Is that character a variant? (I just love getting asked that in channel.) - Charis

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BING's EitB PBEM thread

Okay, I'm definitively picking Illians.
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Just a note that the standard early/mid game civics are City States - Nationhood - Apprenticeship - Agrarianism, all available on the first turn here. Revolting on the first turn probably makes sense. With a single city, God King is more attractive than City States, which doesn't really start to shine until you have a bunch of cities. Bonus hammers might come in handy for someone who's planning on building some expensive projects.
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It's hard to give any input when I have no idea what's happening...
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Oh right! It's only turn 8 but I'll do an update soon if I remember
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Turn 9. Original scout is a ways off, another scout and two warriors are in the pic. 2nd worker being trained. Wheat-copper looks like nice 2nd city site.

[Image: Bpdgoal.png]
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[Image: SRuKJYF.png]
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Thanks for the screenies. Have you found any other players? Have you managed to accumulate an event fund?

It's really hard to pop borders in this mod, especially for non-religious Auric, so you'll have a hard time grabbing the crabs if you settle north of the copper. The desert tile between the wheat, horse, and cotton (or the tile east of that one) would be a strong site, although not great for food. If you're going archery -> priests of winter, copper isn't necessary.

Are you sending your new warrior exploring? I always figure that any exploring unit will be eaten by an animal, and keep enough units in my borders to have a garrison of 2-3 warriors per city. Once you can build archers, you can lighten up the garrisons slightly, but barb cities will inevitably churn out their kill teams of four warriors to attack your cities. Not to mention the other players, who may want to eliminate you before you wreck their games.
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Good point about event fund will do that in future
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Turn 22

[Image: EzMtwqA.png]
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Couldn't I actually just rush someone with this????
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