just trying to save my own ass yesterday when a) any villager should and b) trying to swing votes on to Q was the exact opposite of playing it safe.

Azarius, good point, and I do think you're town since you jailed me. I agree Jkaen and Q as scum is unlikely based on their MJW votes. And I know I'm town so from my viewpoint it's one of Q/Jkaen and Zak/Jowy. Then the bus wasn't planned, but improvised based on one initial distancing vote being trapped by a late swing, with the other scum jumping on. Could be Zak/Jowy too I suppose.

Q/Zak as scum actually makes sense. right now though it looks like I'll have to put a defensive vote on either J and hope to hit scum. I'll still get lynched by a ninja vote from the other scum though, I doubt both Jays are scum.
I have to run.
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(September 7th, 2013, 09:44)novice Wrote: Something I'be been meaning to check: What was Q's reaction to me, Zak and gaz pressuring Jowy on day 2? Because I think Q's vote stayed on MJW, whereas Q has been following Zak and I on every other wagon that I can recall.

IIRC, he didn't follow us on Jkaen yesterday, either. Though he has been pushing Jowy in a half-hearted kind of way for some time. That could be another distancing act.

The Jays were the ones to pin you down, but Azarius also played a part, ensuring that Mattimeo was the only alternative.
If you know what I mean.
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Ok, the question of why Serdoa was got rid of first night, is much simpler, who is about the only person in this game who would have both stood up to Novice and Zak and also been able to get people behind them to get a lynch? probably him.

As has been seen from yesterday my persuasive powers certainly suck. Whoever dies tonight you need to make sure that Novice is not allowed to slip away again. Review today and see how quickly he backed off me the moment he saw the attempted lynch may bring him more heat than he could handle, thats because he just needs to take the easy lynches to cruise to victory, dont allow him that
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He also had the entire day to find a target he actually thought was scummy rather than Mattimeo who he never it seems had any scum tell on at all (as he washes his hands of the mislynch). Don't buy getting stuck on him as an excuse at all, 48 hours is plenty of time for him to form a view on a better target if he was a villager
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Zak, Matt was my preferred lynch, and I was more than happy to be voting him if it looked like he would hang. I don't like you trying to blame me for how novice voted however.
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(September 7th, 2013, 14:26)Jkaen Wrote: He also had the entire day to find a target he actually thought was scummy rather than Mattimeo who he never it seems had any scum tell on at all (as he washes his hands of the mislynch). Don't buy getting stuck on him as an excuse at all, 48 hours is plenty of time for him to form a view on a better target if he was a villager

Jkaen, I've been extremely busy the last days, and I've had long periods of outright downtime. The period after my initial Mattimeo vote was one of them. I didn't want to say so because I hoped to get nightkilled, of course last day ruined any chance of that. Even so, I did find a better target than Mattimeo, I just couldn't vote him.

(September 7th, 2013, 09:31)Jowy Wrote: I would love to have that kind of leverage to use when I lynch a bunch of villagers with bad reasons.
That's, what, 3 villagers lynched without any proper reason? CH policy lynch, Azza lynched for his one post from Day 1, Matt lynched for making a single vote you didn't like..

Jowy, after MJW's lynch you postulated (and I agreed) that the non-MJW voters were the most likely scum players. Why are they suddenly such bad lynches? I mean, you were on Gaz on day 3, how was that any better than Azza?
I have to run.
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Novice, you still haven't explained why you think I'm scum.
As for Jowy, I was pressuring him night 2 but I don't think I ever switched my vote - he was the one I was going to jump on if the MJW lynch didn't get any traction by morning.
Quote:Not every Q vote is a bus. Jkaen and Q voted MJW early and would have had to invent reasons to switch off.
I could've done it at any stage before you jumped on - I had other suspects and no traction was building on him. Why did I go so far as to make a case on him when zak asked for them to try and get some support (which likely worked, given you voted him for the reason I was pushing), if I was trying to find a way to get off - at a time when you were all jumping on my no.2 target?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(September 7th, 2013, 14:43)Azarius Wrote: Zak, Matt was my preferred lynch, and I was more than happy to be voting him if it looked like he would hang. I don't like you trying to blame me for how novice voted however.

I wasn't blaming you for how he voted, I was blaming you for how you voted.
If you know what I mean.
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Oh crap, was re-teaching myself calculus and lost track of the time.

Azarius was killed Night 4. He was a 1-shot village jailer.

Begin Day 5.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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