Is that character a variant? (I just love getting asked that in channel.) - Charis

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[PB28 SPOILERS ] Fenn Presents: A Comedy of Errors

...Well, hopefully that thread title will turn out to be a lie.
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(June 22nd, 2015, 15:40)Fenn Wrote: ...Well, hopefully that thread title will turn out to be a lie.
Agreed! Although comedy is good always. Welcome to RB MP, hope you enjoy your start:
[Image: JENeDSo.jpg]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Was pondering going for Joao of the Dutch, but that start demands a better tech combo than Fishing/Ag. Thinking I'll pick my civ first then see what's left for leaders on the way back up.

I probably have the least experience of anybody in this game so I don't expect to win, but I'm not too fussed about that...there's going to be eight losers in this game after all. nod
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So many hills and forests on this start! Exp/Imp seem like they'd be great here with all the natural hammers. Lots of riverside too, so my capital's probably going to stay here unless I pick Financial.
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(June 22nd, 2015, 16:00)Fenn Wrote: So many hills and forests on this start! Exp/Imp seem like they'd be great here with all the natural hammers. Lots of riverside too, so my capital's probably going to stay here unless I pick Financial.
Rubric of "must pick leader first" is gone thanks to the balancing, but I doubt you'd have trouble finding nine workable civs, it's not a bad thing to pick leader first if you've got a plan in mind.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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[SPOILERS] in the title of the first post, please. Or I can do it if you'd like. Helps keep the riffraff out of your thread.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Done.
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Wow, that looks like a really good start! Keep in mind that it's a little worse than it looks since camps are at AH in RtR, but we still have the wheat to work until then. Also, since the starts were hand-crafted, expect the other starts to be of comparable quality (and thus fast growth and a

Exp/Imp seems fine with all those hammers--no idea what civ we'd want though. Actually, maybe India would be good here with all the forests and hills--it's still the 2 move mobility version in 2.0.7.4/2.0.7.6, right (and doesn't cost more)? If we did want India, would it be worth picking first? I don't know if it's been picked highly in other RTR games.
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Yep; .6 it's still the mobility version.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Good to have you on board, Cheater Hater!

From what I remember, India's been pretty unpopular in the RtR games. I'm leery of needing to research Mining/Agri/AH to improve all the cap's resources; our quickly-made Fast Workers will probably be spending early turns roading while we wait for techs to finish, and we'd still be short Hunting, Bronze Working and a religion.

China might be good here; could tech AH/BW straight away and so be able to improve/chop every tile in the capital's BFC. An EXP leader would be handy in that case so that our worker labour can keep pace with our tech rate. Maybe pair it with CRE or AGG to allow us to tech to Cottages early? Korea would be decent backup as the other Agri/Mining civ.

Arabia's a possibility too; tech AH -> Mining -> BW -> and then either to Pottery or a religion. Still shares India's problem somewhat - we need three worker techs and Arabia only gives one. Madrassas (backed by Creative) may be worth it anyway, our capital has enough food to support a couple of Priests.
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