Turn 80 Strategy Review
I full on expect war on T81. All of Russia’s movements that I can see point to it. I think I am ready but am not 100% sure what to expect. I will know he will attack if he upgrades all his swords this/next turn. Here is a summary of our armies, my goals for the war, and then where my civilization stands.
His Army
Russia’s military power is 281 and I can see 5 warriors (100), a heavy chariot (28), and 2 archers (50) for a known total of 178, discounting any promotions. I am sure he has another archer somewhere and a warrior inside Astrakhan plus that scout of his for 55 more points. So, that is 233, leaving 48 unaccounted points. I know he has a promoted archer and 1 warrior but don’t know how that impacts the power. With the remaining points, I think at best he has another archer (maybe in his 4th city) and another warrior or maybe just 2 warriors. If he is thinking of war, everything should be fully healed, so there should be no reduction with that. Let’s say he has 2 warriors for upgrades to swords, he does have the cash. That means I will be facing 8 swords, 3 archers, 1 chariot, and whatever he pops out in the next few turns. His archers will probably stay in his cities but he will also probably switch to Oligarchy when he attacks.
My Army
My power is 314. I have 3 archers at JC, a sword, and will have 2 horseman in the next 2 turns plus a third in 4 or 5 turns. I have an archer and heavy chariot at MS and will have another chariot in 3 (maybe 2). I have a sword near Zanzibar that I am moving to MS. Two archers at SM and a warrior that will be near the city next turn. I have an archer moving down from SM2 and will be going to MS. I have 2 warriors up by SM2 but 1 will get upgraded and move back to the mountain pass to prevent Gorgo from moving anything in my back lines and the other will hang around SM2 to heal and move where needed. I also have an archer and warrior that will be taking care of the barb camp, so won’t matter in the short term and may stick around up there in case another camp shows up. So, in total I will have 2 horseman, 7 archers, 2 or 3 swords, 2 heavy chariots ready for action in the next 2 turns plus all the southern cities have walls or will have walls next turn. I am not sure if I want to switch to Oligarchy for this war, we will see. My edge right now is production and I can get 3 military cards rolling with Autocracy. The added strength is nice but I can put out units faster with the extra production. We will see how the war goes and I can switch later.
Objectives for war:
#1. Don’t lose! I must admit this will be the first time going up against another human so we will see how it goes. Luckily I have time to think about my movements with hours between turns and I don’t know how experience Alhambram has either but his broadcasting it so far leads me to believe it is not much. I should have the production edge and can put out units quicker and if need be can shift everybody to full out military production.
#2. Take Toronto first. I think my cities are going to be safe and I should be able to take a big chuck of his army early. I will let my archers, encampment, and city walls pick off any units that attack JC. I will build a ram after the chariot at MS and then use the horsemen, chariots, and maybe 1 sword to attack Toronto. They do have a lot of units around, so we will see how much I will have to deal with them or how much help Zanzibar will be.
#3. Reduce Russian Army attacking city. Hopefully I can pick off his swords with my archers or use my horses after injuring them with the archers. I think I got a pretty good set up at JC to easily defend it. I probably should have another sword there but my warriors are a little out of position right now. I want him to attack JC so when my horse completes, I might move it north. IDK if it completes at the end of my turn or the beginning. If it is the beginning, awesome, I can hide the horse. If it is the end, that is too bad because he will know it is there. Of course, I could hide the second one by moving the first one before the second one comes out. That way he will see the horse and assume it is the 1st one.
#4. Watch out for attack from Gorgo or Pericles. I am going to upgrade a warrior to a sword up at SM2 and after that save up for crossbows. That sword will go and guard the northern pass. In the south, I have a couple of archers and soon a warrior hang around SM1. I will probably keep those units around there in case something comes that way. Those units will give me at least some time to shift my horses around in case of a dog-pile. As the war progresses and I get closer to T90, I probably will shift a few units that way and once Machinery is complete, I will start some Crouching Tigers for added defense. Gorgo should be busy for a while with attacking Germany, so Pericles is the biggest threat in the immediate future.
#5. Don’t fall behind and continue to expand. PC, Aladdin, and SM2 are going to focus on development and expansion to prevent from me slipping behind as I war. I want to get a builder out to improve a few tiles and get some more luxuries going in case I cannot keep the Suzerain-ship at Zanzibar. I also want to get a settler to the horses directly north of MS. That way, I can build horseman everywhere. I also need to get a city northeast of SM2 to block the pass. That city will be a good production powerhouse with all the hills. First, I will need a few granaries to handle the housing crunch and then will start building settlers. I will try and run the 50% card when I can. If the war starts to go badly, I will forget this and start building units everywhere.
#6. Take out Russia. Once I can get rid of his attack force and capture Toronto, I am going to push south and quickly capture his cities. We will see how quickly I can do it. If I had to guess, I think he has maybe 20 turns of life left, but we will see. Maybe it will be in time for him to join PBEM3? After that, it will be a push to muskets and knights and see where I can go from there. Maybe if I get in the warring mood, I will just continue pushing east. Hopefully, the eastern 3 players keep fighting each other and I can focus solely on Russia. I doubt it but one can hope.
So, that is what I know about the upcoming war. I think at this point I am going to war as soon as I can. I am not going to give him first shots. I think the friendship will end on T82 because it was asked on T52 and lasts 30 turns. If it ends next turn, I will let him declare, maybe. With that being said, let’s look at my civilization…

This is the core area between our civilizations and where I think most of the fight will be. There are a lot of CS archers in there, I don’t know how that will play out in this war but they are AI and stupid. Like I have been saying, I expect him to try and use Toronto and/or Zanzibar in this fight and attack Vilnius. I can get back Zanzibar and capture Toronto.
Here are the scores from T80…

My score is actually 148 because of the wonder, civic, and tech I completed this turn. Oledavy and I are on the same level with techs and civics but I am finishing another of each next turn and we will see if he completes either. He might be working on numerous districts and a few settlers right now and could easily catch up but I may gain 5 cities in the next 20 or so turns. Russia is behind me with 2 fewer civics and techs. He doesn’t have Apprenticeship and probably not Engineering (he has not finished walls and I will have next turn). If he is following the same line as me right now, I should have Machinery about 5 or 6 turns before him giving my extra eureka value and higher science rate plus the overflow from Math and Engineering.
Here is my civic situation…

Feudalism is due on T84 but maybe T83 depending on overflow and if my new monument next turn can tip the scales. Mercenaries due on T88 or T89. I need to upgrade 1 more sword for guard duty in the north but after that I will save my money for emergencies or crossbows once I have Professional Armies. With the barb camp, I should have enough money for 2. After that, I will work on the bottom half. With the war, it is going to be hard to pick up the inspiration as most deal with infrastructure.
As for techs…

Engineering done next turn and hopefully I will have enough overflow to bring Machinery done to 3 turns, due T84. I will start a Crouching Tiger as soon as possible to get the 50-strength attack on my city walls (if it is not bugged). From there I might do construction quickly and then finish Stirrups or just go straight to Stirrups to get some knights built. I think it will depend on the war. I might stick the 1 turn Sailing in there if I need fishing boats in the north and I also want Harbors soon to build the water wonders.
Exciting times are ahead and the world is going to blow up with war. Should be an interesting read for lurkers. Hopefully I don't screw it up and I come out on top!
I full on expect war on T81. All of Russia’s movements that I can see point to it. I think I am ready but am not 100% sure what to expect. I will know he will attack if he upgrades all his swords this/next turn. Here is a summary of our armies, my goals for the war, and then where my civilization stands.
His Army
Russia’s military power is 281 and I can see 5 warriors (100), a heavy chariot (28), and 2 archers (50) for a known total of 178, discounting any promotions. I am sure he has another archer somewhere and a warrior inside Astrakhan plus that scout of his for 55 more points. So, that is 233, leaving 48 unaccounted points. I know he has a promoted archer and 1 warrior but don’t know how that impacts the power. With the remaining points, I think at best he has another archer (maybe in his 4th city) and another warrior or maybe just 2 warriors. If he is thinking of war, everything should be fully healed, so there should be no reduction with that. Let’s say he has 2 warriors for upgrades to swords, he does have the cash. That means I will be facing 8 swords, 3 archers, 1 chariot, and whatever he pops out in the next few turns. His archers will probably stay in his cities but he will also probably switch to Oligarchy when he attacks.
My Army
My power is 314. I have 3 archers at JC, a sword, and will have 2 horseman in the next 2 turns plus a third in 4 or 5 turns. I have an archer and heavy chariot at MS and will have another chariot in 3 (maybe 2). I have a sword near Zanzibar that I am moving to MS. Two archers at SM and a warrior that will be near the city next turn. I have an archer moving down from SM2 and will be going to MS. I have 2 warriors up by SM2 but 1 will get upgraded and move back to the mountain pass to prevent Gorgo from moving anything in my back lines and the other will hang around SM2 to heal and move where needed. I also have an archer and warrior that will be taking care of the barb camp, so won’t matter in the short term and may stick around up there in case another camp shows up. So, in total I will have 2 horseman, 7 archers, 2 or 3 swords, 2 heavy chariots ready for action in the next 2 turns plus all the southern cities have walls or will have walls next turn. I am not sure if I want to switch to Oligarchy for this war, we will see. My edge right now is production and I can get 3 military cards rolling with Autocracy. The added strength is nice but I can put out units faster with the extra production. We will see how the war goes and I can switch later.
Objectives for war:
#1. Don’t lose! I must admit this will be the first time going up against another human so we will see how it goes. Luckily I have time to think about my movements with hours between turns and I don’t know how experience Alhambram has either but his broadcasting it so far leads me to believe it is not much. I should have the production edge and can put out units quicker and if need be can shift everybody to full out military production.
#2. Take Toronto first. I think my cities are going to be safe and I should be able to take a big chuck of his army early. I will let my archers, encampment, and city walls pick off any units that attack JC. I will build a ram after the chariot at MS and then use the horsemen, chariots, and maybe 1 sword to attack Toronto. They do have a lot of units around, so we will see how much I will have to deal with them or how much help Zanzibar will be.
#3. Reduce Russian Army attacking city. Hopefully I can pick off his swords with my archers or use my horses after injuring them with the archers. I think I got a pretty good set up at JC to easily defend it. I probably should have another sword there but my warriors are a little out of position right now. I want him to attack JC so when my horse completes, I might move it north. IDK if it completes at the end of my turn or the beginning. If it is the beginning, awesome, I can hide the horse. If it is the end, that is too bad because he will know it is there. Of course, I could hide the second one by moving the first one before the second one comes out. That way he will see the horse and assume it is the 1st one.
#4. Watch out for attack from Gorgo or Pericles. I am going to upgrade a warrior to a sword up at SM2 and after that save up for crossbows. That sword will go and guard the northern pass. In the south, I have a couple of archers and soon a warrior hang around SM1. I will probably keep those units around there in case something comes that way. Those units will give me at least some time to shift my horses around in case of a dog-pile. As the war progresses and I get closer to T90, I probably will shift a few units that way and once Machinery is complete, I will start some Crouching Tigers for added defense. Gorgo should be busy for a while with attacking Germany, so Pericles is the biggest threat in the immediate future.
#5. Don’t fall behind and continue to expand. PC, Aladdin, and SM2 are going to focus on development and expansion to prevent from me slipping behind as I war. I want to get a builder out to improve a few tiles and get some more luxuries going in case I cannot keep the Suzerain-ship at Zanzibar. I also want to get a settler to the horses directly north of MS. That way, I can build horseman everywhere. I also need to get a city northeast of SM2 to block the pass. That city will be a good production powerhouse with all the hills. First, I will need a few granaries to handle the housing crunch and then will start building settlers. I will try and run the 50% card when I can. If the war starts to go badly, I will forget this and start building units everywhere.
#6. Take out Russia. Once I can get rid of his attack force and capture Toronto, I am going to push south and quickly capture his cities. We will see how quickly I can do it. If I had to guess, I think he has maybe 20 turns of life left, but we will see. Maybe it will be in time for him to join PBEM3? After that, it will be a push to muskets and knights and see where I can go from there. Maybe if I get in the warring mood, I will just continue pushing east. Hopefully, the eastern 3 players keep fighting each other and I can focus solely on Russia. I doubt it but one can hope.
So, that is what I know about the upcoming war. I think at this point I am going to war as soon as I can. I am not going to give him first shots. I think the friendship will end on T82 because it was asked on T52 and lasts 30 turns. If it ends next turn, I will let him declare, maybe. With that being said, let’s look at my civilization…

This is the core area between our civilizations and where I think most of the fight will be. There are a lot of CS archers in there, I don’t know how that will play out in this war but they are AI and stupid. Like I have been saying, I expect him to try and use Toronto and/or Zanzibar in this fight and attack Vilnius. I can get back Zanzibar and capture Toronto.
Here are the scores from T80…

My score is actually 148 because of the wonder, civic, and tech I completed this turn. Oledavy and I are on the same level with techs and civics but I am finishing another of each next turn and we will see if he completes either. He might be working on numerous districts and a few settlers right now and could easily catch up but I may gain 5 cities in the next 20 or so turns. Russia is behind me with 2 fewer civics and techs. He doesn’t have Apprenticeship and probably not Engineering (he has not finished walls and I will have next turn). If he is following the same line as me right now, I should have Machinery about 5 or 6 turns before him giving my extra eureka value and higher science rate plus the overflow from Math and Engineering.
Here is my civic situation…

Feudalism is due on T84 but maybe T83 depending on overflow and if my new monument next turn can tip the scales. Mercenaries due on T88 or T89. I need to upgrade 1 more sword for guard duty in the north but after that I will save my money for emergencies or crossbows once I have Professional Armies. With the barb camp, I should have enough money for 2. After that, I will work on the bottom half. With the war, it is going to be hard to pick up the inspiration as most deal with infrastructure.
As for techs…

Engineering done next turn and hopefully I will have enough overflow to bring Machinery done to 3 turns, due T84. I will start a Crouching Tiger as soon as possible to get the 50-strength attack on my city walls (if it is not bugged). From there I might do construction quickly and then finish Stirrups or just go straight to Stirrups to get some knights built. I think it will depend on the war. I might stick the 1 turn Sailing in there if I need fishing boats in the north and I also want Harbors soon to build the water wonders.
Exciting times are ahead and the world is going to blow up with war. Should be an interesting read for lurkers. Hopefully I don't screw it up and I come out on top!


















