T100:
Spot Sythian Settler in the north.
T101:
Attempt to delegation China, rejected.
Found Trans-Pacific Partnership
Found NAFTA
Start Granaries, place a harbor for TPP
Bank Envoy, could send to Seoul but not needed right now, other city states meh.
Buy and start IND tile in East India Company, chop in for 65 production. Swap back onto the water mill.
Builders cost 405, look around to see if any worth buying, British Petra-oilum, can use to chop/mine the forest hill, chop out the jungle for the IND district as well.
T102:
More scouting, move workers around. Catapult from Preslav is also messing with Philip.
T103:
Military Training in, start on Mercenaries, which is already inspired, heading towards Merchant Republic is good right? No change to policies as I just spent all the gold on builders to won't be buying a ton of tiles and no-one is coming free for a settler right now.
IND district finishes in OPEC, lay a Commercial district next to it, plan a harbor here too...
We have 2 envoys now too, still storing them since no benefits will accrue to send them except La Venta (Faith)
A trade-route completed (Silk Road to Seoul) Looking at the options available, I think to keep the science as it's Seoul for +10/+2 Sci vs. La Venta +12/+2 Faith.
Find that China's culture blocks us from heading further north, maybe to loop around?
T104:
China compliments on us keeping people happy, maybe now he'll accept a delegation? (Nope)
Spain sends an Envoy to Seoul, so I send one as well, still have 1 in reserve.
Assuming the harbor markers up north are for Common Market and the Unfounded City, start TradeWinds Harbor adjacent for what seems like it will be strong adjacency.
Use the worker just built out of TradeWinds to clear its marsh in prep for a Comm district going down there eventually with adjaceny to Common Market's IND district.
With all continental land scouted in the north past scythia, bringing the warrior back, keeping the worker out scouting.
Chop to take 4 turns off petra.
T105:
Scythia spamms enough missionaries that Philips settler-pair walks away to the north towards scythia, no idea where it's going.
Columbian Exchange finishes worker, I lay the harbor with the thinking that it needs additional housing from the lighthouse to get to size 7 and space for the campus, and we can accelerate by chopping the forest on the square will the campus goes eventually.
Silk road finishes a builder, starts another, I wll chop a forest into it for 65/105 production, so only 2-3 turns to get it, more builder labor to send East to the new plants.
T106:
T107:
T108:
Mercenaries in. Plan to put 1 turn into Medieval Faires so that the inspiration will complete it, then swap to drama/poetry, since turns to reserach and turns until next TR comes online are the same and we're more pressed for cultural income than science income right now.
Unmet player finished chichen itza.
T109:
Spain goes Catholic, let the missionary games begin!
Our promise to stop settling on Spain has been fulfilled.
Our sailing scout gets pinned by a barb caravel, good bye probably.
Oh FFS, I moved the worker around British Petra-oilum to mine while waiting for culture to claim the IND jungle, and now after finishing the mine it changes its mind to pick the tile above it.
T110:
Our scout lives. I have left all units unmoved.
Basic civics plan is to use the Petra completion to inspire Drama & Poetry and the TR to inspire Medieval Faires and then get ourselves to a better government with more +10 GPT trade-routes and go on an infrastructure buying spree with the 20% discount. See if you can convince China to be friendlyish, spam more settlers when you find the build-times, I figured we should start actually building our IND districts so there are places for factories when our tech beeling matures.
It mostly looks the same now, but here are some overview shots of the south with the eastern coast scouted, China as we know it, and the Scythian Missionary Spam.
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Gaspar
ReallyEvilMuffin
Sareln - Just Played
--> Pindicator <-- Up
Ruined Everything <-- On Deck
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