April 8th, 2018, 16:15
(This post was last modified: April 8th, 2018, 16:52 by Chevalier Mal Fet.)
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For reference, turn report soon:
Quote:T52 stonehenge
T53 Seowon (+slinger)
T54 Builder
T55 step on rice, settler is building
T56 step on stone, settler is building
T57 chop stone for ~140 production into settler. Settler will be at 36/110, so settler finishes with ~70 overflow into next settler.
T58 step on hill, settler is at ~88
T59 Chop hill for ~120 production, settler is at ~224/140, overflow ~80 cogs into next settler.
Next settler needs ~90 cogs or 5 turns to finish, so we move Magnus right on turn 60. no need for provision. One pop point won't hurt.
We'll go slower at OCISLY, but there's more jungle to chop. I think I can get 3 settlers out of there in a reasonable time frame. It takes 7 turns to build a builder there, so start a builder by t58.
Score report:
Main thing to note is that Alhambram now has two complete campuses, with libraries - there's nothing down at his new city yet. Japper is about halfway to the Great Scientist - I'd like to get my GS rate up in case Hypatia is next. If I can get to 60 points first, then I could pass on the current GS and see if Hypatia is up for me. I doubt I can make that happen, but we'll see - my new cities will have to build something, and Seowons are still dirt cheap with so little tech researched!
I feel safe, looking at domination. Alhambram has about 20 points more than me - or a single warrior, and I have a warrior and a slinger 1t from completion at OCISLY. I want to save them for a district chop, but that might be overkill. Alhambram also has no gold to upgrade into archers, while I do. He and Japper should both be open to a renewal of our DoFs, which will let me whack Antioch. Conveniently, the DoFs expire just before my wave of cities go down, so they can't get spooked and refuse to sign. If one signs and the other doesn't, that's fine, too, I can deploy my army that way and think about an invasion.
Alhambram's culture shot up 4 points as well, consistent with finishing a monument in his 2 new cities or in finding a culture state + monument. My next faith goal can be either a granary or a monument in OCISLY if Valetta will cooperate, but I need to find an envoy somewhere first. Could come from Military Training, or more likely theology - I need at least one apostle to enhance my religion. That's my next civics target after PP. Two apostles would be better, to lock down Wats, but those are a much lower priority since I'm not going to be building a butt-ton of Holy Sites, I don't think.
Anyway, turn report soon.
April 8th, 2018, 16:45
(This post was last modified: April 8th, 2018, 16:52 by aetryn.)
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(April 8th, 2018, 16:15)Chevalier Mal Fet Wrote: For reference, turn report soon:
Quote:T52 stonehenge
T53 Seowon (+slinger)
T54 Builder
T55 step on rice, settler is building
T56 step on stone, settler is building
T57 chop stone for ~140 production into settler. Settler will be at 36/110, so settler finishes with ~70 overflow into next settler.
T58 step on hill, settler is at ~88
T59 Chop hill for ~120 production, settler is at ~224/140, overflow ~80 cogs into next settler.
Next settler needs ~90 cogs or 5 turns to finish, so we move Magnus right on turn 60. no need for provision. One pop point won't hurt.
We'll go slower at OCISLY, but there's more jungle to chop. I think I can get 3 settlers out of there in a reasonable time frame. It takes 7 turns to build a builder there, so start a builder by t58.
I see missing production between 58 and 59 - at the end of T57 there will be 88 production in the queue, that will be applied to the settler at the beginning of turn 58. Then there's 18 more production from the city applied at the beginning of T59 before the chop (so, 106) That means there should be about 96 overflow and the third settler will start at (96+18 natural production) 114 / 170 on T60, so only 4 turns to go.
Not a huge deal, just making sure the math adds up.
Uh, yeah, nevermind. I don't know what I was thinking.
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(April 8th, 2018, 16:45)aetryn Wrote: (April 8th, 2018, 16:15)Chevalier Mal Fet Wrote: For reference, turn report soon:
Quote:T52 stonehenge
T53 Seowon (+slinger)
T54 Builder
T55 step on rice, settler is building
T56 step on stone, settler is building
T57 chop stone for ~140 production into settler. Settler will be at 36/110, so settler finishes with ~70 overflow into next settler.
T58 step on hill, settler is at ~88
T59 Chop hill for ~120 production, settler is at ~224/140, overflow ~80 cogs into next settler.
Next settler needs ~90 cogs or 5 turns to finish, so we move Magnus right on turn 60. no need for provision. One pop point won't hurt.
We'll go slower at OCISLY, but there's more jungle to chop. I think I can get 3 settlers out of there in a reasonable time frame. It takes 7 turns to build a builder there, so start a builder by t58.
I see missing production between 58 and 59 - at the end of T57 there will be 88 production in the queue, that will be applied to the settler at the beginning of turn 58. Then there's 18 more production from the city applied at the beginning of T59 before the chop (so, 106) That means there should be about 96 overflow and the third settler will start at (96+18 natural production) 114 / 170 on T60, so only 4 turns to go.
Not a huge deal, just making sure the math adds up.
You're ahead of me. :  I brought this to the front page because I needed to doublecheck the math. The other thing I've been forgetting is the added production of Colonization from natural production, as well as population growth. More in a minute (I added a score report).
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Turn - what is this? 56? Let's go with 56:
We're still in the midst of a massive Magnus settler push, and it's going even better than I hoped. So much so that I had to go back and double check the plans I had earlier. Check out my settler after 2 turns of building:
Per my plans a week ago, I was planning on 36 production. However, I think I missed a turn of production in there, plus I forgot to multiply JRTI's natural cogs, because we're looking at a cool 69 - almost twice as many as I counted on. I was also planning on chopping 90 cogs into 135 cogs or so with the stone harvest. But again, I was too conservative, and underestimated the amount I would receive:
9 8 production, meaning we'll chop 147 into the settler, not ~140 as I roughed in or 135 as I privately counted on. When you couple that with our extra 33 cogs up above, we're starting the next settler off with - hang on - 106+24 = 130 cogs! Meaning we'll pop the bastard out BEFORE I chop on turn 58, not during. So turn 58 we'll overflow 14 cogs from natural production, then chop the forest for an additional 90 = 130 cogs again, meaning settler #3 will get 168 of his 170 cogs in a single turn (when you add the natural production at the end) - meaning we might want to keep Magnus around for 1 more turn to save that population point.
I think that's fine, I can use that turn at OCISLY to generate more natural production into the settler. It doesn't slow down the overall timeline, I think. I need to do a deep dive at OCISLY in a few minutes. I'll try that after my turn report.
The settler hooks up with a slinger outside of town and is looking at a 5 turn walk to I Blame The Parents - so we'll be able to found on turn 60, not turn 64. I have no idea how I miscounted steps so badly. This is good news, I really want that spot and don't want the Cree to take it. That would sting al ot more than Alhambram's stupid jungle plant (that stings a little, but Stonehenge was worth it).
I also get to do this:
Jesuit Education has saved me 90 production so far, and puts my science higher than Alhambram's again. There's no real race here, of course - the real game is getting the cities out and planted and converted. Then we'll really start to explode in science. But even without making an especial effort here, Korea's science is starting to roar ahead. Emperor still has only 7.5 science. Half-cost 4-adjacency campuses are stupidly good, and no, it's not really a drawback that you don't want to put other districts by them, or that you give up a hill tile - RB loves their New World age hills everywhere, and there's always plenty of good spots to choose from.
Re-arrange tiles slightly at JRTI:
The 6th pop won't have a good tile to work, in fact. After the settler on t61, priorities are Plaza/Audience Chamber, maaaaybe a Holy Site if we're at 7 pop, and then builders with Liang scattering out to improve the new cities while I evaluate where to send Magnus next.
I also buy the Holy Site tile, since the obnoxious tile picker changed its mind and got a flatland forest instead:
Technically didn't need it before t58, but what the hell.
Here's an overview of the whole civ and dot map. Almost every Korean unit is visible, too. Alhambram has lots of sentry warriors in the south. I opt not to scout with my slinger, since I need to upgrade him anyway.
I'll use my warrior (who is slugging through the jungle to the west) to find the religious CS Alhambram met down there, then circle towards the rear of Antioch.
Finally, score and overview:
Why currency? Well, I sort of have in mind making a strong push for Apprenticeship to boost my mines further. I'm not sure if that's a good idea, but nothing else seemed urgent at the moment. Maybe the wheel, I dunno, get some Valetta water mills - but I don't need those yet, either. I should probably just pop the slinger out at OCISLY and finish Archery, too. Should do that before I need to renew the DOF on turn 62, Alhambram will be more cooperative if he sees those archers milling around his forward plant.
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Okay, here's Of Course I Still Love You. We are going to commence chopping here at turn 66. Right now, our chops are getting 49 from woods, but we can finish 2 more techs before t66 (Archery and the Wheel) to push that to 54. That means that any jungle chops with Magnus will yield 54 food and 54 production. The lack of housing here is a problem, since our food will be halved, but I see no way to fix that.
City generates 9 hammers per turn, this will not change in the meantime. Jungles to be chopped are the 2 east of the city, ending in the forest by the mountain. Settlers will cost 200, 230, and 260. Yikes. We can start settler #1 on turn 63 and get 3 turns of investment in him. That's 27 x 1.5 = 40 cogs. 160 to go. One jungle chop yields 54 x 1.5 = 80 cogs, so on turn 67 we step to the next jungle (settler is at 154/200) and chop again on 68. Settler finishes on 68 (we lose 37 of our 80 cogs finishing him), so settler #2 starts with 57/230. By the time we step onto the forest to chop him on turn 70, we'll be at 84/230, the forest will yield 108x1.5 = 162. We overflow 16 cogs into settler #3, who thus has 30/260...and we're out of builder charges.
Okay. Plan B. Let's just chop 2 settlers out of OCISLY. We'll send it to But Who's Counting and I Saw It First. We swap Magnus back to JRTI/one of the new expansions on T70, so on t75 we can chop a forest at JRTI for ~180 cogs, needing only 80 more to build from a high-production city. We send that final settler to Me I'm Counting.
So timeline:
T58 step on hill.
T59 Settler finishes, chop settler #2.
T60 Settler needs 1 turn.
T61 Settler finishes, move Magnus.
T63 Finish builder at OCISLY
T66 Magnus is established, chop jungle.
T67 Step onto jungle 2.
T68 chop jungle 2. Finish settler #1 here.
T69 Step onto forest.
T70 chop forest. Finish settler #2, transfer Magnus back to JRTI.
Will we have time to establish Liang and build a builder in 9 turns? Ehhhhh. Maybe. We might move Magnus to In One Ear and chop the settler out there, or I Blame the Parents. Longer walk, but it's f or a backline location.
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(April 8th, 2018, 17:27)Chevalier Mal Fet Wrote: ![[Image: Qjyh1QO.png]](https://i.imgur.com/Qjyh1QO.png)
Okay, here's Of Course I Still Love You. We are going to commence chopping here at turn 66. Right now, our chops are getting 49 from woods, but we can finish 2 more techs before t66 (Archery and the Wheel) to push that to 54. That means that any jungle chops with Magnus will yield 54 food and 54 production. The lack of housing here is a problem, since our food will be halved, but I see no way to fix that.
City generates 9 hammers per turn, this will not change in the meantime. Jungles to be chopped are the 2 east of the city, ending in the forest by the mountain. Settlers will cost 200, 230, and 260. Yikes. We can start settler #1 on turn 63 and get 3 turns of investment in him. That's 27 x 1.5 = 40 cogs. 160 to go. One jungle chop yields 54 x 1.5 = 80 cogs, so on turn 67 we step to the next jungle (settler is at 154/200) and chop again on 68. Settler finishes on 68 (we lose 37 of our 80 cogs finishing him), so settler #2 starts with 57/230. By the time we step onto the forest to chop him on turn 70, we'll be at 84/230, the forest will yield 108x1.5 = 162. We overflow 16 cogs into settler #3, who thus has 30/260...and we're out of builder charges.
Okay. Plan B. Let's just chop 2 settlers out of OCISLY. We'll send it to But Who's Counting and I Saw It First. We swap Magnus back to JRTI/one of the new expansions on T70, so on t75 we can chop a forest at JRTI for ~180 cogs, needing only 80 more to build from a high-production city. We send that final settler to Me I'm Counting.
So timeline:
T58 step on hill.
T59 Settler finishes, chop settler #2.
T60 Settler needs 1 turn.
T61 Settler finishes, move Magnus.
T63 Finish builder at OCISLY
T66 Magnus is established, chop jungle.
T67 Step onto jungle 2.
T68 chop jungle 2. Finish settler #1 here.
T69 Step onto forest.
T70 chop forest. Finish settler #2, transfer Magnus back to JRTI.
Will we have time to establish Liang and build a builder in 9 turns? Ehhhhh. Maybe. We might move Magnus to In One Ear and chop the settler out there, or I Blame the Parents. Longer walk, but it's f or a backline location.
Food from harvests/chopping is not affected by housing. It's one of the ways people routinely boost cities in the midgame when the food resources start looking less... appetizing.
If the long-term goal is Rationalism, we want to build every city (well, every city with a Seowon, so, pretty much every city) to at least size 10, and harvesting food/rainforest may be needed to get there (though we can work around that with governors since we're building the Audience Chamber). If you keep avoiding adjacencies on your Seowons, you'll be getting the full doubling from every city then. The best the other players are likely to do is 150% or slightly better if they have a couple of Campus with +3 adjacency.
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Oh, neat. How big is each foodbox? How much can I expect 108 food to give?
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Wait, I can work that out. We're getting 8 fpt effectively, if I understand how housing works. That means we'll grow in 18 turns, or 144 food. Two chops...will take me to size 6. Well, that's underwhelming.
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(April 8th, 2018, 18:47)Chevalier Mal Fet Wrote: Wait, I can work that out. We're getting 8 fpt effectively, if I understand how housing works. That means we'll grow in 18 turns, or 144 food. Two chops...will take me to size 6. Well, that's underwhelming. 
Since it scales with tech/civics (like all harvests) while food requirements to grow don't scale, it's more effective later.
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Some notes from playing around with a local sandbox game:
- I was skeptical of the Government District + City Center combining for a +2 Adjacency (to districts that want both adjacent districts and Government Districts) but it does in fact work. The Theatre District placement makes a lot more sense now. I don't know why I assumed it didn't work like this since a Government District is clearly a district in all ways. I guess I was thinking that was a really confusing way to word the bonus - the Government District is actually a triple adjacency but looks at first impression like a double. I should know better than to take anything in the Civ 6 UI at face value.
- Regular Districts count for 2 Empire points now, and Unique Districts for 4. Because, yeah, that was TOTALLY an important balance change to make. Score victories are so common, right?
- Shrines also count for 1 Empire point now. I think it's a fairly safe guess that all constructed buildings probably do.
- Autocracy gives 2 of each yield with the first level government building built, so it does NOT count the district (accurate tooltip, but worth checking given point 1 above).
I'll try to peek over the last few pages tomorrow and see if, given what has been found out about the score, I can make more sense of your last confused take on the Empire Scores around you.
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