September 3rd, 2020, 23:15
Posts: 7,100
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Joined: Nov 2019
Agreed. Keeping hm off my work boats until I have caravels seems important. Also, he may not take peace next turn once he sees my next great person born (if he has been keeping track). I should also get research visibility on Jowy next turn btw.
Here is my current plan for whipping my empire. The actual only whip sign is to remind me to whip the settler. Cities with no signs generally have "WO" signs near to remind me of tiles I think I'm fine whipping off. Basically went through and said are you a low food production city. No whip. If not lets whip away all non villages / soon to be villages (10 turns or less). 23 ish pop currently. Awkward to go into a golden age with all that whipped pop. Will evaluate timing of golden age next turn. May try to sync up more with building Taj. Switch to organized ect. Will try to figure out how many turns it would take Pancakes to build Taj in a golden age assuming I workshop the grassland 2E along with plains.
Jowy looks not to be advancing on Charriu atm. Almost certainly waiting for rifles. My plan is to send any cat that can't get accuracy that direction (like 6-7); have some new coming out as well. I think plan would be to advance on Pins core while Cairo is still busy with AT. Hopefully can deal some kind of hard defeat early and send knights back east along with newly built rifles from the east (1st wave all west, after capital east will probably stay). Mind I have a taj to build in there at some point.
September 3rd, 2020, 23:31
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Some quick math reveals that Taj is REALLY expensive without forest chops. Something like 16 turns during a golden age while being in organized at Pancakes (stealing 2nd plains mine with workshops). There is a reason I wanted forest chops. Resettled Sugar Cookies just won't have the pop / forge up in time. Therefore I should time great person with getting nationalism. El Grillo feel free to redo math if you want, but pretty sure that's close. I could workshop over villages......
September 4th, 2020, 12:58
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Joined: Nov 2019
Pin took peace and then showed up with a caravel. Totally should have stayed at war to hurt me, but I'm not complaining. Pin is currently selected on Philosophy; wonder if he thinks he can build Taj somewhere. Jowy is 1T from rifling! I'm assuming he is producing research to do as we discovered replaceable parts the same turn and my GNP has been higher. I turned off tech (although I haven't played much of turn yet) for 1 turn as won't affect my overall time for the extra 5% bonus beakers.
I popped a GS, which is better than an engineer, but worse than a GA. Stopped working the scientist in Pancakes and have a great person there in 8 turns (13% chance currently for another GS). Rough tech math puts nationalism a little later so might take something else off to grow city to size 10 (have workers going over to temporarily farm the grassland, before then workshopping it)
Tech path: would love caravels of my own and engineering, but which order? Prob caravels first just to go circumnavigate and then be back for war. Then go get nationalism and hope no one has a great engineer coming.
Also plan on attacking AT as soon as troops are back in position. Just going to grab the 2 border cities and peace out. Don't wan't to anger Cairo too much, but the island city is worth a bit atm and would love a buffer city before Pork Chops, plus it picks up a happy and health resource I don't have yet.
With Jowy getting rifling before me, I'm going to evaluate where first rd of eastern rifles go. Really depends how long Jowy waits to attack I guess. Will he start in with just 4-5 rifles or wait to amass 12+. If he amass's a lot there isn't anything I can do and I should focus on Pin. If he goes in with a small number I might be able to destroy his entire stack if I send my knights there first. I should have a rough idea based on number of whips. He may not think he needs many to punch through Charriu (and he is probably right).
September 4th, 2020, 13:01
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Is the idea in that last sentence to kill Jowy’s stacks and keep propping Charriu up?
September 4th, 2020, 13:05
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Ya idea would be I get to destroy his stack in friendly culture and slow him down before I have to worry about him. Make him rebuild and then refight his way through Charriu all the while worrying about me again. Hopefully in that rebuilding time frame I could wheel back west and go after Pin. Really depends on when he decides to move and with how much.
September 4th, 2020, 21:37
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Declared war on AT this turn. He does have a fully fortified pike behind a castle and walls in his mainland city, so probably not taking that with my half hearted attack. However, for reasons unknown he moved his longbow out last turn from the island to stand on a road he could have just moved onto anyways? Is there something I'm missing here? Island will be nice for trade routes in mercantilism. Probably giong to peace out after. Would just be a distraction and I have to get to the second half of the turn timer to declare on Jowy.
Found Jowy stack. Just to delay fall of capital? Charriu and his highly hill promoted units are making a stand in a cut off city on flatground........ I've been meaning to ask this, but how do people take screenshots of multiple stacks at once? In any case 10 cats are headed over. Probably will go engineering after actually just to speed them up and get knights back. Will need my entire knight stack to knock him down, but with 10 cats shouldn't lose many knights.
In other news Pin is camping the last part of the turn timer even with 8 turns left in peace just to set a precedent probably...... Love everything about it..... What happens if I'm in second half of turn timer with Charriu against Jowy and then want to declare on Pin? Just let him know that turn? I mean its not like I'm going for a big surprise attack; he knows.
Other random thought is after nationalism, what to tech / do I tech? I prob grab cavalry, but then do I just gold upgrade old units to make conquering faster? Probably right?
September 4th, 2020, 21:53
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Cavalry is one option, Steel for Cannons is another. I have little experience personally, but from reading other threads both become pretty important in the wars of this era.
September 4th, 2020, 22:00
Posts: 7,100
Threads: 46
Joined: Nov 2019
I mean the main question is going to be is the additional tech worth a delay in conquering Pin? Upgrading my knights to Cav seems like it might be a better use of gold. Especially as with this bloody additional inflation I'm at 49%........
Also, for those curious 10 cats is exactly half, but since I'm going to prob attack Jowy early (making use of the peace Pin gifted me), all rifles get to go west. Also, spending 10 cats and maybe a knight or 2 to kill off an entire army of one of my top rivals seems ok, especially as he is the only one at tech parity.
September 4th, 2020, 23:00
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(September 4th, 2020, 21:37)Mjmd Wrote: I've been meaning to ask this, but how do people take screenshots of multiple stacks at once?
I like to take one screenshot of each stack while highlighting them with Alt+S so that I can easily keep them straight. Then I choose one screenshot to be the "base" image, and I open that along with each other screenshot one-by-one in Paint. Typically I pick the one with the stack in the lower-left of the screen so I can leave that unit hover box in place. I select the units box from the secondary screenshots, then copy/paste it into the base image, move it to the spot I want, then draw a straight line to the stack it matches with. I think it mostly works. If you check my PB53 thread, you can see a pretty clear example of it in recent pages. Once you get the hang of it, it's really quick to do.
September 5th, 2020, 07:03
Posts: 7,100
Threads: 46
Joined: Nov 2019
Thanks Scooter!
Mace didn't make a scratch on the longbow, sent in knight at 10% died as expected, 2nd knight lost at 63% (sigh), but took with the 3rd knight. He got a cat withdraw on my land stack somehow. Anyways extended peace there.
I am 100% positive Pin has no idea I'm going to get rifles. He is about to resettle his city to grab the gold back, for you know 7 turns........ Seems like an interesting use of 100 hammers and probably a 2 pop whip. Jowy whipped away 9 pop last turn, unsure if it was 4 or 5 rifles. Currently researching engineering. Cats are sooo slow! Definitely teching engineering next.
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