The Khmer Invasion
I converted back into Theocracy and adopted Mercantilism in the process, as the war(s) lost me all of my foreign trade routes anyway. I think that makes it into five civic changes over the last 30ish turns.
Research is turned off for one turn to gather some much needed upgrade cash. I'm not sure whether drafted Muskets or Curaissiers will be my next goal in the tech three. Probably both!
Slaving in a golden age is such a shame, but almost every city whipped a Knight from scratch this turn. You'll notice a considerable drop in score because of it. If they think they can beat me when I have the home advantage they surely got the wrong idea.
My stack in Germany is withdrawing. The mounted units will travel to my southern border post haste while the remaining units keeps the Germans at bay. Quickstep will be abandoned sooner or later, as it's hopelessly exposed and I'm in need of cutting down on my logistics.
I declared war on Bob. Not sure whether I'll bother declaring on Moogle.
Funnily enough I had placed a Great Artist in Psamathe in order for him to be available for an emergency culture expansion at Chillingworth. I never thought I'd use it, but what do you know.
I decided to give defending Chillingworth my best possible effort. The culture bomb brings the defenses up to 80%, and obviously I slaved a Pikeman. Both the Longbowman and Crossbowman were given City Garrison II promotions, and I placed a Worker in the way of Timmy's stack so that he'll be down one unit in the assault on the city. I can therefore discount of the medic Chariot, which leaves 16 Horse Archers available for the attack. I've honestly never charged into a heavily fortified city fielding medieval defenders with only Horse Archers, so I don't really know what his chances of success are.
With modifiers;
The Longbow gets 175% extra, putting it at 16.5
The Crossbowman gets 155% extra, putting it at 15.3
The Pikeman gets 180% extra, putting it at 16.8
The Spearman gets 205% extra, putting it at 12.2
The Axeman gets 105% extra, putting it at 10.25
The Sentry War Chariot moving in to reinforce is strength 5
I'm not surpised if the odds on his first attacks are so low that he's likely to not even scratch my units. I have the feeling we're talking less than 1% chance of winning, so hope probably is not lost just yet. Out of personal experience I'd say he needs 3 Horse Archers each just for the Spear and Axe, and if that holds true then my three top defenders only have to waste 8 HA's together to hold onto the city.
All I need is to hold the city for one turn - just one fucking turn - and I'll have it reinforced by a bunch of Knights ready to kick Timmy's sorry ass out of here.
The world's greatest city deserves a better fate than falling to the Khmer hordes.