Just to be different, this isn't going to be a turn by turn report. After a bloody first turn, I made peace with Boudicca and it's been pretty quiet...
1) The Celtic war
-----------------
I pop a look at Bagacum with a knight, but decide there's too much there to want to sit our siege there in the open this turn with only medieval cover; the escorting Oromos have no moves, so everyone stays in the forest.
I decided to gamble and take Bibracte before eot 190. It costs us two knights, but I get lucky and don't lose any macemen. That's a turn of capital production Boudicca wont get.
The lack of culture means I can move a mace from Tolosa to help cover injured macemen and the siege, while the lightly injured pike and knights (one uninjured) move into the city.
At the interturn, Boudicca boldy moves her stack out of Bagacum and hit the siege / wounded outside Bibracte. The covering uninjured mace is not enough, and we lose 2 maces, 2 trebs, 2 cats. Ugh. I hadn't thought she'd do that with our stack hovering at Bagacum.
On the other hand, Bagacum is now defended by one cat. A knight takes that out, and now my other two-movers from the border can hit her stack in the open - it's now just a big pile of free XP; I throw the pike from Bibracte in first to kill the top wellie and then hit it with everything I had available. Boudicca is left with two <1 health units - an HA and a GW.
War weariness has ticked up noticeably; and Boudicca goes Hindu. She's now offering gold and Isca for peace. I decide to take it; I doubt Isca is worth anything, but we can always liberate it back for approval...
![[Image: NeoYlb9.jpg]](http://i.imgur.com/NeoYlb9.jpg)
I decided to keep Bagacum as well as Bibracte; the location is mediocre but we do want a city in that vicinity and none are really much better. Isca is SW of Bibracte, if anyone is interested.
![[Image: xiMxMOC.jpg]](http://i.imgur.com/xiMxMOC.jpg)
2) Foreign news
---------------
Big news of the set is Qin declaring on Charlie. I have to say, Boudicca has been a pain but there has been a lot of good luck to offset the bad in the global picture. Our two main rivals outside Mansa are now hammering at each other in a hot war. Qin seems to have a small edge so far, capturing a couple of former Aztec cities. but I doubt he'll make an impression on the HRE core.
Boudicca was straight up to cautious before the end of the peace. I ummed and ahed about keeping Isca as it did get us another silks source and shielded Camuldodum, but the maintenance was too much, so I liberated it. I also signed her up for OB and wine-for-gold. She's still cautious, but I hope that this plus our continually increasing power rating will keep her out of our hair.
I make a gems-spices deal with Charlie. We don't actually rely on Mansa for any happiness, which is a good thing - he's selling us sugar for sheep, but we have our own source now in former celtic lands.
Mansa techs away: Edu, Nat, Econ (observed trade mission off to the far east), 5t to Constitution. He's probably building Taj somewhere. Note that he has avoided Lib for some reason
. He can research Gunpowder and Mil Trad though, so we need to hit him hard and fast.
AP vote comes up start of turn 200 - it's us against Izzy (I voted for us, duh). If we get lucky and win, it offers additional security against Boudicca (with a "stop the war vote" if she does declare) or we may be able to cut Mansa's trade.
3) Operation "let's take all of Mansa's stuff" - preparation
----------------------------------------------------------
Yep, Mansa keeps making himself a juicier target. UoS and SM - both in Timbuktu! - would be very nice "presents" for us...
After peace with Boudicca, I looked at trying to speed up Steel. I just couldn't see how to do it much faster. Our tech rate remained poor (we're breaking even at 30%); it's picking up a little as and when courthouses come on line, but we're far below Mansa. Before starting, I switched research to 1t Alphabet at 0% science; I then went back to Steel but ran 0% science throughout. We should now be able to get Steel in 6-8t, depending on when we declare on Mansa and how badly trade route loss hits us.
I switched all our espionage to Mansa and left it there all turnset. This means that we have city visibility and a stash of EP; I have a couple of spies hanging around in Brocken and CP, ready to go on missions if required.
Mansa has at least some sort of army in Timbuktu (details to follow). Along with the need to secure the Celtic border, I decided to focus on producing more Oromos / knights / trebs from our mature cities, and get on with infrastructure elsewhere. I did take the chance to slip the odd stable in (at Moai city) and occasional barracks. Mansa does have knights so I've thrown in a couple of pikes as well. EDIT: this was probably not necessary as I've just noticed that Oromos can promote straight to formation from drill II .
I decided to stage on RefSteel's southern suggestion; the route via the iron is just too far from reinforcements. Unfortunately we lost cultural control of the staging tile on t200
. We can either go back to my original "northern strike" plan, strike just west of Gao or simply run everything up through Gao. I'd probably recommend one of the latter two options.
This is a (slightly confusing?) look at the forces available.
![[Image: KsKEwiD.jpg]](http://i.imgur.com/KsKEwiD.jpg)
We have our "slow" stack, with a big pile of trebs and a few cats in case we come across a stack in the open; it actually seems a little short on hitters to me - I may have overproduced seige. The second stack is primarily knights, with a small follow-up garrison. You'll notice that we have two medic IIIs now, as I was planning to support both strike forces; arguably I could have left that decision for later. There are also workers available as combat engineers.
Mansa's main army is in Timbuktu, as shown. I've also listed the Gao garrison; all his other cities have garrisons comparable to this (3 units or so each). I hope that I've left enough here that the next player is comfortable kicking things off in the next few turns. Otherwise, we risk facing Cuirs...
EDIT: I have not been whipping our core cities (focused on trying to get gold for Steel along with building military); hindsight suggests that a couple of rounds a few turns ago, giving us an extra few knights now might have been smart. However, at the least the next player has plenty of pop / happiness to whip away if they want.
4) Demos and graphs
-------------------
We remain top by a margin in Mfg and crops; we're also a clear number one in soldiers. In GNP, we're 3rd at break even, and Mansa is a long way ahead now.
![[Image: 3hXVctY.jpg]](http://i.imgur.com/3hXVctY.jpg)
The graph suggests it's even worse than this (is our rank in the demos flattering us due to culture)?
![[Image: gQV2JkW.jpg]](http://i.imgur.com/gQV2JkW.jpg)
Other graphs are much more respectable.
![[Image: 89WMyRs.jpg]](http://i.imgur.com/89WMyRs.jpg)
![[Image: l8B08N1.jpg]](http://i.imgur.com/l8B08N1.jpg)
5) Kill Mansa
-------------
We have no choice, and a narrower window than I would like. No pressure on next player at all
!
1) The Celtic war
-----------------
I pop a look at Bagacum with a knight, but decide there's too much there to want to sit our siege there in the open this turn with only medieval cover; the escorting Oromos have no moves, so everyone stays in the forest.
I decided to gamble and take Bibracte before eot 190. It costs us two knights, but I get lucky and don't lose any macemen. That's a turn of capital production Boudicca wont get.
The lack of culture means I can move a mace from Tolosa to help cover injured macemen and the siege, while the lightly injured pike and knights (one uninjured) move into the city.
At the interturn, Boudicca boldy moves her stack out of Bagacum and hit the siege / wounded outside Bibracte. The covering uninjured mace is not enough, and we lose 2 maces, 2 trebs, 2 cats. Ugh. I hadn't thought she'd do that with our stack hovering at Bagacum.
On the other hand, Bagacum is now defended by one cat. A knight takes that out, and now my other two-movers from the border can hit her stack in the open - it's now just a big pile of free XP; I throw the pike from Bibracte in first to kill the top wellie and then hit it with everything I had available. Boudicca is left with two <1 health units - an HA and a GW.
War weariness has ticked up noticeably; and Boudicca goes Hindu. She's now offering gold and Isca for peace. I decide to take it; I doubt Isca is worth anything, but we can always liberate it back for approval...
![[Image: NeoYlb9.jpg]](http://i.imgur.com/NeoYlb9.jpg)
I decided to keep Bagacum as well as Bibracte; the location is mediocre but we do want a city in that vicinity and none are really much better. Isca is SW of Bibracte, if anyone is interested.
![[Image: xiMxMOC.jpg]](http://i.imgur.com/xiMxMOC.jpg)
2) Foreign news
---------------
Big news of the set is Qin declaring on Charlie. I have to say, Boudicca has been a pain but there has been a lot of good luck to offset the bad in the global picture. Our two main rivals outside Mansa are now hammering at each other in a hot war. Qin seems to have a small edge so far, capturing a couple of former Aztec cities. but I doubt he'll make an impression on the HRE core.
Boudicca was straight up to cautious before the end of the peace. I ummed and ahed about keeping Isca as it did get us another silks source and shielded Camuldodum, but the maintenance was too much, so I liberated it. I also signed her up for OB and wine-for-gold. She's still cautious, but I hope that this plus our continually increasing power rating will keep her out of our hair.
I make a gems-spices deal with Charlie. We don't actually rely on Mansa for any happiness, which is a good thing - he's selling us sugar for sheep, but we have our own source now in former celtic lands.
Mansa techs away: Edu, Nat, Econ (observed trade mission off to the far east), 5t to Constitution. He's probably building Taj somewhere. Note that he has avoided Lib for some reason
. He can research Gunpowder and Mil Trad though, so we need to hit him hard and fast.AP vote comes up start of turn 200 - it's us against Izzy (I voted for us, duh). If we get lucky and win, it offers additional security against Boudicca (with a "stop the war vote" if she does declare) or we may be able to cut Mansa's trade.
3) Operation "let's take all of Mansa's stuff" - preparation
----------------------------------------------------------
Yep, Mansa keeps making himself a juicier target. UoS and SM - both in Timbuktu! - would be very nice "presents" for us...
After peace with Boudicca, I looked at trying to speed up Steel. I just couldn't see how to do it much faster. Our tech rate remained poor (we're breaking even at 30%); it's picking up a little as and when courthouses come on line, but we're far below Mansa. Before starting, I switched research to 1t Alphabet at 0% science; I then went back to Steel but ran 0% science throughout. We should now be able to get Steel in 6-8t, depending on when we declare on Mansa and how badly trade route loss hits us.
I switched all our espionage to Mansa and left it there all turnset. This means that we have city visibility and a stash of EP; I have a couple of spies hanging around in Brocken and CP, ready to go on missions if required.
Mansa has at least some sort of army in Timbuktu (details to follow). Along with the need to secure the Celtic border, I decided to focus on producing more Oromos / knights / trebs from our mature cities, and get on with infrastructure elsewhere. I did take the chance to slip the odd stable in (at Moai city) and occasional barracks. Mansa does have knights so I've thrown in a couple of pikes as well. EDIT: this was probably not necessary as I've just noticed that Oromos can promote straight to formation from drill II .
I decided to stage on RefSteel's southern suggestion; the route via the iron is just too far from reinforcements. Unfortunately we lost cultural control of the staging tile on t200
. We can either go back to my original "northern strike" plan, strike just west of Gao or simply run everything up through Gao. I'd probably recommend one of the latter two options.This is a (slightly confusing?) look at the forces available.
![[Image: KsKEwiD.jpg]](http://i.imgur.com/KsKEwiD.jpg)
We have our "slow" stack, with a big pile of trebs and a few cats in case we come across a stack in the open; it actually seems a little short on hitters to me - I may have overproduced seige. The second stack is primarily knights, with a small follow-up garrison. You'll notice that we have two medic IIIs now, as I was planning to support both strike forces; arguably I could have left that decision for later. There are also workers available as combat engineers.
Mansa's main army is in Timbuktu, as shown. I've also listed the Gao garrison; all his other cities have garrisons comparable to this (3 units or so each). I hope that I've left enough here that the next player is comfortable kicking things off in the next few turns. Otherwise, we risk facing Cuirs...
EDIT: I have not been whipping our core cities (focused on trying to get gold for Steel along with building military); hindsight suggests that a couple of rounds a few turns ago, giving us an extra few knights now might have been smart. However, at the least the next player has plenty of pop / happiness to whip away if they want.
4) Demos and graphs
-------------------
We remain top by a margin in Mfg and crops; we're also a clear number one in soldiers. In GNP, we're 3rd at break even, and Mansa is a long way ahead now.
![[Image: 3hXVctY.jpg]](http://i.imgur.com/3hXVctY.jpg)
The graph suggests it's even worse than this (is our rank in the demos flattering us due to culture)?
![[Image: gQV2JkW.jpg]](http://i.imgur.com/gQV2JkW.jpg)
Other graphs are much more respectable.
![[Image: 89WMyRs.jpg]](http://i.imgur.com/89WMyRs.jpg)
![[Image: l8B08N1.jpg]](http://i.imgur.com/l8B08N1.jpg)
5) Kill Mansa
-------------
We have no choice, and a narrower window than I would like. No pressure on next player at all
!
It may have looked easy, but that is because it was done correctly - Brian Moore

I suspect the UoS and SM are giving him a very significant boost -- if you invest in religious buildings across an empire they can provide a suprisingly large benefit.
You may face some diplomatic pressure to intervene, or even an AP resolution to stop the fighting or cut off one side. Of course, if you manage to take control of the AP then you could prevent such resolutions and help keep the fighting going. 
She did infliect losses on you, but a human would probably not have made that trade.
; still a great game for the neutral!![[Image: t200-1.jpeg]](https://earnestwords.files.wordpress.com/2017/02/t200-1.jpeg)
![[Image: t200-2.jpeg]](https://earnestwords.files.wordpress.com/2017/02/t200-2.jpeg)
We want those two items before even a forge and a courthouse in all cities (before the forge so it builds the forge faster and before the court house so the courthouse gets built faster). Ideally, we can 2x whip the monastery into the temple. My reasoning is: we spend 140 hammers to get 4 hpt (repay in 25 turns (less if building buildings). We can easily get to size 2/4 quickly enough to whip out the monastery and the temple. Then overflow into the ... courthouse, then the forge.![[Image: t200-3.jpeg]](https://earnestwords.files.wordpress.com/2017/02/t200-3.jpeg)