Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[EitB LVII] Es war einmal - Xist Fairy Tales

Sorry, yes, I will use Dain.
Reply

(April 29th, 2024, 04:42)RefSteel Wrote: Oh, and I said I'd post the choices once everyone's are locked in, so in alphabetical order:

- Aurorarcher picked Volanna (Aggressive/Creative) of the Svartalfar over Shekinah of the Sidar and Jonas of the Clan
- BING_XI_LAO picked Ethne the White (Creative/Organized) of the Elohim over Cardith of the Kuriorates and Amelanchier of the Ljosalfar
- coldrain picked Flauros (Creative/Financial) of the Calabim over Arturus of the Khazad and Tebryn of the Sheaim
- Ginger* picked Furia the Mad (Charismatic/Barbarian/Raiders) of the Balseraphs over Auric of the Ilians and Cassiel of the Grigori
- mackoti picked Varn Gosam (Spiritual/Creative/Adaptive) of the Malakim over Beeri of the Luchuirp and Charadon of the Doviello
- xist10 picked Dain the Caswallawn (Philosophical/Arcane) of the Amurites over Tasunke of the Hippus and Falamar of the Lanun.

Okay, I'm the only ARC and only PHI. I will have to take a look at the Civilopedia for further infos and short expection.
I think only Ginger + Mig have no clear eco trait ? And even then, CHA is better than PHI.
Reply

The picks look heavily weighted toward late game power, as I'd expect from the map information we've been given.

Aurorarcher as Volanna: I expect some captured animal shenanigans, and this is pretty much the worst case civ for assassins to oppose your mages. Creative is very useful for city spam, which I expect will be the mode for the first ~100 turns.

Bing as Ethne: Devouts are the anti-death summon specialists. March on all units is very nice, but the Elohim don't have a lot else going for them. I don't expect Bing to be competitive with this group.

Coldrain as Flauros: my favorite leader, Financial for economy and Creative for more territory and simplified dotmapping. The free starting techs mean he's that much closer to his mid-game super units.

Ginger as Furia: no need to worry about the barbarian warriors and lair spawns, although animals could still be a problem. Loki needs to be killed on sight. And, of course, puppets can give a lot of extra range for summons. A good candidate for the pillage economy I was suggesting for Tasunke. If he is our neighbor, the barbs may well march through his territory to attack ours.

mackoti as Varn: mackoti is very inventive and is excellent at running an economy. I expect a bunch of scary priests; it will be interesting to see which religion he chooses.

xist10 as Dain: clearly intending to emulate miguelito's double bulb of Sorcery.
Reply

Thanks. I have a big post in german, I will translate it tomorrow.

I fear Coldrain most. 3900 beakers for vampires ? I need 3760 for wizards. And the ability to built Cahnnel2 units ? Even if they are locked on Death ?
And this is with the nerf, that coldrain need additional 600 beakers for trainingyards.
Elohim get a early channel3 hero. I think, 3300 beakers, if Bing beelines fanatisms ?
1 unit is not much, but still. And if this is the best thing ?

I think Sidar could be more dangerous ? Svertalfar have a more difficult terrain, but...
And when Auro's best point are the scary assassins ? I think, I should be able to defend against this.

I can't really value the Balseraphs right.

Mackoti is scary too. The only exponential scaling worldspell ? Malakim has not much beside the worldspell, I think, but still the best leader for the best player ?
Reply

Malakim can upgrade their lightbringers to mages with AV.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

okay ? this is not in the civilopedia.
Thats makes them a bit better.
Reply

Lets start with Auroarcher.
I think one of the better FFH2 players here. Auro was the favourit last game, I think, here maybe not.
I think I undervalue the Svertalfar, but I think they are okay, not good.


[Image: attachment.php?attachmentid=2111908]

Svertalfar have a own trait.
SINinester gives +1 offensive strength for explorers.
I think (against me), the better explorers don't need it, but a strength5 unit with the first tech ?
Elf is dangerous too. 2 movement in forest ?
Built improvements in forest is strong too.

No Siegeworkshop can be bad. Chariots were Coldrains expected mage counter last game. Still, 3 units are late game and a fourth can be easly replaced.

Nyxkin and Swordsmen are nothing special - I can expect horses near the start.
Illusionist are interesting. Illusion can be a disadvantage or a advantage. - They can't kill units, but this means, the kill xp can be feed to other units.

[Image: attachment.php?attachmentid=2111909]

A fight/eco combi.
CRE is nice - even more in FFH2 with a lot less culture buildings. Still one of the weaker eco traits.
AGG is stronger than in BtS.

[Image: attachment.php?attachmentid=2111911]

I think Veil of night is nearly useless ?
He can infiltrate my border and use it then to attack weakpoints, but this means, I shouldn't open my broders to Auroarcher.

[Image: attachment.php?attachmentid=2111912]

A better assassin. 8/6 is dangerous, a fre illusion of themselve every turn ?
Still nothing gamechanging, I think.

[Image: attachment.php?attachmentid=2111910]

Shadow, Nature and Mind.
I think mostly bad ? Most are only good in afew situations.
Nature2 for 1 poisen for explorers, mind2 and both shadow spells.
The spells on the third circle should be irrelvant in most cases. But strong.
Reply

Bing is difficult to grasp for me.
Still a green player ?
The story updates per video makes it diffcult to get a few thoughts.

[Image: attachment.php?attachmentid=2111923]

TOLerant allows the Elohim, to built the UU/UB of the original owner of captured cities.
This can be strong - if Bing conquers Coldrain, we still have a vampire problem.
Even if I think, Bing is a weaker player.

The monk is anti demon unit - and a strength 6 anti demon disciple unit.
Disciple units are worse combat units than melee, but it's easier to give them more xp (Altar of Luonnotar)

Devout a Anti undeath assassin, so nothing dangerous against me.

1. UB replaces like the monk no other building. Defensivebonus and chance for defensive (50% fortification instead of 25%) for new units.
2. UB replaces the monument and is cheaper, adds priest gpp and a priest slot and gives spiritguide to all new units.
The elohim army units get stronger, when more units die.

[Image: attachment.php?attachmentid=2111924]

CRE is a bit antisynergistic - monuments are already cheaper.
ORG should be the best eco trait ?
LH got a buff, Court a small nerf, but Command Post in every city ?

[Image: attachment.php?attachmentid=2111925]

Corlindale should be of the fastes way to get a Channel2 and Channel3 unit. Fewer beakers than my wizards. I can be faster, but still. It is only one unit, with makes it not gamebreaking.
And Corlindale should be attacked over every other unit against assassins.
Peace kills the caster, but give 10 turns of peace.

[Image: attachment.php?attachmentid=2111926]

Sanctuary is defensive, but 30 turns more time ? This can be enough to built an army.
I expect Bing to survive relativ long.

[Image: attachment.php?attachmentid=2111927]

The Elohim have one of the worst palace in the game, I think.
Spirit, Nature and Water are not that useful, I think. Best spell in this group is Spirit1 (and Nature3) ?
More War rant is not good either.
Reply

I think this is Coldrains second MP ?
Still the last game wasn't bad. Coldrain had a few problems with the MP aggression, but I expect that he learns from this.

[Image: attachment.php?attachmentid=2111973]

The Calabim are a good case for one of the strongest civ in the game I think.
Both blocked units are not important.

Bloodpet a normal warrior, Moroi has access to Burning blood (+20%, + 1 movement, blitz and 20% chance to get barbaric each turn). This can backfire, but still dangerous alone.

And then we have the Vampire.
A weaker in the defensive than the champion (6/5 instead of 6/6), but Vampires starts with Channel2, Death1 and Body1. - And Vampire.
This is the first mage, which can be built. Onyl access to body and death 1+2, but that are one of the better spells in the game.
Body has Haste (+1 movement, correct use means 2 hills per turn) and Regeneration (heal after movement, +10% healing) for all units in the stack.
Death1 summons a permanent skelet - strength2+1(death). This alone means, Vampire armys have enough bodies to thrown against my own units.
Death2 means Spectre. strength 3 + death affinity + fear. very dangerous.
Vampire allows 3 more spells.
Kill a bloodpet to act again
Kill a pop (in a own city) to get experience
Make a unit of level6+ (4+ for Moroi) a Vampire.

And to research the vampire is - after the EitB nerf- still not more expensive than the champion and my wizards are only marginal cheaper. (~ 7% ?). If I want to have swordsmen to protect my wizards, I need more beakers.
And vampires have more useful tech than wizards.
The only weakness: 50% more prod than champions.

Bruja are berseker with Vampire changes. Nothing dangerous after the Vampire.
Vampire-Lords have a bigger requirment than immortals - Level12+, not Level6+.
But they have Channel3 and Mind1.

1. UB has 20% food after growth . this means, Calabim can get 60% food instead of 40% everyone else gets.
The Manor is good to. +1 rant is okay, even more when it gives +1 prod per rant .

[Image: attachment.php?attachmentid=2111974]

FIN got hit.
Still okay from a eco side and it's good Coldrain got no other leader.

[Image: attachment.php?attachmentid=2111975]

The hero is not easy to kill. Still a slightly better vampire. Fanatismus is not the first goal for Coldrain, still after he got his vampires.

[Image: attachment.php?attachmentid=2111976]

River of blood is dangerous too.
If I start next to Coldrain, I'm think, if I should rush him and use my worldspell to deny him his.

[Image: attachment.php?attachmentid=2111977]

The only "disadvantage" of the Calabim Palace ? It has no death mana. Change body to death and it would be perfect.
Still, all 3 spells are very good.
Law1 is a Burning Blood counter - dispels it.
Law2 a semi permanent summon.
Reply

Ginger and Mig are next.
Mig had won the last game. - I have the same gameplan Mig had, even if it will be a lot more difficult for me.
I have not much expectation on Gingers diplo. I still remember a unnecessary war in the CF PB 90.
Still I think a better player than I am.

[Image: attachment.php?attachmentid=2112007]

Balseraphs are interesting.

Magic units can summon puppets, who get all spells of the summoner. This means his spells have a greater reach.

Courtesan and Taskmaster can capture slaves all times - worker who can hurry a production.
Mimics steal a promotion, if they win a fight - does this include Channel or Spells ?
Freak starts mutated, but are not that strong.

The Ub are mostly uninteresting - addional happiness.

[Image: attachment.php?attachmentid=2112008]

I don't think ginger will get happiness problems.
Barbarian is interesting. Animals can still attakc, but Ginger needs less units than other players.

[Image: attachment.php?attachmentid=2112009]

Loki should be one of the most annoying units in the game.

[img]ttps://www.civforum.de/attachment.php?attachmentid=2112010[/img]

Loki has no additional promotions then the start, but Loki has 2 annoying aspects.
He retreats for every fight - I have to surrond him to kill him.
And he can reduce my culture in my cities. If my culture is reduced to 0, the city will defect.

The worldspell starts a GA.

[Image: attachment.php?attachmentid=2112023]

Air2 is the only damage spell, I think.
Chaos2 mutates all units, this can have negativ and positiv effects.
Reply



Forum Jump: