September 19th, 2004, 10:07
Posts: 149
Threads: 13
Joined: Mar 2004
Some of that guide is correct.
Namely: Mana drained per point of damage absorbed = (32-telekinesis slvl)/16. Those are hard points only. So, one for one is achieved at slvl 16 tk. You get .75 mana drained per damage absorbed at slvl 20 tk.
I think it's a mixed bag. For an all energy girl, energy shield can be used effectively. Magic and especially physical damage reduction item can make this girl viable. I don't like the way ES ignores resistances, but I wonder if she'd be too powerful in that case. Tough call. Certainly a tweaked out sorcie with mucho skills items and physical damage reduction is a serious tank now--if resistances were calculated before ES--that char may be too powerful .
I am not sure I am going to jump in, but if I do, it will be a blue rogue.
September 19th, 2004, 10:19
Posts: 161
Threads: 24
Joined: Mar 2004
Quote:Originally posted by Bam-Bam@Sep 19 2004, 09:58 AM
Some of that guide is correct.
Namely: Mana drained per point of damage absorbed = (32-telekinesis slvl)/16. Those are hard points only. So, one for one is achieved at slvl 16 tk. You get .75 mana drained per damage absorbed at slvl 20 tk.
I think it's a mixed bag. For an all energy girl, energy shield can be used effectively. Magic and especially physical damage reduction item can make this girl viable. I don't like the way ES ignores resistances, but I wonder if she'd be too powerful in that case. Tough call. Certainly a tweaked out sorcie with mucho skills items and physical damage reduction is a serious tank now--if resistances were calculated before ES--that char may be too powerful .
I am not sure I am going to jump in, but if I do, it will be a blue rogue.
May be to powerful? :P
Yes, getting healed by physical damage is All Powerful.
E-Shield breaks the physical resistance cap. Past 100%+ you start absorbing physical damage much like you would elemental damage. I forget the exact numbers. You also need flat damage redux like Sol runes or Life Everlasting items. Once damage rolls reach low enough, they actually roll over.
September 19th, 2004, 11:18
Posts: 3,032
Threads: 266
Joined: Mar 2004
Quote:The guide is full of glaring mistakes
O my, Doc sounding like KoP.
The guide does give a good explanation on how ES works in 1.10. (Remember I always say I just wish Bliz would just leave the friggin game alone and stop F**king up the game?).
The opening statement pretty well reflects the state of pubbie minds. And the problem, of course, is guides like that one itself. Here is a good example why Doc and I agree LoD can be like...
Rocket Science. While Doc may or may not embrace the HiTech... I have fallen to become a LowTech. I don't read any Diablo related info other than whats here at the RB, unless (and only a fraction of those) I am pointed to by someone. I used to be absorbed in game data in CD, and I am not dising anyone having interest in the inner workings of LoD either but things are different in LoD where you already have Uberized uniques and rune word and skills trees. Thus, most of the benefit gained from data insight are no more than a pursue of GodMode, or rather, generates the millionth and one guides like this.
And here's where HiTech meets LowTech AND LowTech WINS.
Guides like this is only a blue print (for the rich, no less) for an APC, Auto Pilot Character. You can build to specs and play thru Hell but still dont know how to play a sorceress. You can recite paragrapghs of lesser known technical details on demand, you still have no playing skill, because it was never requires.
I chose to ignore "outside" noise and remain a LowTech on LoD. I know what I know from playing, and surprisingly, or no surprise, really, what these HighTech say are dead wrong by my playing experiences... and no surprise, because they are only reciting what they have heard.
My point? you dont need to pump TK nor ES to be sucessful with base vit in Hell
KoP
KoP
September 19th, 2004, 11:43
Posts: 161
Threads: 24
Joined: Mar 2004
No, you don't need to max it.
Was not trying to say that.
Was only saying, to exploit... Er, to abuse, er, wait, to get the most mileage out of it you need to min-max your skill abilities.
If it's done for God mode, that's one thing, but, to exploit it for variant purposes, I don't have a problem with it. A melee sorcie might for example, milk it for all it's worth.
September 19th, 2004, 23:43
Posts: 3,032
Threads: 266
Joined: Mar 2004
Quote:Was not trying to say that.
I didn't imply whatever that you are not trying to say. Hehe. My morning posts are generally written in a hurry and I didn't mean to diss all guides out there, or even to imply any research for LoD knowledge is a waste of time. And certainly, there must also be lots of info worth reading, if only to pass some time ;p I say "if only to pass some time" because, to me, no (make that "I haven't seen any") LoD discovery or exploit is of any significant relevance. The game is simply TOO easy without self-nerf.
That is not to say no info is worthy of a good old variant exploitation. There are just too much noise out there that I find it easier and more fun to just play and find out by myself.
Quote:If it's done for God mode, that's one thing, but, to exploit it for variant purposes, I don't have a problem with it. A melee sorcie might for example, milk it for all it's worth.
Nod. I am sick of talking about Amy by now, but I am really not bragging. I am only sharing what I know from playing. Amy has 1 in TK as prereq and maybe 3 or 4 in ES, plus +skills. And yet, I feel comfortable enough to have her melee with 2 handed weapons 99% of the time. With base vit. And yet she has got to be the most versatile character anyone can build. She can wear any items in the game, pick up weapons that would make a lot of baba look like wimps and very comfortable with a bow. She can be very speedy as far as monster processing is concerned and she can do Hell Meph runs under a minute. I am just saying that NOT even a melee sorc need to exploit ES. It is more important how one plays a character. If you have god mode, it doesn't matter if you just stand around and do nothing. There are tactics/skill/style one can use, use them to PLAY.
Quote: A melee sorcie might for example, milk it for all it's worth
However, I also disagree with this particular example, this is the kind of info a true variant uses to make sure she never achieve that state (godmode). This is info on what NOT to do.
KoP
KoP
September 20th, 2004, 07:20
Posts: 660
Threads: 21
Joined: Mar 2004
I am not all that certain what my kids' schedules are. With Mrs Occhi studying almost every night, I become the Rogue Chauffer most frequently. My little songbird will not be a driver until next summer. 7-10 P.M. Texas International Time is possible if all of the stars line up, and if the night fits the bulk of the team.
Low probability, but not zero, I'd say a plan that includes my absence is a sound one. *waves to all the nice Variant crazy Sorcies who wanna be Rogues; giggles as their cute little behinds wiggle away when they wield those bows oh-so-awkwardly . . . *
Interested. Only so much time in a day, week, year, month.
Will check in with you nice folks when I get back, and when I finish detox.
Detox?
Yeah, from this environment. Will spend a couple of weeks not being at work, not being in front of a computer screen and on the SATCOM radio all day, not being focused on what it is we focus on 'round here. I am sooooo very lucky, the bretheren up North have a lot more to deal with than I do, by orders of magnitude. We see a few groups a week pass through here, drinking their first beer in a year, unwinding. There have been a few near dust ups, but there was always someone, to include me on two occasions, to step between two folks who did not need to be talking to each other.
Living this very simple a life: "eat, sleep, work, have a beer now and then" rinse and repeat . . . write when a few hours permit . . . read to escape. That rhythm colliding with the myriad details of real life with kids, and dog, and sweet missus, usually takes a more than casual effort. Been there, done that, but the kids were a lot younger.
And then there is the emotional letdown of leaving the team while it is still on the field. Already had most of my team for the past 4 months depart, a few at a time, to go back home, and am now training up mostly strangers, with just a few old codgers left. Gonna need to get used to not being around those incredibly good people day in and day out. Where I am going home to is, shall we say, absent some of the focus we have here.
Does PC gaming figure into the mix?
TBD, though hopeful.
Do not wish to sever the links and the laughs.
Occhi
"Think globally, drink locally."
September 22nd, 2004, 09:15
Posts: 206
Threads: 25
Joined: Mar 2004
The good news:
(1) I found my CDs!
(2) Installed/patched without a hitch.
(3) I was pushing 300 fps in town (D3D mode).
(4) I ran into Sirian for the first time in ages.
The bad:
(1) FPS dropped to 70 the instant I stepped into the Blood Moor. I have this feeling Iâll STILL be skipping frames on an AK mob mob.
(2) I have completely forgotten the interface.
(3) I had forgotten how greatly the networking code sucketh. And verily, it doth sucketh most greatly. I prefer to think of it as a monster skill. Every monster can use the skill âdoppelganger,â which has a 5% chance of creating a decoy that you waste your ammo and skills on while the REAL monster beats the crap out of you from an unknown location. Because, really, you know--if you remember that all that aggravation is actually caused by inept networking code implementation, it makes the Baby Duriel cry.
(4) The grid-based system felt totally bizarre at firstâI felt like a bishop on a chess board trying to move around. I actually got used to this again in about 20 minutes. Mostly. And, since I am ragging on D2 so badly, I will freely admit that the grid system is superior to the infamous âice skateâ patch in L2...
The Ugly:
(1) By all that is unholy and pisses upon my leg: This is one UGLY game 8-0. I was never impressed with the Act 1 graphics of this game even when it was new (âHated itâ¦â), but spending the last year on PlanetSide, UT2004, Lineage II (my Preciousâ¦), and Doom3 (a GREAT tech demoânow all we need is for someone to develop a game using that engine) makes it look like Space Invaders. I know, I knowâwe bring the fun to the game, good graphics are useless without good gameplay, yada yada yada. Still. Iâm playing this on a 22â monitor and I could count the pixels in my sorcieâs ass. I had to bleach my eyeballs to remove the afterimage so I could go to sleep without seeing pixilated blobs.
So, when do we start? :D :D :D
Iâm available any two nights a week Mon-Fri nights after 8 pm Eastern until 1 am. Be forewarnedâthe 8-10 time period will include some distractions (for me) and short afks as I wrangle kids. I donât expect anyone to wait on me during those times.
Oh, and Blue. Definitely blue.
I mean, I teach my kids to respect all Rogue types, and I let them play with children of the Reds, but, letâs face itâthose Reds just arenât RIGHT, you know?
RED rogues? Itâs just not RIGHT. You might as well have Elves at Helmâs Deepâ¦
--Cy
September 22nd, 2004, 10:07
Posts: 53
Threads: 3
Joined: Jun 2004
I'll play a blue rogue primary fireball/bolt and secondary hydra if there's room.
Monday - Good
Tuesday - OK
Wednesday - Impossible
Thursday - Good
Friday - OK
Wednesday is my other d2 variant - Tiny_Tim the wirt's leg using mellee pally and his band of equally crippled accomplises.
Alan
February 9th, 2026, 05:03
Posts: 6
Threads: 1
Joined: Feb 2026
Where can we find the original Four Rogues rules for Diablo 1?
February 9th, 2026, 13:58
Posts: 3,032
Threads: 266
Joined: Mar 2004
(February 9th, 2026, 05:03)MeltyruZ Wrote: Where can we find the original Four Rogues rules for Diablo 1?
Search came up with
The Rules
The Team
KoP
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