I think I have a map ready to go but would like a second opinion.
The requested map settings are Pangaea map with new world age and low sea plus 10 city states, everything else standard. I tried to place everybody off the coast with approximately equal settling space in all directions, i.e. equal back lines and forward lines. For city states, I place 1 in the back lines of everybody that would be no reason for them not to discover it first and then the rest are between players.
The lay out is 2 northern players and 3 southern with everybody having access to at least 3 city states, with the middle player having access to 4. Everybody has similar starts with 2 marsh rice, horses, iron, sheep, and niter in the capital and everybody should have access to 2 copies of all strategic resources within there zone. Other than capitals, I left resources alone with the exception of adding a few luxuries around the map. The original map was missing a bunch of luxury types. I added Spice, Truffles, Silver, Tobacco, Salt, Ivory, Mercury, and Pearls. Every player should have access to some of those, plus whatever the map script generated.
Anyways, here are the starts, starting in the southeast...

The player is the location in the middle with "2" by the city site. This is probably the most isolated location with the closest player just off screen in the upper left corner. City states are directly east and west and another one SW in the tundra.
Next, in the northeast...

The player is the location in the middle with "5" by the city site. City state directly north, one southwest, one due south. You can see the western neighbor towards the left hand side.
Now, in the middle southern spot....

Players spot is just west of the desert by the sheep. This spot actually has access to 4 city states but they are also in the middle. There is a city in the tundra, one east, one west, and one northeast. You can see player "5" in teh screenshot and another player is just out of teh shot directly north of the start.
Which is the northwest player...

This player probably has the most land to expand but a good portion is dry. I could move him a little to the west but wanted to give the southwestern player a little room to expand. You can see the Great Barrier Reef in a 3 tile lake in the lower left corner. I would have to say out the 50 or so maps I rolled looking for options about 25% or more had coastal wonders appear in small lakes. I don't know if I have every seen that in a SP game, but here it was a thing. One of the main reasons I had to roll 50 maps. This one was acceptable, so I went with it. For city states, one in the north, one southeast, and one southwest.
And lastly, the southwest player...

Spot is towards the left between sheep and horses. City States are south, northeast, and east. The middle player is just under the plot selector by "Terrain".
Bonus...

There is an island between the east and west coast. This was all there when I rolled the map and the more isolated players will be able to reach each other by coastal seas.
So that is the map. Please let me know if you see anything game breaking or missing. I tried to make the starting city equal so nobody has a map advantage but didn't really change anything outside of that.
The requested map settings are Pangaea map with new world age and low sea plus 10 city states, everything else standard. I tried to place everybody off the coast with approximately equal settling space in all directions, i.e. equal back lines and forward lines. For city states, I place 1 in the back lines of everybody that would be no reason for them not to discover it first and then the rest are between players.
The lay out is 2 northern players and 3 southern with everybody having access to at least 3 city states, with the middle player having access to 4. Everybody has similar starts with 2 marsh rice, horses, iron, sheep, and niter in the capital and everybody should have access to 2 copies of all strategic resources within there zone. Other than capitals, I left resources alone with the exception of adding a few luxuries around the map. The original map was missing a bunch of luxury types. I added Spice, Truffles, Silver, Tobacco, Salt, Ivory, Mercury, and Pearls. Every player should have access to some of those, plus whatever the map script generated.
Anyways, here are the starts, starting in the southeast...

The player is the location in the middle with "2" by the city site. This is probably the most isolated location with the closest player just off screen in the upper left corner. City states are directly east and west and another one SW in the tundra.
Next, in the northeast...

The player is the location in the middle with "5" by the city site. City state directly north, one southwest, one due south. You can see the western neighbor towards the left hand side.
Now, in the middle southern spot....

Players spot is just west of the desert by the sheep. This spot actually has access to 4 city states but they are also in the middle. There is a city in the tundra, one east, one west, and one northeast. You can see player "5" in teh screenshot and another player is just out of teh shot directly north of the start.
Which is the northwest player...

This player probably has the most land to expand but a good portion is dry. I could move him a little to the west but wanted to give the southwestern player a little room to expand. You can see the Great Barrier Reef in a 3 tile lake in the lower left corner. I would have to say out the 50 or so maps I rolled looking for options about 25% or more had coastal wonders appear in small lakes. I don't know if I have every seen that in a SP game, but here it was a thing. One of the main reasons I had to roll 50 maps. This one was acceptable, so I went with it. For city states, one in the north, one southeast, and one southwest.
And lastly, the southwest player...

Spot is towards the left between sheep and horses. City States are south, northeast, and east. The middle player is just under the plot selector by "Terrain".
Bonus...

There is an island between the east and west coast. This was all there when I rolled the map and the more isolated players will be able to reach each other by coastal seas.
So that is the map. Please let me know if you see anything game breaking or missing. I tried to make the starting city equal so nobody has a map advantage but didn't really change anything outside of that.
