Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Pindicator digs up the past with Kongo

Turn 083

Picked up my second Great Merchant, this one was the one I wanted:




Switched Surfcaster over to another trade, so I'll soon have 4 going.  Once those are done then I'll prebuild builders for Feudalism. 

Yuri declared war on Hattusa, so I'm going to settle up on him with the settler I have out now.  I think the other one goes west to try to get a foothold on the other side of the mountains.  There's a defensive area west of the capital, so at worst we grab that for ourselves.  Then probably have to take to the seas to settle that area.

Tech is going to be Masonry > Stirrups and then maybe I can do something with knights?  I think with the Feudalism boost I can get to Knights within 15 turns, so I will need to build horsemen after the builders.
Suffer Game Sicko
Dodo Tier Player
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Too bad the most experienced and aggressive player again drew an early rush civ.
Greenline's past war performance does not bode well for the game.

I would at least try to squeeze in a horseman and have it running around TAD's lands. So that if he attacks Greenline he must keep some troops at home otherwise you can pillage his homelands. As for your last remark, you are aware that it's chariots that upgrade to knights, not horsemen?

What was the first Great Merchant?
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Chariot + 20 irons + plenty of money to be exact smile
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First Great Merchant was the one that gives a source of a luxury - I ran him over to the west and eventually grabbed some Olives that Archduke hadn't claimed yet.

I think it's 180 gold per upgrade, based on Hammer Difference x 1.5 + 10- so I should be able to upgrade a number if I sell out for it.
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Dodo Tier Player
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I think by the time you have a couple of knights in Archdukes lands he will have city walls and crossbowmen. With your long supply lines anything more than pinning his forces is impossible. Maybe it is better to make a plan to conquer Yuris, who conveniently parked ihis cities close to yours.
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Turn 088

Yeah, Yuri would absolutely be the target. Plan would be to set up a line along the mountains and try to win on "my side" of the map.




Feudalism comes next turn. I have builders 1 turn from completion in Aristocrat and Behemoth, and Surfcaster's is 2 away. Then I need to start getting mines laid down in my core cities. I've been holding off on the settler up on Yuri's border so I can get the +2 charges when it gets settled.

I also decided to send a settler west to claim the mountain valley there. Though I really need to move archers in the area and try to make this a fortified killing ground - although I haven't decided yet if this city goes on the dyes or SE of the dyes. If I settle on the dyes then I plant an encampment down on the sign post for Harbinger. Or I settle SE of the dye and put the encampment east of the Ivory.

It's possible I could be settling this area too soon, but I also want to get some of Archduke's attention and pull some troops away from greenline.
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Dodo Tier Player
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If you settle on the dye, I would put the encampment on the spot where your warrior is. If you settle one SE, I would put it west of the dye. In both cases, all tiles adjacent to your city are covered by the encampment.

Lumbermills are superior to mines. Before Apprenticeship even a flat lumbermill is better than a hill mine. A hill lumbermill is always superior. Minor detail: it also lets you keep the appeal for faith from your pantheon.
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Don't you mean NW of the Dye? West seems like it doesn't cover much at all
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Dodo Tier Player
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We must be using a different compass. NW of the dye is a mountain. I mean left. Since it is on a hill it can shoot two tiles away and thus cover the tiles next to your city, threatening melee units when the try to surround the city (assuming there are walls).
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Oh, I'm mixing up settlers: I was looking at the coffee in the northeast in the spot by Yuri, that was the reason for my confusion
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Dodo Tier Player
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