Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] New setting, same RNG. yuris125, Civ6 PBEM26

Yeah finding this spot was insane! I am worried about food long-term though, a lot of hills and not a lot of farming potential in the area

Met Pindicator's scout, although for some reason the game didn't count as contact
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Still no contact with Pindicator




But I'm sure we'll make one eventually. No rush really, don't think there's any benefit in Civ6 in making contact earlier? I will need one for Writing Eureka, but that's not needed imminently

One more thing of note - you can just about see the border of the city signs of which I saw on the settler lense, and I don't think these are border colours of Kongo. Could be another city state? In which case there's even less reason to rushing contact with them, since I know the first contact envoy would be gone. All in all, this side can wait until the scout is out

The main priority at present is to check the northern plains, in case there's something that will make me change my mind regarding the location of the 3rd city

In the meantime, I found another city state in the east




It is a pretty good one, too - I generally like suzerain bonuses which give unique tile improvements, and this one gives a free tech when you build the first one?! A little hard to control the RNG to avoid getting a cheap dud, with how deep beelines are in Civ6. I'll see what I can do when the time comes. Probably won't be in the near future, we don't want to boost research too much. But if I want the option, it's there - I got the first contact envoy, so just sending Amani there would give me suzerain. And maybe early game is the most beneficial time to get a free tech

First contact envoy pretty much confirms that the east is my backline. Which is kind of insane - looks like I have space to settle ~5 cities uncontested, and the land is pretty high quality (maybe a bit low on production, if I wanted to find something to complain about)
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Actually thinking maybe I want to go west for the 3rd city. I staked my claim in the east, surely no one will try to settle in the gap between Bogota and Quito - and I don't even know of anyone who would be in a position to try. I don't want to go further east without more miilitary. And the coffee spot is just better than anything I have in the east
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Made contact with Pindicator

First chance to compare my numbers with someone else - and they're not as bad as I feared. Surprised I have more money, but perhaps he bought that scout, or a tile. I am going to hold on to the cash and buy a trader (barring an emergency) - I need a road between Bogota and Quito. However I do intend to wait on finishing Foreign Trade until the pantheon is done, so that I can switch out of God King




So as I said, I have room for 5 cities in the east - 4 marked, and a filler on the northern coast, probably on the one tile I didn't uncover (NE of rice / W of stone). Might move the middle city SE and build a campus on the tile where the city pin currently is - although the maize tile is the obvious best spot for a campus, and removing that maize is not a terrible option. Still time to decide on this. Think I'm happy with the plan for the rest of the cities - and there could be room for one more, east of the warrior's position

This does mean that my pre-game plan of a horseman attack looks unnecessary. With this land, I want to develop peacefully, probably all the way through the Classical era

I do think I will go for coffee spot as the third city, it does have farmable rice for Irrigation eureka, and generally getting new luxuries is the preferred play, so that I don't get my growth stifled by running out of amenities. The eastern city between Bogota and Quito wouldn't be much more than a filler, and I can settle it after the road between the two cities is in place, losing fewer turns moving the settler

I would like to go for builder after settler in Bogota, but maybe I need to fit an archer in the queue for safety
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Settler is out and on the way to the coffee spot. Realised I can't build an archer yet, Archery is still researching, so getting a builder first, then an archer before the next settler

Real question is what I'm researching after Archery. The choice between HBR for safety or Writing - Currency for markets and trade routes. Trade routes would be very welcome, not just for cash, but food from internal trade routes would be very welcome too, since a fair few cities are going to be low on food. So the real question is, can I feel safe enough to keep going without stronger military? Especially as I'm not planning to go for iron-based melee units any time soon, and would like something stronger than warriors

Probably safe enough to at least research Writing, and then evaluate - I'll have more scouting by then
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Craftsmanship finished, and since barbs are still a no-show in my part of the world, I switched military policy from Discipline to Survey (double XP for recon units). Not a lot of benefit either way, but the scout will get at least half a dozen turns of increased XP. Will most likely change back when I finish the pantheon, complete Foreign Trade, and switch out of God-King

On research front, I completely forgot in the previous post that my next research has to be Irrigation, so that I can connect the rest of the luxuries

Thinking I should build the archer in Quito, and keep Bogota on settler production - settler in Quito is currently showing it would take 24 turns. Will probably wait for Early Empire and Colonisation policy before building settlers outside the capital

There's also an argument to be made for building a few monuments, as culture research is way too slow for my liking at present. But we'll see what pantheon I'll end up picking up. I'm probably getting the last pick, I had no speed ups on the way to CoL, nor any extra faith income. My first choice would be Fertility Rites due to lack of food, but that will probably be taken. Might just end up with culture from plantations or pastures

Still keeping a watchful eye on Pindictor - looks like he built an archer himself (his strength went from 40 to 55), and while he's probably not doing anything aggressive at present, I need to make sure. Just knowing where exactly he is would be helpful!
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Pindicator settled his 3rd city 2 turns before me, and I think built a Monument (his culture went for 2/turn to 7). So I am starting to feel the slowness of my start. It is not by much yet, but I have to be mindful. There's a lot of potential with this start, but I can't afford to fall too far behind

Although perhaps everyone has a lot of space to work with? We're 35 turns into the game, and Pindicator only has contact with two player including me. Looks like we may be quite spread out
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T37

Met Mogadishu, triggering Political Philosophy eureka




No first contact unfortunately, Pindicator got that

There's a river valley between Quito and Mogadishu, which I actually really want - there's 3 sugars, and Colombia really likes clustered plantation resources. Tentatively something like the pins in the screenshot? But it is a bit far - the eastern pin is 13 tiles from Bogota. Feels like I need a bit more development and more military before I can afford it

Also, amenities are a concern. I still haven't found a 2nd continent, and Pindicator has a single luxury, a coffee - so he's on the same continent. So this continent's 4 luxuries is all I can count on for the foreseeable future

That said, I just realised that my scout and its 10 melee strength did add to my power rating. When I met Pindicator, he was at 40 power, and I thought it was 2 warriors, same as me. But now it looks like he opened with 2 scouts and skipped the warrior. So I guess he's not a military threat at present. But does this mean I can afford spending 10 or so turns building a settler, and then another 10 moving it to this area?

I'm actually thinking I should build a monument in the capital after builder, and hold off on another settler. There's no immediate need for another city, but I do need to speed up progress through the culture tree to unlock Colonisation, and improve progress through the tree in general. Even if I do go for a culture-generating pantheon, the extra monument culture will be helpful

Speaking of extra culture, behold: the tile picker stupidity




The first tile Quito's border expanded to is the salt - not one I would've picked, but at least understandable. But now it wants to claim the no-yield natural wonder tile as the next one. Meanwhile, a perfectly usable 1f/3h/1c tile remains unclaimed. Honestly would've spent 60g to buy it, but can't afford it right now - iirc a trader costs 210g, and I will need to buy one in 4 turns, once I hit 25 faith (pretty sure it's 25 to unlock a pantheon? actually should check)
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Classic tilepicker.
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Legitimately one of the areas that Civ VII really improved upon.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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