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Adding BUG and BULL to RtR

So I started implementing stuff and collected everything that's already been done in my second post, so to keep you updated. For those that want some more info about my process. I first added the Bug Core features, which took a while. After that I plan to first implement every feature that does not need changes to the DLL and lastly the DLL stuff.

It also seems that nobody has any problems with my initial list, so on to your suggestions and a few more from me:

Tab General
  • Autosave: Everything: This is unnecessary for MP, but I think it could help mapmakers in the future.
Tab Map
  • Strategy Overlay: Everything: The dotmap thing that Krill was talking about.
  • Mapfinder: Everything: This is unnecessary for MP, but I think it could help mapmakers in the future.
Tab Scoreboard:
  • Hurry Detail: Whip Button: This should be the whip overflow calculator that Borsche was talking about.
Tab Advisor:
  • Finance: Everything: This is the detailed finance advisor Gavagai was talking about.
  • Info: Stats tab, this is what was missing from my initial list for Gavagai's info/statistic stuff
Tab Scoreboard:
  • Additional Columns: Score Delta: Borsche wanted this, but with the modifications by the PBmod I'm not sure if this is compatibale. But I will look at it.
As always if anybody finds any feature bad for balancing, fairness or it makes the game to easy, now is the time to speak up.

EDIT: Oh and with BUG we also have a dedicated Credits tab. I would like to put everybody in there, who contributed to RtR if nobody objects.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Thanks for your efforts on this, Charriu! Count me as another person who finds the dotmap (Strategy Overlay) stuff very useful. Having it in RtR will be much appreciated.
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I actually enjoy the adventure into the code. It's amazing how open Civ4 is for modding.
When I'm done I hope that some of you will play some test-games in singleplayer and a simple test game for MP.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(May 6th, 2019, 12:29)Charriu Wrote: I actually enjoy the adventure into the code. It's amazing how open Civ4 is for modding.
When I'm done I hope that some of you will play some test-games in singleplayer and a simple test game for MP.

Always up for another "test" pb. smile
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Been on a big Diablo binge lately, but would be happy to play a couple single player games once the changes are ready for testing.
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I can playtest as well
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(May 6th, 2019, 12:29)Charriu Wrote: I actually enjoy the adventure into the code. It's amazing how open Civ4 is for modding.

This was a design goal! I remember watching a taped talk by Soren Johnson on Civ4's AI, and he noted that the AI was coded to respond to flavors rather than buildings, so if it needed health, e.g., it could go for an aqueduct or that building you modded in on a lark that cost 1 hammer and provided 99 health. And Soren was referring explicitly to potential mods.
There is no way to peace. Peace is the way.
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I'd imagine we could test it on a PBEM and then move to test it on a pitboss.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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I started work on the advisors and would like to ask you if you have any objections to adding the following advisors in addition to the already proposed ones:
  • Full Customizable Domestic Advisor
  • Full Foreign Advisor
  • Full Technology
The reason why I'm asking is that it's actually easier and safer to add those in full instead of picking only some features. I also looked into all of them in depth and I don't see a problem with presenting more information.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Not sure if I am familiar with exactly what these "full" advisors change, but if they are just organizing and presenting info in a different or customizable way then I do not see a problem.
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