Is that character a variant? (I just love getting asked that in channel.) - Charis

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TheArchduke and the Gentleman Bastards lead the Mongol Horde

Clearing land for Temple of Artemis north after a horseman.

In the center we chop out another horseman and the hub is down to 1 turn.

   

And yes, Feudalism is our next target to boost Stirups.

After Rowain we will aim for a Keshiq strike on towards the Netherlands.

   
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Note for self:

Camorr
Tal Verra
Karthain
Ashmere
Port Prodigal
Emberlain
Lashain

Talisham
Salon Corbeau (Crater Lake)
Balinel
Vintilla
Lorem
Inam
Talisham
Vel Virazzo

I know, a tad optimistic, but hey I am the end of my previous list.

No save at hand, checking the situation, I think I will actually go with a 2pronged attack on both cities at once, maybe overwhelm his defence as badly as I did with Emperor K.
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Great General.

   

Erascore explodes.

   

The southern horde.

   

More information next turn.
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Japper really takes a bit long.

Science is worrying, seems like the other players are in full builder mode over there.

   
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Are you going to have time to work on your economy between eliminating Rowain and pushing on Alhambram? Or are you thinking it won't matter; Keshiqs will be enough of a boost to take out Alhambram, and afterwards no one will be able to stop you anyway?
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(April 30th, 2018, 00:26)Shimomo Wrote: Are you going to have time to work on your economy between eliminating Rowain and pushing on Alhambram? Or are you thinking it won't matter; Keshiqs will be enough of a boost to take out Alhambram, and afterwards no one will be able to stop you anyway?

It will matter. Brute Force or size can only get you so far. Part of the reason I spent 10 turns doing a settler push without it, I would be a bit further behind in science.
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Finally. I found nowhere how the trader mechanics truly work, especially the ending, but finally I chopped/worked myself through the commercial hub/market/trader madness at Camorr.

   


We send the traders on their way and they raise our spy (diplomatic visibility - what a bad description) by one.

The prewar bonus lies. I will loose the delegation. Maybe you keep it when you are dowed?

   


Of course you know this means war. I dow Sumeria. And peace the Cree whilst I am at it. I also reject a luxury for luxury trade by Rowain, seems he was blissfully unaware that dowing me for the last 10 turns would have been the smart thing to do. Maybe he hoped for peace? No matter. Japper gets a luxury, from a look on his milpower, I think that doing a naval invasion of him next is the way to go.

   

This game is not a foregone conclusion by all means though. This war is quite dangerous, Sumeria has maybe half my milpower but he still got walls in one city and will bring them up in other cities before soon. Still my supply lines are WAY shorter, so he still is the better target then Japper.

And the postwar situation, +6CS, nice. Coupled with a GG this gives me something to work with on my horseman which will be at 36+11= 47CS in normal situations.

   
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Everyone seems in a DoF with everyone. Good. Coordination in a war is a bitch without diplomacy and I think I can overtake Alhambram or Chevalier if I have the sumerian land under control as well.

It is time to check out my empire.

   

Camorr, the crown jewel, the citrus is still pillaged, but this will soon be changed. Until I am confident this war is won it will continue building horseman.

   

Karthain, nearly all forests are chopped down and those hills scream to be mined. A lot of chopping took place here.

   

Emberlain, the fertile river valley to the south. Unsuprising I need a builder here as well.

   

Port Prodigal, one of the few cities fine without a builder for now. As soon as have the builder I will get maritime industries in here and chop out a small navy and infrastructure.

   

Salon Corbeau, will change to a builder next turn as well and switch tiles around. I got a bit lazy due the military buildup and waiting on turns, no more.
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Yes, we will build the Temple of Artemis soon if we can for some amneties.

   

Tal Verra is nearly done with its encampment and will be my troop producer up north, the encampment also nicely protects it from the sea a bit and boosts a harbor.

   

Yeah, I know so many unimproved tiles.

   


And last but not least, former Granada builds Horseman.
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Plan for now:

- Conquer Rowain
- Bring my infrastructure up to speed
- Tech to Feudalism and Stirrups
- Crush Rowain´s spirit with 1-2 Knights
- Conquer Japper next
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