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( Spoilers! ) 52 ways to cook shrimp.

(June 19th, 2020, 17:21)chumchu Wrote: Very nice turn pace =)

My suggestions:

The southern worker should road the copper so that the newly produced worker can get there after putting a turn into a cottage or farm on the flood plain. After that both worker should improve the southern sheep. That will take 6 turn. Then maybe road towards the new city or chop.

Northern worker continues to chop while working towards a better position. Skip roading sheep hill for now. Forest 1 east of rice and then forest 1 east of wine with the first chop going into settler or worker in the capitol and the second into an axe in barbecue it. That will give us an axe in 9 turns which is a bit slow but may be okay depending on what enemies there are in the area. How many turns will the settler take?

I see a bear to the south which makes it harder to get a scouting unit out to lock down the site for number 3. We do want that soon to prevent barb spawns and see if pindicator is contesting it.

5t to go on the settler with the overflow. Chop will come in and basically finish that, the warrior behind it, and a decent chunk of another worker.

I assume the 2 workers will finish the sheep, Road, then swap back to the copper to mine it in time for an axe to be chopped out? In the meantime, all available warriors will go and try and fogbust.

[Image: t2l6Sly.jpg]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Seems like a good plan.

Looks like we have found Pindicator but no one else. Does he know how close we are? If not, I think we can snag that city site. 5 turn to settler plus 3 turns movement means that it will come soon. If we can pack it with an axe and a spear soon after that I think we complete our first goal.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(June 21st, 2020, 10:28)chumchu Wrote: Seems like a good plan.

Looks like we have found Pindicator but no one else. Does he know how close we are? If not, I think we can snag that city site. 5 turn to settler plus 3 turns movement means that it will come soon. If we can pack it with an axe and a spear soon after that I think we complete our first goal.

Yeah, he brought a scout to our borders.

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Warriors are on their way. Workers will finish the sheep next turn, then road, then mine the copper mine. They SHOULD be able to do that in time to change the warrior build in the capital to a spear, and the 2nd city can swap to an axe ( it has a granary behind the warrior to put hammers into ) Also, after this screenshot was taken i swapped the warrior and worker around in the capital's queue. Wonder if its worth whipping the settler for the extra hammers into the worker? Probably not, but making me wonder.

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Im thinking the 4th city needs to either be the city ON the horse, or the Crab/Gold site. Im leaning crab/gold to get the gold hooked up sooner, followed by the horse site, then the site labeled "5th". Then its a tossup between the Fish/gold and the "6th"  for city after that. We have the northern section pretty well fogbusted, just need a unit on the hill NE of the Cow, and one on the forest 1S of the gold and we are looking pretty good.


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Tech path, Although im fully willing to swap to fishing instead of writing after hunting is done. The thought process behind the above tech path is that i dont see the 4th city going down before fishing could be completed in the above time-frame. Would give a city the option to build a library to get a GS ready for i assume either the capital, or the horse cities Academy.


So long as Pindicator doesnt challenge our right to that 3rd city pinkdot.... i see us grabbing plenty of land to get to something like Knights before they get too far themselves.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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[Image: QFRTvj2.jpg]
Founding city #3 next turn, followed by city #4 in 7-8t from now i think..
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Great!

I was about to suggest fishing before writing but you had already done that. Agree on crab/gold city, we want that higher happy cap.

There are still so many good spot for us to settle. Catherine is looking very nice right now.

Still no sign of the other civs? We should send out the scout to look for them to get known tech bonus and get a better picture of the macro situation. Has anyone taken an early wonder or religion? With no industrious or spiritual leaders I guess not.

Tech paths:
Option 1) Get polytheism for an early religion. We do not need the culture but the happy and OR could be useful. It is on the road to monarchy. Also, masonry to hook up the stone is on the same path.
Option 2) Get writing and Math as soon as possible. It is an expensive tech but there is a lot of forest to chop and getting the snowball rolling faster in our new cities would be great (especially for the coastal cities that need work boats). Possibly followed by currency if we want to support full city spam.
Option 3) Get writing and then HBR for super early military.

I think option 2 gets the most out of Catherine. We can not grow our cities very big but that should be OK as we have 7 settlers and roughly as many workers to build to improve our peninsula. Axes and spears are OK until Pindi gets HBR. The stone can be used for HG later.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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About academy location. I think barbecue it is the best option for it. It has 5 floodplain and 6 other riverside tiles, good hammers and just enough food to work all the tiles in its BFC. Moving the palace there in midgame works fine with the high production and will be better for distance upkeep as it is in the middle of our peninsula.

Cap is OK too but has more plains and less riverside compared to barbecue it. Horse city has too many wasted tiles and will be alter and worse than the other two.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(June 23rd, 2020, 07:48)chumchu Wrote: About academy location. I think barbecue it is the best option for it. It has 5 floodplain and 6 other riverside tiles, good hammers and just enough food to work all the tiles in its BFC. Moving the palace there in midgame works fine with the high production and will be better for distance upkeep as it is in the middle of our peninsula.

Cap is OK too but has more plains and less riverside compared to barbecue it. Horse city has too many wasted tiles and will be alter and worse than the other two.

We still wanted a farm 1N of it right?


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In other news, 2 workers are farming the wheat, then will probably move to forests to chop out the granary. The axe will be in Boil It in 3T. The scout is fogbusting the entire north ( along with our borders ) so that we can safely send an un-escorted settler for the crab/gold.

Im fine with Fishing-writing-math followed by... Currency? Then continue to shit out settlers and then push for knights while protecting ourselves from Numids with... Elephants? The worker 2N of Barbecue it I dont know what to do with exactly... was thinking of finishing a cottage on that tile then proceeding to the crab/gold site to pre/chop out the workboat and hook up the gold. Thoughts?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Yes! It will grow significantly faster with it.

Looking good.

We will need to reevaluate our situation before we get currency. Probably want to get some libraries running while we save up wealth. Sailing might be worth it beforehand to settle the island and get 4 lighthouses. If we get to our projected 10 cities then currency should pay for itself fairly rapidly. Especially if we can settle the island to the east.

Sounds good. We want another cottage to grow our cap and barbecue it to the limit.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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I have a worker planned after the granary in the 2nd city. Need more worker power for all the cities that will be planted thanks to our IMP powered capital. 3rd city should get its granary done, then focus on supplying much needed worker/unit support for the rest of the empire. I have a warrior on the hill 1W of the Stone, and its headed 2NW to fogbust, leaving 1 tile NE of FILLER/BORDER for potential barbs. Hopefully i can move the warrior from Boil it SW to fogbust there once the axe gets there.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

DO you have graphs in pindi yet?
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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