T132
Against my pessimism, Krill took the peace; excellent! Now we're poised to fork three of Savant's islands as early as T134 (not earlier, I'm pretty sure we'll need all the swords at full health, so I'm using our galleys to ferry over workers, an archer, and a catapult via a small chain next turn), while Krill cannot attack us again (
) before longbows and quite possibly galleons will be protecting our shores.
If we can allow a delay to ~T136, we can assemble a secondary strike force moving in towards Sorpigal -- about a half-dozen swords (Sicil, Ignis and Rhapsody will add 1-2 each), three catapults, and two assorted axes. That's not too intimidating -- but at present, the garrison of Sorpigal is one Shock spear, and Savant's power is still lagging. If not, these rascals will just hang back in Ignis.
For defending the north-west (Styx/Whitehall), should we 2-whip two triremes or two longbows at those cities first (or nothing, so as to work four more coast tiles during the GA)? My thought was triremes, but we can still switch next turn.
Teching CoL at breakeven; 2t to finish -- exactly on schedule for the GA and Astro bulb. I'm not sure how useful or dubious it is to enter a GA without gold reserves, though (~30g in our case).
Joey sent us map/map, I refused (we have his map). What's noteworthy is that both Yuri and Gavagai (!) have open borders with him, so he's no longer reliant on ours, and we can no longer trust him not to attack us. What's more, he has Medieval wall graphics (from Machinery?). As does Savant.
Discovered the hard way that archers don't upgrade to longbows in the queue.
I don't think it hurts to have a few hammers invested into defensive units, though. In particular, I've also queued up a longbow in Sherry and a barracks in Foals (I'm assuming we'll lose the fish to Joey any turn now, thanks to his goddamn odeon running an artist), that border no longer counts as quiet.
dtay didn't add a lot of soldiers this turn for once (but is still towering 140,000 soldiers above us), and we're ranked 4th in everything once again. At least our performance is consistent?
Yuri whipped just about every city. I've responded by sending a catapult southwards and placing another axe inside Zodiac Spire. We should also look for marble <-> stone trades starting next turn; if we succeed, we can queue up walls in Spire (in addition to building Moai Statues).
Queued up a lbow in Vermin. More to follow.
Sorry about the ongoing lack of screenshots. Next turn might bring some again.
Against my pessimism, Krill took the peace; excellent! Now we're poised to fork three of Savant's islands as early as T134 (not earlier, I'm pretty sure we'll need all the swords at full health, so I'm using our galleys to ferry over workers, an archer, and a catapult via a small chain next turn), while Krill cannot attack us again (
) before longbows and quite possibly galleons will be protecting our shores. If we can allow a delay to ~T136, we can assemble a secondary strike force moving in towards Sorpigal -- about a half-dozen swords (Sicil, Ignis and Rhapsody will add 1-2 each), three catapults, and two assorted axes. That's not too intimidating -- but at present, the garrison of Sorpigal is one Shock spear, and Savant's power is still lagging. If not, these rascals will just hang back in Ignis.
For defending the north-west (Styx/Whitehall), should we 2-whip two triremes or two longbows at those cities first (or nothing, so as to work four more coast tiles during the GA)? My thought was triremes, but we can still switch next turn.
Teching CoL at breakeven; 2t to finish -- exactly on schedule for the GA and Astro bulb. I'm not sure how useful or dubious it is to enter a GA without gold reserves, though (~30g in our case).
Joey sent us map/map, I refused (we have his map). What's noteworthy is that both Yuri and Gavagai (!) have open borders with him, so he's no longer reliant on ours, and we can no longer trust him not to attack us. What's more, he has Medieval wall graphics (from Machinery?). As does Savant.
Discovered the hard way that archers don't upgrade to longbows in the queue.
I don't think it hurts to have a few hammers invested into defensive units, though. In particular, I've also queued up a longbow in Sherry and a barracks in Foals (I'm assuming we'll lose the fish to Joey any turn now, thanks to his goddamn odeon running an artist), that border no longer counts as quiet.dtay didn't add a lot of soldiers this turn for once (but is still towering 140,000 soldiers above us), and we're ranked 4th in everything once again. At least our performance is consistent?
Yuri whipped just about every city. I've responded by sending a catapult southwards and placing another axe inside Zodiac Spire. We should also look for marble <-> stone trades starting next turn; if we succeed, we can queue up walls in Spire (in addition to building Moai Statues).
Queued up a lbow in Vermin. More to follow.
Sorry about the ongoing lack of screenshots. Next turn might bring some again.


But it would be appropriate.