Is that character a variant? (I just love getting asked that in channel.) - Charis

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Modding Discussion Thread

What is script running sequence among econ scripts? Which one run first and what following in order? How could I I reference number from script like EcoRes.cas on EcoPower.cas and EcoUnrest.cas without lagging or problem of number is not up-to-date?
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How do you reduce the number of buildings that can be built? I have an idea for a mod that cuts down on how many buildings any city can make.
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Is there any code number for have grassland and river as building requirement?
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(June 26th, 2024, 11:34)Suppanut Wrote: Is there any code number for have grassland and river as building requirement?

Copied from MOD Manual:

Numbers for overland terrain in city ́s catchment area

as used in buildings.ini

101 = forest
102 = mountain/hill/volcano
103 = swamp
104 = desert
105 = tundra
106 = river
110 = shore

You could try one of the missing numbers for grassland.
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(June 26th, 2024, 14:33)Slingers Wrote:
(June 26th, 2024, 11:34)Suppanut Wrote: Is there any code number for have grassland and river as building requirement?

Copied from MOD Manual:

Numbers for overland terrain in city ́s catchment area

as used in buildings.ini

101 = forest
102 = mountain/hill/volcano
103 = swamp
104 = desert
105 = tundra
106 = river
110 = shore

You could try one of the missing numbers for grassland.

Thank you.
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How many custom unit ability exist right now? is it still 20? or now it could be more than 20?

And how many enchantment flag I could have? Could I have more than 100 ID?
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I think there must be something wrong with SetCityData and GetCityData function, it could not retrieve accurate value. I have tried it several times and pattern of error seem like random for me, or it recalls wrong city ID.
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Is it possible to add new ranged type icon?
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Hey,

From watching the Hadriex birdmen gameplay on YouTube, it appears that the birdman Thunderbird unit is too OP, 3 lightning bolts for one unit appears too strong, looks equivalent to one of the strongest late game very rare summons.

just fyi, thanks!
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(July 15th, 2024, 04:09)GMBarak Wrote: Hey,

From watching the Hadriex birdmen gameplay on YouTube, it appears that the birdman Thunderbird unit is too OP, 3 lightning bolts for one unit appears too strong, looks equivalent to one of the strongest late game very rare summons.

just fyi, thanks!

He has his own thread on forum but I completely agree with you. Its value is almost exceed some very rare summons.
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