December 11th, 2013, 22:27
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11 workers for 8 cities. Not really a good enough ratio, so VS. is building workers at the moment particularly to improve the recently chopped grassland around Things To Do In.
Rage Quit is my science city. Has the most riverside potential, despite being mostly plains. Has enough food surplus to work all the riverside plains though, so that's good enough for me.
The stand off. The settler being built in TTDI will be settling the signed plains hill in approximately 2 turns. Let's Play is going to provide some more axes to the area in the near future to shore things up. You can see Let's Build in this shot, which claimed the stone. My hope was to use that to snare Hanging Gardens, but Oxy beat me to that. Still got MoM in TTDI so it wasn't all bad.
Tech tree. Current path is Poly > Mono > Feudal, allowing me to triple swap into HR, Vassalage and Org Rel in one fell swoop. At least, I assume it'll only cost 1 turn of Anarchy for a triple swap. I'm pretty sure it should, given this is quick speed.
Demos. With research on, my GNP starts looking quite impressive. Other aspects aren't quite so strong, but Oxy should be the #1 target right now, so I hope I can just glide along for a bit to improve my relative position.
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1 turned Liberalism in my golden age at 100% + running a bunch of scientists and working some coast instead of commerce-free tiles that'd typically be superior.
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Wow, 1-turned Liberalism at turn 83, pretty good!
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(May 30th, 2014, 03:36)GermanJojo Wrote: Wow, 1-turned Liberalism at turn 83, pretty good! 
Or, perhaps I haven't updated for about 50 turns.
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(May 31st, 2014, 05:06)Azza Wrote: (May 30th, 2014, 03:36)GermanJojo Wrote: Wow, 1-turned Liberalism at turn 83, pretty good! 
Or, perhaps I haven't updated for about 50 turns.
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This is slightly old, but it's definitely time for an update.
Thanks to Free Speech and Free Religion, my tech speed is a lot better than it was. I just 2 turned Printing Press at breakeven, next RP and Rifling for Cavalry.
A couple of workers popped up on that hill when I'd moved a couple of workers onto a forest. So I roaded that, sent a knight to snipe the workers, and promoted him to sentry to see what the happs was. Verdict; wetbandit vulnerable.
The wave of imminent knights and cuirassiers. That was golden age stuff, so the regular stats aren't quite that good.
GNP I'm now dominating (but FS and Sistine Chapel are adding a lot of culture to that figure I suspect), MFG isn't quite as good when outside of the GA, and food I'm being beaten by wetbandit (hence why he needs to be brought back a little). The churning out of military has given me #1 power, although Oxy has been very close (and I know exactly why).
Don't neglect your EP spending. I was actually considering attacking Oxy but provoking someone with a considerable stack of knights just before you get Rifling seems a rather stupid idea. Having said that, I'm going to boat one of his cities if he doesn't reinforce it soon.
Oxy's reasonably weak border cities. My knight stack was going to harass one of them until I saw Oxy's knight stack.
And, the big fun.
This is going to be brutal for someone, hopefully wetbandit.
And if I'm lucky...
He will neglect to protect GoodEnough, so my 8 cuirassiers which will land on the sheep next turn will raze it.
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Hurting my unit pump for 9 turns to get West Point built, courtesy of my GG this turn.
A planned amphibious assault on one of yuri's coastal cities bordering me to the south east, 6 units (5 cav 1 rifle) against what I revealed to be 4 ancient units.
Worried about the possibility of the Oxy knights to the south west, if they storm in I'll have issues. Hopefully my razing doesn't inspire a last ditch effort to ruin me.
And to the north east, wetbandit has a ton of units on my border meaning I can't snipe anything of Oxy's to my north west.
Life would be so much easier if I could just get a concession in my favour...
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damn, your territory is looking HUGE. How is wetbandit's score comparable considering that, is he ahead in tech or what?
your naming scheme is hilarious, btw.
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From memory, I have slightly more land and population, but wetbandit has more wonders and is slightly ahead in tech. I think I have a better bpt though, but it's hard to tell with the +100% culture from free speech distorting the GNP stat.
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Bye bye Moai.
One of my oils is under a town, but the other is under a farm, so yay.
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