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Civ 6 SG2 - Duty Free Egypt

Overview shots at the start of turnset. I'm okay with the city location on the eastern seaboard, getting to the iceballs in the south may take a bit of time. Not sure about the western site, it's mostly as an anchor to that front + it's IND can help everything out west I'm assuming? My goals for this turnset are to prop up cities, spam out comms/INDs/Harbors, with preferential order of Harbor before Comm before IND in all likelyhood. Keep body-blocking Philip near British Petra-olium, work towards industrialization & factory spam while not dying. Any commentary before I do it? (Headed out to dinner with Friends, will play in the next 12 hours or so best guess).








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Played, report incoming. Not a lot happens in 10 turns right now. Learned a valuable lesson about the tile-picker...
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T100:
Spot Sythian Settler in the north.

T101:
Attempt to delegation China, rejected.
Found Trans-Pacific Partnership
Found NAFTA
Start Granaries, place a harbor for TPP
Bank Envoy, could send to Seoul but not needed right now, other city states meh.
Buy and start IND tile in East India Company, chop in for 65 production. Swap back onto the water mill.
Builders cost 405, look around to see if any worth buying, British Petra-oilum, can use to chop/mine the forest hill, chop out the jungle for the IND district as well.

T102:
More scouting, move workers around.  Catapult from Preslav is also messing with Philip.

T103:
Military Training in, start on Mercenaries, which is already inspired, heading towards Merchant Republic is good right? No change to policies as I just spent all the gold on builders to won't be buying a ton of tiles and no-one is coming free for a settler right now.
IND district finishes in OPEC, lay a Commercial district next to it, plan a harbor here too...
We have 2 envoys now too, still storing them since no benefits will accrue to send them except La Venta (Faith)
A trade-route completed (Silk Road to Seoul) Looking at the options available, I think to keep the science as it's Seoul for +10/+2 Sci vs. La Venta +12/+2 Faith.
Find that China's culture blocks us from heading further north, maybe to loop around?

T104:
China compliments on us keeping people happy, maybe now he'll accept a delegation? (Nope)
Spain sends an Envoy to Seoul, so I send one as well, still have 1 in reserve.
Assuming the harbor markers up north are for Common Market and the Unfounded City, start TradeWinds Harbor adjacent for what seems like it will be strong adjacency.
Use the worker just built out of TradeWinds to clear its marsh in prep for a Comm district going down there eventually with adjaceny to Common Market's IND district.
With all continental land scouted in the north past scythia, bringing the warrior back, keeping the worker out scouting.
Chop to take 4 turns off petra.

T105:
Scythia spamms enough missionaries that Philips settler-pair walks away to the north towards scythia, no idea where it's going.
Columbian Exchange finishes worker, I lay the harbor with the thinking that it needs additional housing from the lighthouse to get to size 7 and space for the campus, and we can accelerate by chopping the forest on the square will the campus goes eventually.
Silk road finishes a builder, starts another, I wll chop a forest into it for 65/105 production, so only 2-3 turns to get it, more builder labor to send East to the new plants.

T106:
T107:
T108:
Mercenaries in. Plan to put 1 turn into Medieval Faires so that the inspiration will complete it, then swap to drama/poetry, since turns to reserach and turns until next TR comes online are the same and we're more pressed for cultural income than science income right now.
Unmet player finished chichen itza.

T109:
Spain goes Catholic, let the missionary games begin!
Our promise to stop settling on Spain has been fulfilled.
Our sailing scout gets pinned by a barb caravel, good bye probably.
Oh FFS, I moved the worker around British Petra-oilum to mine while waiting for culture to claim the IND jungle, and now after finishing the mine it changes its mind to pick the tile above it.






T110:
Our scout lives.  I have left all units unmoved.

Basic civics plan is to use the Petra completion to inspire Drama & Poetry and the TR to inspire Medieval Faires and then get ourselves to a better government with more +10 GPT trade-routes and go on an infrastructure buying spree with the 20% discount.  See if you can convince China to be friendlyish, spam more settlers when you find the build-times, I figured we should start actually building our IND districts so there are places for factories when our tech beeling matures.

It mostly looks the same now, but here are some overview shots of the south with the eastern coast scouted, China as we know it, and the Scythian Missionary Spam.








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Gaspar
ReallyEvilMuffin
Sareln - Just Played
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Ruined Everything <-- On Deck

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Belated, but great turnset! Some thoughts:

- In general, the rapid expansion worker-settler strategy that Sareln and REM have been working on is very nice - kudos!

- Very much like the city site placements. Great stuff. nod For maximum ICS, it might be worth putting a city south of Nan Modol on the (com) sign and moving the south city east onto that weird peninsula thing.

- Probably belated, since we're about to hit industrialization, but a few campuses might be nice to switch our research machine on if we're going for science. (I've noticed that I prefer to build a mix of campuses and commerce zones/harbors with my i-zones in the early game while most people at RB seem to leave campuses for later. Is there any reason for that? Quick industrialization is nice, and trade routes aren't that that amazing until this mid-game.)

- I've noticed that the tile picker does like grabbing tiles next to improvements. If there are a cluster of tiles (e.g. hills) I want, I like to buy the middle one and drop a mine on it to 'encourage' the tile picker to play nicely. It's black magic, but I *think* it works (if it's not just an exercise in confirmation bias.)

- Do we want to take Preslav at some point? It fits in with our dot map nicely, and IDK if we need the production boost. Obviously a long term plan, but its land is decent (if not great.)
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(December 6th, 2016, 00:19)Ruined Everything Wrote: Belated, but great turnset! Some thoughts:

- In general, the rapid expansion worker-settler strategy that Sareln and REM have been working on is very nice - kudos!

- Very much like the city site placements. Great stuff. nod For maximum ICS, it might be worth putting a city south of Nan Modol on the (com) sign and moving the south city east onto that weird peninsula thing.

- Probably belated, since we're about to hit industrialization, but a few campuses might be nice to switch our research machine on if we're going for science. (I've noticed that I prefer to build a mix of campuses and commerce zones/harbors with my i-zones in the early game while most people at RB seem to leave campuses for later. Is there any reason for that? Quick industrialization is nice, and trade routes aren't that that amazing until this mid-game.)

- I've noticed that the tile picker does like grabbing tiles next to improvements. If there are a cluster of tiles (e.g. hills) I want, I like to buy the middle one and drop a mine on it to 'encourage' the tile picker to play nicely. It's black magic, but I *think* it works (if it's not just an exercise in confirmation bias.)

- Do we want to take Preslav at some point? It fits in with our dot map nicely, and IDK if we need the production boost. Obviously a long term plan, but its land is decent (if not great.)

Short thoughts.

- Gaspar did it too wink
- There's an X south of Nan Modal and one north of it on its peninsula, the advantage of ICS comes from it's ability to leverage the IND adjacency available and building up a bunch of TR's.
- Campus are nice, but they pale in comparison to just getting more POP (if you throw down a campus district and put a library in it, assuming you've got a decent adjacency of +2, that's only +4 BPT, the same as a city at size 5 or 6 iirc, discounting the great scientist points for now b/c the early ones aren't that strong that I've seen), they'll go down once we're "done" spamming settlers is my own thought on that.  Also, b/c of how district cost scales, you kind of want to slow down your own Science/Culture to the min you need to get by until you've got your IND districts out, but I may be overthinking that.
- Tile picker is black magic to me.
- Preslav seems more worth it to keep around b/c we can send TR's to it for both Production *and* linking our empire up, since we don't get domestic routes IMO.
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Yeah preslav gives us prod in its route which is nice. Keep it alive otherwise we will struggle with the variant.

Also, with the variant and no dom TRs then we will send a fair few to Seoul I would image and get beakers that way.

I believe with the sheep settle and anything south of nan model that there is no way of being able to place 2 cities up there?

The picker can't even not change its mind 1 turn to another, it is very unclear what it values other than seemingly all 2nd ring pre 3rd ring and resources/wonders first (even if the wonder is unworkable...)

The GS points we definitely want later for the spaceship scientist. There are a few nice ones that give boosts to libs/unis though. The merchants are much better though with the free amenities/routes etc.


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A pair of nice turnsets, things seem to be coming together relatively nicely.

Couple quick thoughts...

The city in the northeast can't be placed at the X, has to go 1E of the Ind pin. Settler lense is good for legal placement.

Not sure the southern iceball is worth losing two housing for moving off the river in the SE. Maybe it is, but I'm not sure.

I'm a big fan of the two cities surrounding Tomyris as locations but I'm not remotely certain we can actually get there and then support them. If we think we can, and they should be the next two plants. But that's probably something worth discussing as a team. We should really aim to get almost everything we want planted in the 3 sets and then just focus on infra.

We're en route to Industrialization and Exploration for Merchant Republic. That means getting Ind districts and Traders done. Once that's complete, if we're going science we probably need to focus on Campus districts and various science boosts.

Are there any wonders we want other than Ruhr? The extra policy ones are always good. I also think its worth tweaking things to try and get the Colosseum down in the core. I don't have time to look at tiles and placements right now but I think maybe we find a way to do it in Common Market?

Back with more later...
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(December 6th, 2016, 01:44)Sareln Wrote: - There's an X south of Nan Modal and one north of it on its peninsula, the advantage of ICS comes from it's ability to leverage the IND adjacency available and building up a bunch of TR's.

(December 6th, 2016, 05:58)ReallyEvilMuffin Wrote: I believe with the sheep settle and anything south of nan model that there is no way of being able to place 2 cities up there?

That was my thought - I figured we could get in another IND within 6-tiles to the capital. Unfortunately, I think there's no room anyway since I misjudged CM's position from the pic.

(December 6th, 2016, 01:44)Sareln Wrote: - Preslav seems more worth it to keep around b/c we can send TR's to it for both Production *and* linking our empire up, since we don't get domestic routes IMO.

Fair. How precisely do trade routes work with city states? I was under the impression that even then they were district based, but I guess empirically I have noticed that scientific CSs give scientific trade routes, commerce trade routes give gold rich trade routes, etc. My initial reaction is that we could get just as good trade routes from other CSs, but I guess that's not quite true.

Do we need *that* good a road network far in our back lines in a SP game? Especially with Seoul next door to route roads around?

Agreed with everything else otherwise Sareln - enlightening post!

(December 6th, 2016, 09:15)Gaspar Wrote: Not sure the southern iceball is worth losing two housing for moving off the river in the SE.  Maybe it is, but I'm not sure.

I assume you're talking about this?

[Image: T110_Fully_Scouted_South.jpg]


I did think that was odd moving the city off the river (I don't think it conflicts with any city placement to do so.) What was the logic behind that?



(December 6th, 2016, 09:15)Gaspar Wrote: I'm a big fan of the two cities surrounding Tomyris as locations but I'm not remotely certain we can actually get there and then support them.  If we think we can, and they should be the next two plants.  But that's probably something worth discussing as a team.  We should really aim to get almost everything we want planted in the 3 sets and then just focus on infra.

In a world without TRs how devastating is losing adjacency bonii as well? Rather than placing a single city on that peninsula, I'd almost be tempted to place a triangle of cities on that land to the NW of Tomyris that could support one another. If we put a couple crossbows up there they'd be pretty easy to defend.

(December 6th, 2016, 09:15)Gaspar Wrote: Are there any wonders we want other than Ruhr?  The extra policy ones are always good.  I also think its worth tweaking things to try and get the Colosseum down in the core.  I don't have time to look at tiles and placements right now but I think maybe we find a way to do it in Common Market?

Agree with Colosseum if it's still unclaimed. (low opportunity cost post industrialization.)

Forbidden Palace/Big Ben for the free policy slots are nice but certainly not must haves.

I can't think of anything else. (Oxford/Colossus at a stretch? Portola palace for our CSs? None of them seem great.)
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Mainly to save a forest tbh. At this point a forest chop would be the aqueduct needed straight off to compensate, and gets the crab otherwise lost.

With no internal routes I think colossus is not worth it. Oxford could be nice although have we anywhere to build it? Polata palace needing a hill next to an encampment is so so. FP and Big Ben well worth it IMO.


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Got it, and I'll look at things in depth after work tonight. Probably will play the set too, or at least start it.
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