Turn 083
Picked up my second Great Merchant, this one was the one I wanted:

Switched Surfcaster over to another trade, so I'll soon have 4 going. Once those are done then I'll prebuild builders for Feudalism.
Yuri declared war on Hattusa, so I'm going to settle up on him with the settler I have out now. I think the other one goes west to try to get a foothold on the other side of the mountains. There's a defensive area west of the capital, so at worst we grab that for ourselves. Then probably have to take to the seas to settle that area.
Tech is going to be Masonry > Stirrups and then maybe I can do something with knights? I think with the Feudalism boost I can get to Knights within 15 turns, so I will need to build horsemen after the builders.
Picked up my second Great Merchant, this one was the one I wanted:
Switched Surfcaster over to another trade, so I'll soon have 4 going. Once those are done then I'll prebuild builders for Feudalism.
Yuri declared war on Hattusa, so I'm going to settle up on him with the settler I have out now. I think the other one goes west to try to get a foothold on the other side of the mountains. There's a defensive area west of the capital, so at worst we grab that for ourselves. Then probably have to take to the seas to settle that area.
Tech is going to be Masonry > Stirrups and then maybe I can do something with knights? I think with the Feudalism boost I can get to Knights within 15 turns, so I will need to build horsemen after the builders.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player
