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EitB AI Takeover SG

(March 31st, 2020, 07:36)Brian Shanahan Wrote: That is why I've built a Mage Guild in the capital (and am pumping adepts there) and went with Divination with my tech choice (only investment was overflow from alteration).  Get a Spirit node going a promote one courage Adept and the stack should then go down.

Aren't we currently trading Spirit mana to Hannah for ale and rice? We could just cancel that for a turn or two and make the node something more useful IIRC.

Getting adepts into play remains an important move for us, regardless jive .
It may have looked easy, but that is because it was done correctly - Brian Moore
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(March 31st, 2020, 08:54)shallow_thought Wrote:
(March 31st, 2020, 07:36)Brian Shanahan Wrote: That is why I've built a Mage Guild in the capital (and am pumping adepts there) and went with Divination with my tech choice (only investment was overflow from alteration).  Get a Spirit node going a promote one courage Adept and the stack should then go down.

Aren't we currently trading Spirit mana to Hannah for ale and rice? We could just cancel that for a turn or two and make the node something more useful IIRC.

Getting adepts into play remains an important move for us, regardless jive .

D'oh [Image: facepalm-gif.22498]

Lucky then that I only invested a few turns of 5 beakers per turn at 0% wasn't it? Good idea to cancel the deal then.
Travelling on a mote of dust, suspended in a sunbeam.
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Set played, will post after work tomorrow. Spoiler: 
jive jive jive
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(April 1st, 2020, 04:38)Qgqqqqq Wrote: Set played, will post after work tomorrow. Spoiler: 
jive jive jive

The suspense is killing me!
Travelling on a mote of dust, suspended in a sunbeam.
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EDIT: imgur is crapping out on me, for whatever reason - so have some links instead of embedded photos. Sorry!

First things first, I reoriented the capital to push out an adept in one turn, which will let us attack next turn:
 https://imgur.com/d361uTp
 
Decide to weaken with summons - most will fail, but can resummon and should weaken some…
 https://imgur.com/tJLy73t
RIP his taskmasters have Animal handling - d'oh - lose the Axe.
 https://imgur.com/SnDeOzY
 
Clean up easily the next turn. Only real loss was a PoL, a catapult, and a fawn which was ready to be a Satyr (but had not been promoted).
 
Here's Saverous dying:
 https://imgur.com/Mmeoj5h
 
And stack dead:
 https://imgur.com/9cYHM3Q
 
Having taken out this stack, we see her power drop:
 https://imgur.com/fcsRzVJ
But surprisingly less than I thought. By the looks of things, Furia still has a lot out there - but it's not on defence near the city Hexam. I decide its important to move quickly, to take it and get us some breathing room for the core. The easiest place for most of our stack to attack from is actually Thessalonica's lands (no picture)
 
Next turn, Hexam falls.
 https://imgur.com/a/DlkMN37
 
Found the stack…and it's big. I'm worried we'll lose our entire army. Still, I hope we can keep the city and save our army if we keep back. I pop the borders of Hexam
 https://imgur.com/EUMkJdx
 And position our army behind.
  
The stack advances.
 https://imgur.com/SwTvpwV
Funnily enough, us taking the city freed Arturus - who doesn't have OB with Furia - to start moving his (doomed) stack through our territory. I presume this stack will eventually be gobbled by Hannah and Basium.
 
Anyway. I'm worried, so I pull out of the city, and hit it with some collateral and the Satyrs, and move the army back a bit.
 
But Furia decides to pull back (We got an event, I take it for the beakers).
 https://imgur.com/b9zTLMN
You can also see the Luchuirp stack moving. This will be a theme throughout the turnset - and gives us the chance to do some creative things, by hiding units from Furia in his territory. I didn't abuse this too much, but it did give some intel:
 https://imgur.com/deAfajX
 
Hexam is doing okay, though very culture crushed in two directions.
 https://imgur.com/9l2NapY
 
 
Sidenote, some economy things.
 
I don't agree with going for mage techs. I don't see any reason to ever get Sorcery, and none of the techs seem that useful. Instead, I think we should focus on strengthening our army through the spiritual line, but as we have a strong enough army for now, let's head here for the economy instead:
 https://imgur.com/Hp6mmAW
 
The Guild of Hammers is the prize here. It hasn't been built yet, and is enormously powerful on a map this big. 3-movement would be nice for logistics as well. After that, Consumption gives us a big economy boost (as well as TR), and Taxation rounds out our cottage-based economy. (Speaking of which, we need to solve our happiness issues so we can leave GoN and get into FT, stat.)
 
In the meantime, we're saving gold on Sani whilst the capital builds a market. But I think this should be the plan, unless we interrupt it for a Chalid beeline, or to get AV down.
 
By the end of the set we've got sanitation, and mathematics:
  
 
I queue up a settler:
 https://imgur.com/a/DcEE3Wj
 
And decide now is the time to go for a golden age:
  
 
Incidentally, we should be building PoL via Devouts, which let us get extra moves on them. This is the focus of my military buildup - cats, and Devouts->PoL's. I don't think chariots, Fawns, or Axes are that good anymore.
 https://imgur.com/Nl5sWvw
 
Also
* War weariness also gets more icky as the turns go on.
* Decius wants us to attack the game-leader. Um, no.
* Hannah wants us to attack the Luchuip. As nice as this would be in ~15t, for now it would place another doom stack on our doorsteps, so that's a no. We toss her some copper to make sure there's no hard feelings
 
 
Back to military.
 
Strangely enough, after Furia pulls back (we can't hold the stack in place because Furia has Body 1 adepts), she never moves back towards us. I put some Tigers to watch the stack. It seems that Furia is more interested in attacking Beeri then retaking her land.
 https://imgur.com/a/XRY9qrS
 
Which gives us some…opportunities. Looking at the map, Furia's core is far from her stack. And her core is poorly defended. Which means if we move fast, we can blitz her core. I begin advancing on her capital with a small, elite group of tigers, two-move cats, and Satyrs.
 https://imgur.com/xN3N8c0
 
A couple of turns later, we crush the capital. It turns out she really doesn't have units outside her main stack - I slap down a couple of stragglers, but besides needing to dislodge archers it's easy going.
 https://imgur.com/j7KgaF9
It's a nice city, too - I plop a Tiger cage for some extra culture (sidebar, we should prioritise carnivals in culture-crushed cities for this reason - not that I thought of this whilst playing). I also pop the borders, not that it does any good - oof:
 https://imgur.com/PUOyLx4
 
 
The rest of her western cities are equally poorly defended:
 https://imgur.com/HaUyrqM
 
I advance on [], but don't manage to take it before the turn ends.
 https://imgur.com/BMTpSr6
 
Note that her stack has not come closer during this time - it even moved a bit further south, and sacrificed a unit to my scouting tiger:
 https://imgur.com/T3bML0w
 
Here's the rest of her core, including the one tile of Luchuip culture that may allow us to roll up the rest of her lands:
 https://imgur.com/W6cvgA7
I recommend keeping most of the PoL in Hexam, and building up more of them + catapults for when her stack eventually wakes up. We don't need much to take her poorly defended cities, and PoL allow us to effectively teleport units, by deleting tigers near the front and re-summoning them. I think if you feel worried, from some collateral at her, they tend to want to heal up.
 
Also, there's a settler aiming for that spot, though I chose not to settle on it because I wasn't sure we had the army in the area.
 
Annoyingly, I finish the set by losing two villagers to a lunatic, after taking the time to protect all the nearby ones Doh forgot about RAI.
 https://imgur.com/dQOZLZ6
 
 
Anyway, Dave's up!


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Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Got it, I'll play this weekend.
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Nice set. Looks like we're rolling now . Take out the rest of the Balseraphs and we should be in an unbeatable position.
Travelling on a mote of dust, suspended in a sunbeam.
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Nicely done! We may have to cede one of her core cities if that stack ever gets redirected our way, but we've in a strong position.


Disagree on Chariots and Axes being outdated though; both are quite capable of taking and winning combats with the sort of units Furia is fielding, without having to sacrifice Tigers to the extent of drowning ourselves in WW.
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Looking good! Hopefully just a matter of not throwing away our stack, managing the economoy and handling war-weariness. I'd say there's still a bit of challenge there, myself ...
It may have looked easy, but that is because it was done correctly - Brian Moore
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(April 3rd, 2020, 03:04)Qgqqqqq Wrote: I don't agree with going for mage techs. I don't see any reason to ever get Sorcery, and none of the techs seem that useful. Instead, I think we should focus on strengthening our army through the spiritual line, but as we have a strong enough army for now, let's head here for the economy instead:
 
The Guild of Hammers is the prize here. It hasn't been built yet, and is enormously powerful on a map this big. 3-movement would be nice for logistics as well. After that, Consumption gives us a big economy boost (as well as TR), and Taxation rounds out our cottage-based economy. (Speaking of which, we need to solve our happiness issues so we can leave GoN and get into FT, stat.)

You know all this, but sorcery (plus hammers + time) would give us ice elementals - stronger than tigers and don't cause WW! If move the palace to a Balseraph city (which I can see us wanting to do - that extra WW is nasty) we would get Air for maelstrom.  Life II can also be very useful, although we'd have to see what units the AIs are actually running - I guess the OO civs will be well past drowns by now ...

Not saying that there may not be more efficient ways to get the win, but there's definitely some stuff there.

I'd been kind of assuming that we were stuck with GoN for life with our other happiness woes lol . But I would love to be able to swap between FT and Conquest depending on whether we were pushing tech or units ...
It may have looked easy, but that is because it was done correctly - Brian Moore
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