https://www.moddb.com/mods/caster-of-mag...com2-10510
Warlord mod version 1.5.10.0 is released to catch up with new version of Caster of Magic for Windows and coming up with new additional features such as turn opponent fortresses into Demon King castles from JRPG....
Warlord_Manual v1.5.10.0.doc (Size: 951.5 KB / Downloads: 4)
Change Logs:
Version 1.5.10.0
Code:
· Update code to fit base game version 1.5.10.
· Planar Guide script update using function introduced in version 1.5.10.
· AI’s spell picking script is now report their picking choice they run but not pick to debug log.
City&Race:
· Bug Fix: description of Alchemist’s Guild does not mentioned +2 Spell Research bonus.
· Caravanserai is now also working for non-nomad city.
· Baray is no longer grant amphibious to all units trained in the city, only on Reptile Riders.
· Nomad now generates 1 food per desert/tundra and 2 food per grassland tile and max population bonus from desert change from 0.25 to 0.5.
Units:
· Bug Fix: Midget Submarine could not thrown when flying.
· Sea Serpent, Great Wyrm, Greater Gaia Lord, Lesser Gaia Lord now could not fly even if they get enchant with flying ability, it will gain +1 Thrown attack instead.
· Goblin Gliders are no longer required mountain, volcano, or chaos node anymore.
· Production cost of settlers is now increased by 5% for each city the wizard owns.
Spells and Abilities:
· Wizard is no longer get 1 common spell at 0 book, now need 1 book in that realm to get spell from that realm.
· Bug Fix: Description of Spell of Return fall off the page.
· Revised descriptions of Nature Link spell and enchantment.
· Revised descriptions of Guardian Wind spell and enchantment
· Revised description of Missile Immunity to include detail on how it does not block attached touch ability coming with ranged attack.
· Revised description of Magic Immunity to include detail on how it does not block Illusion and Doom magic ranged attack.
· Revised description of Vertigo spell to mention that it could be blocked by Illusion Immunity
· Spell Sea Serpent is now also create water hole on combat map on casting location.
· New ability: Gigantic Submerger, the creature could not fly even if enchanted with flying, if it get flying, flying would be replaced by +1 thrown instead.
· Catapult and Goblins could nolonger be summoned Pandora Box ability.
· Goblin Pox is now dissipated once last Goblin Poxbearers unit on that side destroyed and could return once Poxbearers coming back to play in combat.
· Now budding also transfer damage as irrecoverable. Budding unit is no longer has more health than their host.
· Update description of Planewalking spell and enchantment, state it as unlock instead of activate Tower of Wizardry.
· Update description of Plane Shift spell, state it as unlock instead of activate Tower of Wizardry.
· Update description of Lycanthropy spell, state that it is unit transformation instead of enchantment.
· Update description of Caster ability, state that their casting cost does not affects by cost modification.
· Planer Guide ability is now changed to all friendly unit it shared stack that turn temporary gain Transient Shifter unit enchantment until the end of turn.
· Transient Shifter, unit enchantment that allow unit to plane shifting, it will be removed at the end of turn.
Others:
· New pentagram icon is implemented.
· New scoring option “Pleasantville”, city administration is no longer suffer from distance-based corruption and settler cost no longer scale by size of empire.
· New scoring option “Fortress on the Hill”, "Mountain King", "Mount Doom", "Sand Pit", "Everglade", "Disney on Ice", and "Magic Garden", allow to manipulate terrain under human player fortress at the start of the game.
· New scoring option “Orihalcon Fortress”, grant Orihalcon ore to human player’s fortress at the start of the game.
· New scoring option “You Too, Orihalcon?”, grant all opponent ai wizards Orihalcon at their fortress at the start of the game.
· New scoring option “Neo Venezia”, human player fortress start with Baray in the city with its upkeep refunded.
· New scoring option “Doomsday Bunker”, human player fortress start with Undercity Hive Network in the city with its upkeep refunded.
· New scoring option “Firework Factory”, human player fortress start with Military Workshop in the city with its upkeep refunded.
· New scoring option “World Tree”, human player fortress start with Tree of Life in the city with its upkeep refunded.
· New scoring option “Grand Bazaar”, human player fortress start with Caravanserai in the city with its upkeep refunded.
· New scoring option “Absolute Fortress”, human player fortress start with City Wall, Fortification, and Hillfort in the city with their upkeep refunded.
· New scoring option “Demon King’s Castle”, all ai player fortress start with City Wall, Fortification, Hillfort, Baray, Undercity Hive Network, and Tree of Life with their upkeep refunded and these building will be added to the city when AI cast Spell of Return on the site of new Fortress.
· Change category of “Post-catalysm” from Accessibility Options to Advanced Options.
· Drought pattern of dry climate changes to 4% for each desert tile.
· Position of scoring options are readjusted so that they would not be overlapped with OK button.
· Sailing units that stranded on land on overland map now could participate in defensive battle.
· Remove cast metal-like node from main interface.
· Different from CoM for Windows 1.5.10, Tower of Wizardry is not exempt from Wizard Pact due to this mod has a lot of Pact Exemption units.