(Note: Missing a small handful of screenshots I'll have to upload when I get home. But gonna post it anyway so I can at least have a few hours of only being 1t behind on posts
Also I'm bumping up against a 50images/post limit so will fork the gossip screenshots and the deal screenshots from 10&11 off to another post, since those are most of what I'm missing)
All right, so what we're gonna do for the Milestone post is smush 10 Turns and 20% of Turns together and cover T10-12 all at once
This is half to get the hell caught up and half because I'm missing an EOT save for T10 and the transcript for T11. Luckily Banzai had half of the latter
T12 was a solo turn due to IRL timing constraints - was able to bounce a pair of things off Banzai for confirmation before finalizing the turn, though.
We have a few distinct theatres separating out by this point so can cover them individually: Wolin, Russia, and the Western Flotilla. Also our city management and what the other Vikings have been up to.
Empire-wide we finish Shield Wall and Naval Empire on T11. Queue up Knarrs - to jump over the Bay of Biscay or around Iberia, if necessary - and Military Training next. We slot in some nice policies, Feudal Contract to get +50%
to a incoming Zerker Wave and +100% Harbor adjacency which nets us something like 20gpt


Let's see... the flotilla is the most disconnected from the home front, so let's head over there:
T10: Traffic Jam

Fine! We can logjam just as well as you guys! (the highlighted Longship moved a tick left after scouting inland a bit)
T11: Yeah, that's right, you better clear out. Conga party in the Channel, boyos.

T12: Well, bugger, the Norwegians did blitz down to Iberia
Have I mentioned yet that going at the bottom of the turn order has rather compounded Sweden's disadvantages? Even pushing hard on catching up on the fleet, we have yet to get ANY pillaging outside Apuole 
Here's hoping they don't block us around the elbow

Can just make out the vision range of a Longship we sent north to scout out how things are going around Scotland/Ireland/Iceland. Hasn't seen anything interesting yet, but it'll be nice to know when and who eats Scotland and settles the islands.
Speaking of Norway's boats, they've been on a tear for the first GA. Without even spending gold yet



And boy do they have a lot of it:

Us and Denmark have been spending our gold on other projects so at this rate Norway will probably be both 1st and 2nd to Vinland


I think Norway adopted Christianity, though, despite the gossip not showing it. They've got 50% of cities converted so fingers crossed they aren't getting +100
pillages anymore. Will have to go back and compile gossip and math it out...

Also Kopingsvik is very popular

Banzai already incorporated the scores from these turns into his graphs, but it feels wrong to have a post without a score update so for completeness' sake...
Let's go into city management next, since what we're building impacts the Russian and Pomeranian fronts.
T10: Kop finishes its Settler, causing Ladoga's to go up to 3t away. Kop starts on a Berserker.
T11: Apuole finishes its Harbor, though no new TR since it already had a CH. Up in Birka we chop the Longship into the CH in progress, bringing it down to 1t. After the +100% chop in Birka is executed, we do the policy switch. Perfect timing
Helsinki is founded, sites its Harbor, and starts on a Berserker. In Apuole we chop out a Huscarl for the Siege of Wolin and - to our happy surprise - there was enough overflow from the Harbor to immediately complete it!

T12: Riga finishes Harbor, Birka finishes CH. Both start on Berserkers. Now everyone but Ladoga is working on Zerkers for the ERE Campaign. Ladoga will finish its Settler in 1t and then get our 2nd Huscarl for the Vikings Civic boost. We have a Builder headed over to its other forest to chop the Huscarl (likely overflow into another Settler?)
Here's where all our cities stand - we're maxed out on our current amenity supply so everyone but Ladoga and Helsinki are in 0-growth mode until we convert to Christianity. And Ladoga will join them once they bounce back up to 4 after building a Settler; Helsinki once they get their first growth up to 2.
One thing I forgot to bring up for the solo turn was unlocking a new trade route. I held off buying a trader in Helsinki since we're going to want a road or two going north from Ukraine to cut through the swamps and hills. And given we need Great Heathen Army and likely Lances soon, it might be a little bit until we get the doubled TRs from Hacksilver. Something we'll have to plan out.

Check out that +90gpt!
Considering how badly we've gotten hosed on pillage, it's gonna be critical to buying units for our ERE invasion.
So having touched on Wolin a bit, let's turn there next.
T10: Staring contest; our purchased 'zerker en route

T11: We poke it with a boat, determining that ADMF don't have enough troops in the area to take it with the smidge of extra damage. We don't either and need to chip away whatever we safely can. Plus the Longship from Birka is sailing down to take its place if the poking boat gets shot again.

(Zerker had fully healed so popped out quick to check that SW forest)

T12: Denmark brings another level 2 Berserker out of the fog up to the city. Booo. Luckily(?) Wolin has spit out a Huscarl to get in the way. The Danes now have 3 Zerkers and 2 Archers in the area squaring off against our 2 Zerkers, Huscarl, Archer, and Longship(s). Gonna be close. They've taken more damage and with any luck their embarked Berserker is leaving the scene. We have more melee units as well so I think we have a sliiight edge but it's gonna be real close.
I send our embarked Berserker to cover the Huscarl's approach tile so the Danes can't block it. And since their embarked Zerker won't have the +2 movement, they ought not be able to make anything unpleasant happen next turn. If we are very very lucky we could maybe get 4 units surrounding the city and squeeze the Danes out of bringing in reinforcements.
Also our siege Longship got shot again so I withdraw them to promote and let the fresh boat take their place.


Meanwhile over in Russia, we settle on a general plan for settlement and invasion. To repost the dotmap

(using mine since it's already in my imgur files but Banzai's has the same 3 sites we're looking at right now)
We both (I think independently?) arrived at the starred sites as the most important. Get us very useful luxuries and stage us quite nicely for expanding into the Black Sea city-states and Byzantium. We currently have 3 Settlers on the move and another due shortly out of Ladoga. We're going to stick with settling southern Finland with the northmost Settler to get that ball rolling and make use of its forests. The other 3 are going to make their way down to the star sites - tentatively referring to them as, north to south, Kiev, Cherson, and Odessa. (The middle on in particular has been tricky to find a good geographic match)
Anyway. Plan is to stretch the lead Settler down to Cherson, send the one sailing east from Kop on a long trip down to Odessa, and have Ladoga's due-up Settler head to Kiev. The northern pair will wind up synchronizing fairly nicely, both due on T16. Odessa will, unless we have to detour for barbs, be founded T23. We can use that city to purchase a Longship if our Flotilla still has a ways to go. It takes ~9-10 turns to get from Apuole to the Black Sea on foot so, even if the siege wraps up soon, our forces in Wolin are going to be lagging behind a little.
Setting aside a turn here or there from optimizations, we have Berserkers due up in 3t/4t/5t/8t in Birka/Kop/Apu/Riga respectively. Under ideal conditions they'll take... 12t/12t/9.5t/8t to reach the Black Sea? So in about 15-16 turns we could have our army gathered and ready for action. We'll have to buy the Battering Ram but it's money well spent. I think Tmutakaran around T30 is juuuust barely achievable, if requiring some good luck. The ERE will likely have a bunch of Knights around Preslav, making Tmu the more accessible target. We'll then need to decide whether to charge across the sea to Trebizond or wheel around to attack Preslav and stomp through the Balkans.
One tricky thing on this front is the Religion aspect. With getting skunked out of all the faith pillaging thus far, I'm skeptical we'll have adopted Christianity by the time Kiev and Cherson go up. So we're unfortunately delaying our adoption by a city and likely making it a tighter needle to thread with flipping back to Paganism for money before we have to re-flip to sack us some cities. Especially if we win at Wolin, since that would make Odessa an even numbered city and thus not sufficient to deconvert. I wonder, maybe if we're close to netting a religion we should reorder the settlings to delay Kiev or Cherson so that we have an easier job of it..?
Anyway, to repeat a couple screenshots, here's where things stand at EOT 12. The Russian theatre has mopped up the barbs and have been rolling south with our Settler. Surprisingly few barb camps so far (knock on wood)


And finally, the T10 transcript and latter portion of T11:
This is kind of a smushed post - happy to answer questions if something isn't clear
Also I'm bumping up against a 50images/post limit so will fork the gossip screenshots and the deal screenshots from 10&11 off to another post, since those are most of what I'm missing)All right, so what we're gonna do for the Milestone post is smush 10 Turns and 20% of Turns together and cover T10-12 all at once
This is half to get the hell caught up and half because I'm missing an EOT save for T10 and the transcript for T11. Luckily Banzai had half of the latter
T12 was a solo turn due to IRL timing constraints - was able to bounce a pair of things off Banzai for confirmation before finalizing the turn, though.We have a few distinct theatres separating out by this point so can cover them individually: Wolin, Russia, and the Western Flotilla. Also our city management and what the other Vikings have been up to.
Empire-wide we finish Shield Wall and Naval Empire on T11. Queue up Knarrs - to jump over the Bay of Biscay or around Iberia, if necessary - and Military Training next. We slot in some nice policies, Feudal Contract to get +50%


Let's see... the flotilla is the most disconnected from the home front, so let's head over there:
T10: Traffic Jam


Fine! We can logjam just as well as you guys! (the highlighted Longship moved a tick left after scouting inland a bit)
T11: Yeah, that's right, you better clear out. Conga party in the Channel, boyos.

T12: Well, bugger, the Norwegians did blitz down to Iberia
Have I mentioned yet that going at the bottom of the turn order has rather compounded Sweden's disadvantages? Even pushing hard on catching up on the fleet, we have yet to get ANY pillaging outside Apuole 
Here's hoping they don't block us around the elbow


Can just make out the vision range of a Longship we sent north to scout out how things are going around Scotland/Ireland/Iceland. Hasn't seen anything interesting yet, but it'll be nice to know when and who eats Scotland and settles the islands.
Speaking of Norway's boats, they've been on a tear for the first GA. Without even spending gold yet


And boy do they have a lot of it:

Us and Denmark have been spending our gold on other projects so at this rate Norway will probably be both 1st and 2nd to Vinland



I think Norway adopted Christianity, though, despite the gossip not showing it. They've got 50% of cities converted so fingers crossed they aren't getting +100

Also Kopingsvik is very popular

Banzai already incorporated the scores from these turns into his graphs, but it feels wrong to have a post without a score update so for completeness' sake...
Let's go into city management next, since what we're building impacts the Russian and Pomeranian fronts.
T10: Kop finishes its Settler, causing Ladoga's to go up to 3t away. Kop starts on a Berserker.
T11: Apuole finishes its Harbor, though no new TR since it already had a CH. Up in Birka we chop the Longship into the CH in progress, bringing it down to 1t. After the +100% chop in Birka is executed, we do the policy switch. Perfect timing
Helsinki is founded, sites its Harbor, and starts on a Berserker. In Apuole we chop out a Huscarl for the Siege of Wolin and - to our happy surprise - there was enough overflow from the Harbor to immediately complete it!


T12: Riga finishes Harbor, Birka finishes CH. Both start on Berserkers. Now everyone but Ladoga is working on Zerkers for the ERE Campaign. Ladoga will finish its Settler in 1t and then get our 2nd Huscarl for the Vikings Civic boost. We have a Builder headed over to its other forest to chop the Huscarl (likely overflow into another Settler?)
Here's where all our cities stand - we're maxed out on our current amenity supply so everyone but Ladoga and Helsinki are in 0-growth mode until we convert to Christianity. And Ladoga will join them once they bounce back up to 4 after building a Settler; Helsinki once they get their first growth up to 2.
One thing I forgot to bring up for the solo turn was unlocking a new trade route. I held off buying a trader in Helsinki since we're going to want a road or two going north from Ukraine to cut through the swamps and hills. And given we need Great Heathen Army and likely Lances soon, it might be a little bit until we get the doubled TRs from Hacksilver. Something we'll have to plan out.

Check out that +90gpt!
Considering how badly we've gotten hosed on pillage, it's gonna be critical to buying units for our ERE invasion. So having touched on Wolin a bit, let's turn there next.
T10: Staring contest; our purchased 'zerker en route

T11: We poke it with a boat, determining that ADMF don't have enough troops in the area to take it with the smidge of extra damage. We don't either and need to chip away whatever we safely can. Plus the Longship from Birka is sailing down to take its place if the poking boat gets shot again.

(Zerker had fully healed so popped out quick to check that SW forest)

T12: Denmark brings another level 2 Berserker out of the fog up to the city. Booo. Luckily(?) Wolin has spit out a Huscarl to get in the way. The Danes now have 3 Zerkers and 2 Archers in the area squaring off against our 2 Zerkers, Huscarl, Archer, and Longship(s). Gonna be close. They've taken more damage and with any luck their embarked Berserker is leaving the scene. We have more melee units as well so I think we have a sliiight edge but it's gonna be real close.
I send our embarked Berserker to cover the Huscarl's approach tile so the Danes can't block it. And since their embarked Zerker won't have the +2 movement, they ought not be able to make anything unpleasant happen next turn. If we are very very lucky we could maybe get 4 units surrounding the city and squeeze the Danes out of bringing in reinforcements.
Also our siege Longship got shot again so I withdraw them to promote and let the fresh boat take their place.


Meanwhile over in Russia, we settle on a general plan for settlement and invasion. To repost the dotmap

(using mine since it's already in my imgur files but Banzai's has the same 3 sites we're looking at right now)
We both (I think independently?) arrived at the starred sites as the most important. Get us very useful luxuries and stage us quite nicely for expanding into the Black Sea city-states and Byzantium. We currently have 3 Settlers on the move and another due shortly out of Ladoga. We're going to stick with settling southern Finland with the northmost Settler to get that ball rolling and make use of its forests. The other 3 are going to make their way down to the star sites - tentatively referring to them as, north to south, Kiev, Cherson, and Odessa. (The middle on in particular has been tricky to find a good geographic match)
Anyway. Plan is to stretch the lead Settler down to Cherson, send the one sailing east from Kop on a long trip down to Odessa, and have Ladoga's due-up Settler head to Kiev. The northern pair will wind up synchronizing fairly nicely, both due on T16. Odessa will, unless we have to detour for barbs, be founded T23. We can use that city to purchase a Longship if our Flotilla still has a ways to go. It takes ~9-10 turns to get from Apuole to the Black Sea on foot so, even if the siege wraps up soon, our forces in Wolin are going to be lagging behind a little.
Setting aside a turn here or there from optimizations, we have Berserkers due up in 3t/4t/5t/8t in Birka/Kop/Apu/Riga respectively. Under ideal conditions they'll take... 12t/12t/9.5t/8t to reach the Black Sea? So in about 15-16 turns we could have our army gathered and ready for action. We'll have to buy the Battering Ram but it's money well spent. I think Tmutakaran around T30 is juuuust barely achievable, if requiring some good luck. The ERE will likely have a bunch of Knights around Preslav, making Tmu the more accessible target. We'll then need to decide whether to charge across the sea to Trebizond or wheel around to attack Preslav and stomp through the Balkans.
One tricky thing on this front is the Religion aspect. With getting skunked out of all the faith pillaging thus far, I'm skeptical we'll have adopted Christianity by the time Kiev and Cherson go up. So we're unfortunately delaying our adoption by a city and likely making it a tighter needle to thread with flipping back to Paganism for money before we have to re-flip to sack us some cities. Especially if we win at Wolin, since that would make Odessa an even numbered city and thus not sufficient to deconvert. I wonder, maybe if we're close to netting a religion we should reorder the settlings to delay Kiev or Cherson so that we have an easier job of it..?
Anyway, to repeat a couple screenshots, here's where things stand at EOT 12. The Russian theatre has mopped up the barbs and have been rolling south with our Settler. Surprisingly few barb camps so far (knock on wood)


And finally, the T10 transcript and latter portion of T11:
This is kind of a smushed post - happy to answer questions if something isn't clear











So we currently have 1 Archer each and the maximum force arrangement is:

Just bear in mind the total lows and highs are ludicrously unlikely and just there for upper/lower bounds to know whether a) it's even possible to take the city and b) whether it can be guaranteed. And that actual damage done will be some butterfly effect distance away from the average