I don't think I've ever done a primary blizzard sorcie before, in large part because there are no secondary damage options in the other trees as good as Frozen Orb: Nova is mana-hungry and wants all the mastery points you can get, Fireball&co want their synergies + Mastery, and Firewall wants Blaze along for the ride, the latter working poorly with permanent mercenaries in the mix now. Lightning/CL have the same problems as Fireball, Thunder Storm is a joke, and Enchant... don't. I speak from experience.
But what about Hydra? It has two synergies, but they are the weakest aside from Frozen Orb's at 3% per point. It's a bad skill in LoD. Period. Blizzard, in their infinite wisdom, decided to effectively limit their numbers to 6 in the worst way possible: global cooldown timers, so they took forever to ramp up to their maximum number. At the same time, they gave the assassin class hydras, limited to 5, without any cooldowns, that shoot charged bolt, lightning, or even corpse explosion! And it never occurred to them to do the same (hard limit, no cooldown) for the Sorceress, until resurrected version 2.4.
So now we have a bona-fide trapsin option, shooting firebolts in triplets, that still take time to ramp up (as can be seen in the journey of Sullla's Lernie, who died the same place as T-Hawk's Starsurge).
My character was twinked. Softcore. Her run wasn't intended to be "one for the ages", or to even mean anything. It was to give me a blizzard sorceress who can farm Mephisto and Andariel for fat loot, and speed through p7 Lower Kurast without immunes getting in the way. The twinks were a sub-par spirit sword (still better than almost anything that rolls on orbs
), Lore, and Glacial amulet of the Apprentice. That blue was a thing of beauty. Oh and a Skin of the Vipermagi with an Um rune. There was also a Harlequin Crest with a perfect topaz in it, because I've got my itching for loot to be excited over before inevitably tossing them into some refuse pile.
As for the run, I opted for a firebolt start to respec out of. Saves me from doing excessive chugging, and I'm already a fan of the leaf staff. Could have probably used Charged Bolt, then go static/nova instead, but I at least didn't have to chug, and Firebolt scaled better into higher player counts, even if weaker than Cinderella's, due to the need to pump pre-requirements. Blizzard took the spotlight as soon as it came online, especially once bolstered by Spirit+insight's mana regen. The respec happened at level 30, and although I had hydra, it didn't see much use until late nightmare, where my investment was starting to pay off against the cold immunes showing up in the ice caves, where it's long range let me scout and kill enemies from a safe distance.
Of course the real fun starts in hell, but I have to leave that for later.
But what about Hydra? It has two synergies, but they are the weakest aside from Frozen Orb's at 3% per point. It's a bad skill in LoD. Period. Blizzard, in their infinite wisdom, decided to effectively limit their numbers to 6 in the worst way possible: global cooldown timers, so they took forever to ramp up to their maximum number. At the same time, they gave the assassin class hydras, limited to 5, without any cooldowns, that shoot charged bolt, lightning, or even corpse explosion! And it never occurred to them to do the same (hard limit, no cooldown) for the Sorceress, until resurrected version 2.4.
So now we have a bona-fide trapsin option, shooting firebolts in triplets, that still take time to ramp up (as can be seen in the journey of Sullla's Lernie, who died the same place as T-Hawk's Starsurge).
My character was twinked. Softcore. Her run wasn't intended to be "one for the ages", or to even mean anything. It was to give me a blizzard sorceress who can farm Mephisto and Andariel for fat loot, and speed through p7 Lower Kurast without immunes getting in the way. The twinks were a sub-par spirit sword (still better than almost anything that rolls on orbs
), Lore, and Glacial amulet of the Apprentice. That blue was a thing of beauty. Oh and a Skin of the Vipermagi with an Um rune. There was also a Harlequin Crest with a perfect topaz in it, because I've got my itching for loot to be excited over before inevitably tossing them into some refuse pile.As for the run, I opted for a firebolt start to respec out of. Saves me from doing excessive chugging, and I'm already a fan of the leaf staff. Could have probably used Charged Bolt, then go static/nova instead, but I at least didn't have to chug, and Firebolt scaled better into higher player counts, even if weaker than Cinderella's, due to the need to pump pre-requirements. Blizzard took the spotlight as soon as it came online, especially once bolstered by Spirit+insight's mana regen. The respec happened at level 30, and although I had hydra, it didn't see much use until late nightmare, where my investment was starting to pay off against the cold immunes showing up in the ice caves, where it's long range let me scout and kill enemies from a safe distance.
Of course the real fun starts in hell, but I have to leave that for later.

