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And we may start discussing the specific sizes and dates of beaker quotas. The aim, I think, should be to enable one to transfer away 2-3 techs of respective age every thirty years. In this way, techtrading will be an important part of the game without utterly dominating it. Quotas are, of course, cumulative, so you can trade away more if you have not used up your previous quota. Thoughts?
And one more thing. Krillmod makes it impossible to trade away pre-paper techs even with techtrading on. That also needs to be modded away.
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(March 7th, 2020, 00:43)superdeath Wrote: So just to confirm with everyone: Tech trading ON, Tech brokering ON. Allow Screenshots to be sent.
Do we want to change tech trading back to Alphabet? Or keep it at Paper. ALSO, no city trading obviously but, id like Charriu/mod ect to allow us to see how many cities someone has without having to be OH levels of keeping track of everyone.... Thoughts?
If you use the BUG test version you will see the city count of every player you met in the scoreboard. I also want to mention this again that the latest BUG version is a test version and the game would be handled similarly to PB47.
I can assemble a mod with the changes to tech/map trading. But you also need to decide on what version of RtR the balancing will be based on.
After this test game I will probably merge the BUG implementation into the regular RtR version.
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I'll defer to the majority on mod choice/tech trading, just dont make the quotas too complicated. I already have my TI-84 out for pb46...
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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(March 7th, 2020, 13:03)GeneralKilCavalry Wrote: I'll defer to the majority on mod choice/tech trading, just dont make the quotas too complicated. I already have my TI-84 out for pb46...
Same here. Though can anyone link me to the current mods you use for playing? I haven't done any pitboss since like 10 years and I guess the system has changed (sorry for being noobish). Don't worry, I have played some civ4 since then
As for map, I don't have any preferences. Just make it balanced (well don't have to be heavily edited, but if my plain cow cap is up against double wet corn/ double gold, I may start whining  ).
I am strongly against presettled capitals. If I want to screw up my starting loc, please let me do...
Cheers,
Ras
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What about leaders/civs?
Is unrestricted leaders on? Do we get to choose anything?
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https://www.realmsbeyond.net/forums/show...p?tid=9814
here's the mod version more or less.
And yes, unrestricted with some form of snake pick.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
March 8th, 2020, 13:04
(This post was last modified: March 8th, 2020, 13:05 by Charriu.)
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(March 8th, 2020, 11:31)GeneralKilCavalry Wrote: https://www.realmsbeyond.net/forums/show...p?tid=9814
here's the mod version more or less.
And yes, unrestricted with some form of snake pick.
The only other thing not mentioned there is that I added BUG to the mod. If you don't know BUG it's a UI mod.
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Yeah, unless specifically mentioned in the start the games here are usually Unrestricted Snake pick. I believe Charriu will be compiling a new bug/RTR mod for this game? Or the one linked will be the one we "test" more or less.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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No I will compile a version for you. Just decide on everything that needs an implementation in the mod and then I make a version.
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(March 8th, 2020, 08:51)Raskolnikov Wrote: I am strongly against presettled capitals. If I want to screw up my starting loc, please let me do...
I strongly encourage you all to require setting in place or within 1 tile. If you allow settling beyond that then there is a strong chance that you will be upset 50 turns in that one of the other players found the land of milk and honey 3 tiles away and settled for "double wet corn/ double gold" while you and everyone else are stuck with a balanced start.
I'll leave it up to you whether require settling in place or moving 1 tile, my disclaimer is that I've only ensured that someone won't massively improve their capital by moving 1 tile.
Oh, and I after a few attempts I rolled a map that I'm pleased with as a starting point. Have to run out for a bit but I'm hoping to post starting screenshots in a mapmaking/lurker thread in a few hours.
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