Is that character a variant? (I just love getting asked that in channel.) - Charis

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Mr. Cairo Thread (spoilers)

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Your start:
[Image: LIXE.jpg]

I think the fog should actually be accurate here, including the hint of coast, though there might be one or two small changes if everyone takes a long time to make their picks. Speaking of which, here's your first set of options; you can reroll up to twice if you don't like them:

Dain the Caswallawn (Arcane, Philosophical) of the Amurites, with Mysticism
or
Beeri Bawl (Financial, Industrious) of the Luchuirp, with Mining OR Masonry
or
Cardith Lorda (Philosophical, Expansive, Adaptive) of the Kuriotates, with Animal Husbandry OR Calendar
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Immediate first impression is that I want Cardith. I like the playstyle and I think it's also one of the easiest civs to play for someone coming back to the game after a long break like I am. But I'll have to test it out. Also, AH or Calendar are better techs to start with than the other options imo
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Curious to see what you decide! Also, after mentioning the hint of coast, I notice I must have accidentally cropped it out (or imagined it) when I was creating the screenshot. I thought there was the merest hint of a coastline in the far bottom left, but now I see that part of the image is cut off in the screeny I posted; sorry about that!
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I'm going to use this post to keep track of my thoughts as I sim.

First sim is Cardith, and deciding between AH and Calendar. Calendar lets me revolt out of Pacifism and into Agrarianism at game start, for a decent amount of efficiency. However, in my sim there's a decent amount of wasted worker turns waiting for AH to finish. I think with three AH resources in BFC going AH first is the correct play.

I had a look at Auro from the last game here as he was also playing Cardith, and chose AH over Calendar. His tech path was: Calendar -> Mysticism so he could revolt to God King at the same time as agrarianism. I'm debating doing to same, or going for Mining either before Calendar or Mysticism to get the gems. If I do I think I'd want to revolt out of Pacifism at the start, even though I'd have to revolt again to Agrarianism and God King later. Staying in Pacifism that long would end up losing a fair amount of hammers unless I go very light on units, which I don't want to risk.

Mining -> Myst -> Calendar finishes ~turn 35 for the second revolt into Religion+God King. This path lets me build 4 Scouts/Warriors before reaching size five and builds a settler by turn 19, with the next one out by turn 32/33, and either Warriors+Elder Council in between or a Tailor+Elder Council. This is the path I'm currently leaning towards.

Next sim is starting with Calendar (T0 revolt into Religion/Agrarianism) and going Mining->AH. Settler still finishes T19, but only 3 Warriors/Scouts beforehand. Also, not as efficient for the worker, which spends a lot of time building farms that don't get used, as with EXP it's better to work a 3 hammer tile than a 4 food tile when building a settler. This path would get me a second settler around the same time but I won't get to Myst until ~turn 37, and of course the pastures are completed a lot later than the other start. I am convinced that going to Mining first is the correct play, just because that 7 commerce tile is so good.
I'll have a go simming out the other options in a bit. Beeri Bawl with Mining next.
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I'll hopefully find the time to properly sim the other options in the next few days or so, but If I need to make a decision before that go with Cardith and Animal Husbandry.
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I'm assuming you're still making your decision, so haven't locked anything in yet; just wanted to check in and make sure we're indeed on the same page!
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Yeah, still working it out. If I'm the last one and you're waiting on me, then we can lock in Cardith + AH.
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And of course I forgot the T1 revolt, so I'm down 1 hammer already
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I don't have the time/energy for anything in-depth at this point, but I thought a quick update with some screenshots would be appreciated.


Here is my capital. I settled in place and followed through with my tech plan of Mining first, followed by Mysticism and Calendar. After Education I'm getting Horseback Riding for Centaurs, and I might just rush one of my neighbours with them. The copper is in the tundra to the south, I'll probably build an outpost there soon.


Second city, on the coast, and gets the Horses in range. Coldrain is to the north.


Third city. Not necessarily the most optimal city, but it has good potential and gets two mana sources in my borders without needing an outpost. DaveV is to the east.


Inside my cap. Obviously being the Kuriotates and running God King this is the main engine of the civ. After the Temple I'll 1-turn a scout to grow to 10 then build another worker or two even. I'll also use the Great Sage for an Academy then add a Priest for the next GP for a GA most likely.


Demo's are looking good overall. I probably have 2 or 3 more warriors than I need, but that's ok.
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