November 23rd, 2024, 23:45
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I am loathe to have our scout backtrack. I'd rather have the southern scout continue on (1W?), and work the Diamonds starting this turn for the 140 gold to buy a slinger. I see it as buying ourselves the luxury to continue gaining map information. We still want to fully map the banana area and then find Woden. Then, slinger + scout could take that barb camp if TAD hasn't stumbled upon it.
Also, should we add each others as friends on steam? I happened to see your post relatively quickly, but wouldn't want to hold things up in the future. I can PM you.
November 23rd, 2024, 23:55
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Also: we can still grow this turn to size 3 and then work the Crab + Diamond next turn. It nets us an extra hammer overall vs just working the Diamond both turns.
And yeah, taking discussion to another venue is leaving this thread for reporting is probably better. Discord, Steam, Google chat - lots of options
Suffer Game Sicko
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November 24th, 2024, 12:16
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019
Eyes on the barb camp this turn, and nothing but a spear in place:
I then moved the scout 1W and revealed the desert floodplains noted in the screenshot.
But the real interesting part was what the warrior revealed. Settling on the blue circle suddenly makes Lady of Reeds & Marshes very appealing. We could have 4f2h, 3f2h1c, and 2f2h first-ring tiles. The builder would improve the Diamonds 3 turns after this city was settled. However, it doesn't really shine for another 20 turns when we get our pantheon, and we would have to settle on LoR&M when we keep uncovering more stone tiles - in other words, it reopens the debate about what our pantheon should be.
Good news is that I think it allows a double aqueduct+IZ pairing with the capital, so it probably should be settled regardless. But maybe 3rd city instead of 2nd?
Finally, I'm an idiot about the crab. We don't have that tile in our culture yet...
Suffer Game Sicko
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November 24th, 2024, 13:05
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For the viewers at home:
That loyalty pressure miiiight be from Rome's 2nd city, but we won't know until we go scout. Not sure when it was settled. But we can be pretty confident that Rome has produced 2 Warriors and 1 Settler so far. That's 120  worth of stuff. Settler had to walk to at least minimum distance. Best case, 2 turns movement, settle on 3rd turn. Settler could have been produced T17 or earlier. Averages 7 prod/turn. Rome's capital must have some serious production to get 1 settler and 2 warriors out before we got 1 settler and 2 scouts out. This is worrisome if true.
We're going to want to push east, I think. I also advocate for settling ON the furs as a 4th or 5th city, because it's on a hill and we'll need every bit of defense if TAD comes knocking. I would also like us to get Bronze Working as soon as feasible, though we have other tech priorities:
Next turn, you must switch to Mining so that it completes in time for the Builder to improve Stone at Gypsum/The Light Fantastic. Pottery > Writing is probably what we want next. Light Fantastic can throw down an early campus, perhaps, though we would have to ensure it can grow to size 4 if we still want the Gov Plaza there. There is VERY little food there, so realistically, this city will not grow very large.
Gonna mull on that some.
And as we discussed in chat, Warrior beelines for our capital, and can go after the Barb camp if it still lives. Go straight into another Settler. Builder moves to improve Diamonds and Horses.
November 24th, 2024, 15:46
(This post was last modified: November 24th, 2024, 15:46 by pindicator.)
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Turn rolled right in time for me to play quick before heading out. Nothing really new to report:
I did finally remember to switch to Mining. And the scout took one turn to explore northward but will sit on the Gypsum sight after this.
Suffer Game Sicko
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November 24th, 2024, 16:06
(This post was last modified: November 24th, 2024, 16:48 by Whosit.)
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So much stone. This is an unusual amount of Stone, right?
What tiles are the capital working? If you're working the horses, I'd assume the growth would be faster. Is this the UI just not updating correctly?
Edit: Looks like TAD produced another Warrior last turn.... As soon as our city is settled, I want our scout back out east. I know I said that a Warrior rush is unlikely, but building this many warriors this early seems very strange.
November 24th, 2024, 17:24
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I've never seen this much stone.
Working the horse+deer. The UI just doesn't update mid-turn. We have 22 food for growth and the rice comes under our culture in 2 turns, so we could go Horse for 20 & 21, then rice for 4 turns to grow. Only concern is if missing out on those 4h will slow the Settler.
Yeah, I think having our scouts between our neighbors and us is a great idea. We'll have to fit in a couple units to scout the north & south
Suffer Game Sicko
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November 24th, 2024, 18:12
(This post was last modified: November 24th, 2024, 21:28 by Whosit.)
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Got an idea:
Hopefully you can read all my nomenclature. So, first, context:
This assumes a few things. Liang first Gov in TLF. Magnus in TCoM and takes 3 titles for +growth and no-pop-loss-for-settlers. This is why the Gov Plaza goes back to the less optimal spot. Capital needs it, and "good enough for now" is often superior to "ideal later". I also marked the order capital districts might go down. Diplo Quarter is because, like Gov Plaza, it adds +1  and +1  to domestic trade routes. If we got all these districts in place, and with Magnus, theoretically get +6  /+5  on domestic routes. Gov Plaza with AncHall and promoted Magnus means it will be up to our capital to print most of our Settlers.
We'll need more scouting info, but atm I think Equal Rites to the west as city 3, and Mort in the east as City 4. This assumes the nearest Roman city is their 2nd, not their 1st. I really put this order because it will take 6 turns to found Equal Rites, walking from the capital, compared to 9-10 for Mort. But I think that we really, really want Mort, so we may still want to consider pushing it for City 3. I do not think that the Equal Rites site is in jeopardy.
That Colosseum location could potentially reach 7 cities with what I've marked down. That's +14 amenities and culture. Very good. This is why Entertainment Complex should be 3rd district at Capital. And I'd rather have Colosseum than Temple of Artemis in this situation.
And I also remembered to put down some Cahokia mounds. :P
This Gov Plaza placement makes our campuses a little weaker, but we really got shafted on mountain ranges. Also kinda surprised we haven't found ANY geothermal fissures yet....
Anyway, this is just a half-cocked idea. Let me know if you see any potential in it.
Ah, just realized Delta's Cahokia Mound might be the Pyramids instead.
Actually, if we're not getting a fast THIRD Settler, then maybe we do go for Furs (and Mort becomes Equal Rites).
Also I think we should now be saving our gold to buy a TRADER in The Light Fantastic, because it really needs that bonus food to grow! Dummy, I forgot we have to buy that stone tile first. We may have to just build the Trader.
Also Also I think we should go Foreign Trade > Craftsmanship instead of into EE, because we may not really need an early governor and we can benefit from the Craftsmanship cards a great deal in the meantime.
And I realized I didn't think of a place for a Commercial Hub for TLF. Hmm...
November 24th, 2024, 21:59
(This post was last modified: November 24th, 2024, 22:09 by Whosit.)
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Also, I did the math, and the Settler will complete 1 turn faster if you do NOT grow on the Rice. Rice only gains us 2 turns on growth. So, do we want our Settler a turn faster, or do we want an extra 1 science, 0.6 culture, and 6 gold?
Edit: Also, nothing to be done now, but I realized I was expecting you to move the scout across the river this turn. Settler will have a couple turns during transit where we just have to cross our fingers.
November 25th, 2024, 05:58
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From what I've seen, flatlands tend to either be dominated by clusters of either cattle or stone. Then hills get seeded with lots of copper and sheep, forest with deer and jungle with bananas. And then you have overlap zones where you see multiple of these bonus resources, which often tend to be the richest areas.
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