Quick thread posting.
I hope I get an better idea for an thread title when I choosed my civ.
Anyway, thread for my third EitB game.
Using the first post to collect a few needed and wanted Balancechanges for the next EitB Version.
0. Implement the Custom Wonders from Refsteel in the game. Either using a simply Mananode graphic or ask the AoE team to copy some of their graphics ?
1. Change Sun2 Spell description - Immobile Unable to act
1.1 or create a "Held" Promotion with a 50% chance to vanish each turn ?
2. Allow Pillage for Reconunits
3. Take a look at unit speed
3.1 At least 2 movement for most unit types ? - Melee/Archer
3.2 Remove both Mobility promotions ?
3.2.1 Add a new copy for melee units without Tech requirement ?
3.2.2 Rework Mobilitypromotion to increase maximum movement ? - Idea would be coping AoE to change Promotion after a turn
3.2.2.1 Other idea would be a rework to grant access to "free" spell ?
This way, I could add only partial movement using python, I think.
3.3 Nerf Ship speed ?
3.3.1 Block Units with Waterwalking from being transported ?
3.3.2 Block Unloading/Loading of units when they have 0 movement ?
3.3.3 Add some kind of anti ship missile spell ?
3.3.4 Block spells by units on transports ? - Or better from units without Water walking on water tiles ?
3.4 Increase Ancient Forest Movement cost to +2 ?
4. Archers with Access to Bronze weapons ? - Would allow at least access to a 6 defense unit against 6 attack chariots. Ironweapon chariots are still a "problem"
4.1 Reduce archer attack strenght to 2/5 -> 3/6 with BW ?
5. Fyrdwell starts with Dexterous ?
7. Promotions
7.1 Defensiv needs a boost. +25% in the best case ? Combat 3 always gives 20%.
7.2 Guardsman possible early to get ? AoE has Garnison2 or Combat4 - and allows access to non melee units.
7.3 Remove Combat requirement from Sentry ?
7.4 Add a combat requirement for Mobility2 ? - 3.2
7.5 Rework XP from Start in general ? There are 4 sources (of 2XP) avaible for all and 2 of them more or less exclusive for one player.
7.5.1 Add a passive XP generation to all units ?
7.5.2 Give back the Commander from General pool ?
8. Update the spell description for Longshore crew and Buccaneer crew. - Malus got changed in one version
9. Hide ability for assasins ?!
10. Expand the description of Guardsmen/Marksmen
11. Worldspells
11.1 Remove disadvantages from Ljosalfar worldspell ? - Forests remain as they are ?
11.2 The hidden promotion allows all units to reveal themself ? - Buff for Sidar
11.3 Buff Svertalfar WS ? Hidden Nationality isn't that useful outside of a deep strike to ignore culture teleport
12. Nerf Lanun Water eco strenght ?
12.1 Remove palace food bonus
12.2 Create a UB at Seafaring with that effect for the city only
12.2.1 Implement this as lighthouse UB.
13. Add Damage type for affinities to the Mana concept page
14. Have a look at Reli victory ?
14.1 Sadly I don't think I can remove the partial counting of the population in the case of more than one religion in a city.
I hope I get an better idea for an thread title when I choosed my civ.
Anyway, thread for my third EitB game.
Using the first post to collect a few needed and wanted Balancechanges for the next EitB Version.
0. Implement the Custom Wonders from Refsteel in the game. Either using a simply Mananode graphic or ask the AoE team to copy some of their graphics ?
1. Change Sun2 Spell description - Immobile Unable to act
1.1 or create a "Held" Promotion with a 50% chance to vanish each turn ?
2. Allow Pillage for Reconunits
3. Take a look at unit speed
3.1 At least 2 movement for most unit types ? - Melee/Archer
3.2 Remove both Mobility promotions ?
3.2.1 Add a new copy for melee units without Tech requirement ?
3.2.2 Rework Mobilitypromotion to increase maximum movement ? - Idea would be coping AoE to change Promotion after a turn
3.2.2.1 Other idea would be a rework to grant access to "free" spell ?
This way, I could add only partial movement using python, I think.
3.3 Nerf Ship speed ?
3.3.1 Block Units with Waterwalking from being transported ?
3.3.2 Block Unloading/Loading of units when they have 0 movement ?
3.3.3 Add some kind of anti ship missile spell ?
3.3.4 Block spells by units on transports ? - Or better from units without Water walking on water tiles ?
3.4 Increase Ancient Forest Movement cost to +2 ?
4. Archers with Access to Bronze weapons ? - Would allow at least access to a 6 defense unit against 6 attack chariots. Ironweapon chariots are still a "problem"
4.1 Reduce archer attack strenght to 2/5 -> 3/6 with BW ?
5. Fyrdwell starts with Dexterous ?
7. Promotions
7.1 Defensiv needs a boost. +25% in the best case ? Combat 3 always gives 20%.
7.2 Guardsman possible early to get ? AoE has Garnison2 or Combat4 - and allows access to non melee units.
7.3 Remove Combat requirement from Sentry ?
7.4 Add a combat requirement for Mobility2 ? - 3.2
7.5 Rework XP from Start in general ? There are 4 sources (of 2XP) avaible for all and 2 of them more or less exclusive for one player.
7.5.1 Add a passive XP generation to all units ?
7.5.2 Give back the Commander from General pool ?
8. Update the spell description for Longshore crew and Buccaneer crew. - Malus got changed in one version
9. Hide ability for assasins ?!
10. Expand the description of Guardsmen/Marksmen
11. Worldspells
11.1 Remove disadvantages from Ljosalfar worldspell ? - Forests remain as they are ?
11.2 The hidden promotion allows all units to reveal themself ? - Buff for Sidar
11.3 Buff Svertalfar WS ? Hidden Nationality isn't that useful outside of a deep strike to ignore culture teleport
12. Nerf Lanun Water eco strenght ?
12.1 Remove palace food bonus
12.2 Create a UB at Seafaring with that effect for the city only
12.2.1 Implement this as lighthouse UB.
13. Add Damage type for affinities to the Mana concept page
14. Have a look at Reli victory ?
14.1 Sadly I don't think I can remove the partial counting of the population in the case of more than one religion in a city.

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