When Mjmd plans the next game with CtH, I think I should start finishing the new CtH version.
The planned patch log:
- Remove (parts of) Charrius log functions (if I interpret the code correct). Nobody uses it, and it creates python errors in German (and maybe other languages) - see
#1436
- America UB reduce to +1
![[Image: Civ4GroPers.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4GroPers.png)
- I think this should be a good compromise
- Submarine Rework 2.0
- - Add new unit category "Submarine" for Submarine and Attack submarine (and rename both)
- - - Add "Attacks Submarine (unit class) (outside of cities) first" to the Attack submarine - would allow better counterplay against mobile nukes on the high sea.
- - Add Combustion as requirement to the Submarine and revert the previous changes. This means missiles back to the submarine and
![[Image: Civ4GroPers.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4GroPers.png)
to the attack submarine. - To should be better at reaching the state goal of the previous change, later availability of mobile nukes - see
#1441
- Increase the cost of the Sumerian Ziggurat from 90
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
to 100
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
- Increase Nuke costs (again)
- - Tactical Nukes from 750
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
to 1000
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
- - ICBM from 1500
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
to 2000
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
- Increase Manhattan Cost from 1500
![[Image: Civ4Produktion.png]](https://www.civforum.de/images/smilies/civ4symbole/Civ4Produktion.png)
to 3000
Further ideas to discuss:
- Reduce the XP bonus from dry docks from 4 to 3. - This would make it more difficult to get to Navigation 2 promotion and changes the dry dock to be more inline with barrack/airport. - Mostly a nerf to CHA players.
- - Add the missing XP back with the Hospital. - This would allow CHA to get 3 Promotions units in every city (with Theocracy and Vassalage) and non-CHA with Pentagon (and Theocracy and Vassalage). - Hospital because this building gets almost never build (and researched). The RtR option of colosseums already got the war wariness boost.
- - Alternative increase the pentagon from 2 XP to 3 XP.
And I don't know if this is possible, but as idea:
Invert the UN Nuke resolution.
Some needs to pass this resolution to build nukes - this also would allow one player to Never! nukes ingame.