February 10th, 2017, 19:53
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I'd rather there be shrines by default or no shrines at all, don't feel strongly either way. But I don't want Deity barb spawn in an MP game.
One or two missionaries per player doesn't matter much to me either.
February 10th, 2017, 22:39
(This post was last modified: February 10th, 2017, 22:45 by Tasunke.)
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UPDATE:
Veto Count
Elizabeth (2 votes)
Roosevelt (2.1 votes)
next person to vote gets to decide!!!
Less than 24 hours before the polls close (22 hours and 20 minutes remaining)
February 10th, 2017, 23:41
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I preder to have "no barbarians" option on. They have cities the mapmaker gave them, but do not "spawn" at random.
2 missionaries can solve the problem that we have 4 religion and 6 players. Religion will be not spread fairly.
February 11th, 2017, 00:53
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(February 10th, 2017, 23:41)OT4E Wrote: I preder to have "no barbarians" option on. They have cities the mapmaker gave them, but do not "spawn" at random.
2 missionaries can solve the problem that we have 4 religion and 6 players. Religion will be not spread fairly.
Agree with both of these points.
Ambivalent towards the mod
Monarch difficulty
February 11th, 2017, 02:13
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Don't like "no barbs" option. Without barbs early game will be extremelly mechanical and boring. However, Deity level barbs are unplayable. As I understand, they are going to spawn Swords and Horse Archers from the start of the game, we will not have means to fight these off.
February 11th, 2017, 02:39
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(February 11th, 2017, 02:13)Gavagai Wrote: Don't like "no barbs" option. Without barbs early game will be extremelly mechanical and boring. However, Deity level barbs are unplayable. As I understand, they are going to spawn Swords and Horse Archers from the start of the game, we will not have means to fight these off.
Initial phase in medieval is much shorter, it is like 15-20 turns. Barb factor can make too big impact honestly even if they bring axe or spear.
February 11th, 2017, 02:44
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(February 11th, 2017, 02:39)OT4E Wrote: (February 11th, 2017, 02:13)Gavagai Wrote: Don't like "no barbs" option. Without barbs early game will be extremelly mechanical and boring. However, Deity level barbs are unplayable. As I understand, they are going to spawn Swords and Horse Archers from the start of the game, we will not have means to fight these off.
Initial phase in medieval is much shorter, it is like 15-20 turns. Barb factor can make too big impact honestly even if they bring axe or spear.
Monarch-level barbs will not be able to cause significant harm during first 15-20 turns. However, did you try to play medieval start in SP? Because my understanding of it is purely theoretical.
February 11th, 2017, 02:46
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(February 10th, 2017, 22:39)Tasunke Wrote: UPDATE:
Veto Count
Elizabeth (2 votes)
Roosevelt (2.1 votes)
next person to vote gets to decide!!!
Less than 24 hours before the polls close (22 hours and 20 minutes remaining) Hey hey hey, wait a minute. Why do we need this "veto"? If you simply change that civ's leader to the bad one, noone will pick it and we will only have a worse set of leaders as the result. Arent we supposed to get the best srt of combos? If Roosvelt of dutch seems too powerfull it means that other combos are not good enough. So what is possible to do is to swap Roosvelt with one of the other current leaders but not remove it completely.
February 11th, 2017, 02:51
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(February 11th, 2017, 02:44)Gavagai Wrote: (February 11th, 2017, 02:39)OT4E Wrote: (February 11th, 2017, 02:13)Gavagai Wrote: Don't like "no barbs" option. Without barbs early game will be extremelly mechanical and boring. However, Deity level barbs are unplayable. As I understand, they are going to spawn Swords and Horse Archers from the start of the game, we will not have means to fight these off.
Initial phase in medieval is much shorter, it is like 15-20 turns. Barb factor can make too big impact honestly even if they bring axe or spear.
Monarch-level barbs will not be able to cause significant harm during first 15-20 turns. However, did you try to play medieval start in SP? Because my understanding of it is purely theoretical. Yes, barbs can spoil some settling plans or they also plant cities occasionaly. We also had barbs on in PB33 with industrial start and there is no positive impression left from them.
February 11th, 2017, 04:26
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Well, that's exactly what they are supposed to do. Btw, what units do they spawn in Industrial start, Riflemen? No wonder there was "no positive impression"
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